‘The War Z’ Controversy: What Hammerpoint Did Wrong, What Dean Hall Did Right

Published 1 year ago by

The War Z Controversy

2012 has been a big year for controversy in the games industry. From Mass Effect 3‘s ending to smaller issues like the Fuse/Overstrike transition, gamers everywhere have had reason to be riled up at least once this year. But none of these issues compare to that of The War Z.

For the unfamiliar, The War Z is billed as a zombie survival mode, taking many cues from the ever popular DayZ mod for ARMA 2. The game released just a few days ago on Steam, and though it quickly climbed the sales charts, Valve was ultimately forced to pull the game from its digital shelves.

The reasoning is simple: gamers claim that they aren’t getting what was advertised. The game, for example lists that servers support up to one hundred players, when in reality only fifty can play at a time. The Steam description also lists that players can host private servers, yet such an option was not made available. More of these inaccuracies are highlighted in the image down below:

The War Z Inaccuracies

Hammerpoint itself in a difficult position right now, and it’s only made worse by accusations that the studio has stolen images from The Walking Dead and used them in The War Z. Kotaku was able to snag a comparison image, which you can see down below:

The War Z Walking Dead

While plagiarism is a pressing issue, it’s the least of Hammerpoint’s worries. Essentially, gamers have been sold an incomplete product. Though some may argue that many of these gaming controversies are overblown, gamers certainly have reason to be disgruntled at The War Z developer Hammerpoint. The Steam page promises features which have yet to be implemented, falsely advertising an incomplete game as a fully finished product.

Hammerpoint, however, doesn’t believe it did anything wrong, with the studio’s Sergey Tito putting the blame on the shoulders of gamers.

“I’m sure that a few players may be upset, but I can assure you that based on what we’re seeing, the number of people who post bad comments are a small percentage of people who actually bought the game.

I think there’s a difference between false claims and perception of the text. There’s no such thing as ‘fully released’ for online game. As far as I’m concerned The War Z is in a stage when we’re ready to stop calling it Beta. This is a basic version–bones to which we’re going to add more and more ‘meat’–features and content in the coming months and hopefully years.”

While it is true that online games do evolve over time, the fact is The War Z advertised features that Hammerpoint has not yet implemented. A lack of ethics in the game industry is starting to become readily apparent, whether it be Hammerpoint advertising an incomplete game as a fully fledged title, or publishers backing out of promises. Perhaps this is just the initial roadblocks of the digital age, however.

When games first started appearing on store shelves, there was no telling what kind of an experience gamers were going to receive. That’s why Nintendo created it’s now famous seal of approval, to provide gamers with some sort guide as to which gamers were quality titles. We’re once again experiencing this with the digital age; open platforms such as the PC do not have the restrictions of consoles leaving it up to gamers to trust developers and publishers that they will not be screwed over, whether it be purchasing a complete product or simply making sure they received their pre-order bonuses.

This doesn’t excuse Hammerpoint, however. The studio should have fully advertised what it was selling, just as Minecraft developer Mojang did during the early days of development. We may be in a state of change and uncertainty in the industry, but that does not give developers and publishers the right to play semantics and essentially, sell gamers an incomplete product.

It takes a certain level of transparency to gain gamers’ trust, and that’s exactly why DayZ creator Dean Hall needs to be applauded. The standalone title, which started off as a mod for ARMA 2, has been in development limbo for the past few months, and fans are growing concerned. Thankfully, however, rather than keep fans in the dark, Hall went to Reddit to shine some light on the issue.

“I know I have been very quiet lately. So this will be really all I’ll say for the moment. I’ve been pretty depressed about the whole situation. From a personal standpoint, this whole “saga” of the development made me seriously question if I wanted to be involved in the industry and I gave serious thought to cutting my losses and not being involved in the project.

At my Army Discharge medical this week, they noted I now have high blood pressure. Some things in life just aren’t worth worrying about. I’ve been getting hammered by a massive amount with requests for information about DayZ release, interviews and my reactions to this and stuff and such — but for my own sanity I retreated and have kept to myself.

Right now I’m just at home doing bits and pieces on the DayZ development. The rest of the DayZ team is doing the same. I realize that I went back on my word about releasing an update, but went back into my shell for a bit last week, and I’ll come out when the dust is all settled.”

In an age of digital uncertainty, Hall did the respectable thing: he was honest with fans. He did not treat DayZ customers poorly; he shared his experience, he gave an update and most importantly, he apologized. There may be quite a bit of pressure surrounding development of DayZ, but Hall has certainly earned the trust of his fans by being honest and upfront, rather than taking the route Hammerpoint chose to.

-

Follow me on Twitter @AnthonyMole.

Source: Kotaku (1), (2VG247

TAGS: DayZ, Hammerpoint Interactive, PC, Steam, The War Z

18 Comments

Post a Comment

  1. A quick note that there’s an error in the 2nd paragraph, “DayZ mod for ARMA 3.”, when it’s a mod for ARMA 2.

    And once more towards the end.
    “DayZ creator Dean Hall needs to be applauded. The standalone title, which started off as a mod for ARMA 3,”(Should be ARMA 2)

    I know you guys already know this, just a heads up on typo’s and such.

  2. I’m pretty sure that 99% of gamers would prefer that a game be fully finished and take longer than be pushed out ahead of schedule but be incomplete, I know this has come up in the comments before. However I would also like to add that I don’t want the artists and developers to be so stressed out by the process that they have a breakdown. I can wait another year or two.

  3. All I can say is one thing, The War Z is still in a foundation release. Up to 100 players does not necessarily mean 100 players, It could me 1 to 100 players. They are advertising for their full game, but when buying it now, you would get access to the alpha and beta phases of the game. Show me one game in alpha and beta that has every single thing in the full game that it does in the beta. none? i thought so

    • I agree with you but the fact that it was advertised as such on steam indicates otherwise. It was shown as a full game while the War Z sit itself says that its in the alpha-beta phase.

      If you bought it from the site you knew what you were playing for.

      If you bought it from Steam you were blatantly lied to.

      This being the cause Hammerpoint is 1/2 at fault I think. Some serious miscommunications between Hammer and Steam would pry be the cause of this.

      As for the plagiarism bit that was kinda low.

    • @Aridevo

      Just wondering, but do you make it a habit of PAYING for games in alpha and beta?? I’ve always found that games in alpha and beta are usually free, then when they get out of beta (thanks to user feedback from the free alpha and beta) after going gold, then they release a retail version that you pay for… Unless I just somehow got really lucky with every game I’ve ever followed from before they go gold…

  4. the only people crying are dayz fanboys that are to f***ing stupid to understand that games dont just fabricate out of thin air.

    dayz looks and handles like the pile of s*** it is and should forever remain a mod. i’m sick of hearing about that trashy excuse of a game.

  5. the dayz guy is acting like a little b**** b/c he’s not gonna make as much money b/c his product (read mod not a proper game) looks like a pile of horse s*** next to war z :P

    • I wonder if this will actually work on anyone.

      • do elaborate your theory.

    • Troll

    • Hammerpoint blatantly lied to its customers and WarZ was falsely advertised. That is a fact. The developers then acted nonchalantly towards journalists and basically apologised that the customers had misinterpreted the text and never acknowledged any fault on their part. I have never played DayZ but I think it is quite obvious which developer who acts on the behalf of the consumer and which developer that acts on the behalf of money. No matter of graphical fidelity can change that and I hope the people who buy this kind of games realize this.

      One day I hope to go through every comment you have ever made on any article here on GameRant, jwalka, and confront you with your contradictions. Now, however, I am going to stay joyful, celebrate my weekend off and wish you a very merry christmas and a happy new year.

      • So the answer was yes, someone did fall for it.

        • @TaboriHK

          LOL, yep…

  6. War Z looks awful, but that “rip off” image from Kotaku is thin. I think we’re all forgetting how similar every zombie thing ever looks like, which at this point shouldn’t be possible to forget.

  7. Don’t know what to think about this game yet, it’s super cheap to me considering I’m a huge apocalypse/doomsday zombies fan. I honestly didn’t even know it was in alpha or beta stage.

    Haven’t played DayZ but after countless YouTube videos I’d say it’s closest to the type of zombie game I always wanted.

    • If you haven’t watched TotalBiscuit’s first impression of WarZ I recommend you to go see that.

      • It’s not a great game, but I wouldn’t say that video is 45 minutes well spent, either.

  8. Dayz is really good. If and when it becomes its own game I will be buying it. The only thing stopping me from playing it now are the hackers, and that is something that will be fixed by it being its own game and not a mod of ARMA 2.

Post a Comment

GravatarWant to change your avatar?
Go to Gravatar.com and upload your own (we'll wait)!

 Rules: No profanity or personal attacks.
 Use a valid email address or risk being banned from commenting.


If your comment doesn't show up immediately, it may have been flagged for moderation. Please try refreshing the page first, then drop us a note and we'll retrieve it.

Be Social, Follow Us!!