Things have been fairly quiet over at Crystal Dynamics lately. Presumably hard at work preparing for a big presentation at E3 2012, this past weekend brings some not so good news for those anticipating the release of the Tomb Raider reboot. Darrell Gallagher, the head of the studio had a few words for the public, announcing the delay of the anticipated title until the first quarter of 2013.
Before panic sets in, let us remember that nobody wants to see an incomplete game full of glitches and passionless work — the same reason why the team at Irrational Games delayed BioShock: Infinite. So while Crystal Dynamics deciding to push the release date of Tomb Raider from its previous fall launch to early next year is horrible news – especially after watching a brilliant announcement trailer from E3 last year – we have to look at the positives.
As much as those who would have liked to have seen the total reboot of the Tomb Raider franchise release this fall, half-baked work cannot be expected to revitalize a franchise – that’s not how reboots work. This move is pretty bold by the developers, as in doing so they will be missing out on all of the marketing and sales potential of the coming holiday season.
But by taking this extra measure to ensure Tomb Raider reaches its full potential, devotion is the first word that comes to mind. Crystal Dynamics doesn’t want to present a fresh start by delivering a game that disappoints true Lara Croft fans, or anyone looking for a great gaming experience. Gallagher summed up the team’s stance in an official statement:
“When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about. The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can’t wait to share it with you.
“Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.
“We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.”
Presenting this decision to gamers anxiously awaiting the release of Tomb Raider will either work in Crystal Dynamics’ favor or come to bite them in the end. Giving themselves the extra time to complete the game is all well and good, but only if they deliver on their word. Anything less from the studio could have players up in arms for having to wait the extra months for a game that still didn’t satisfy.
In the wake of this news, Crystal Dynamics has released the following screenshot, enticing audiences to have patience and trust in their decision.
Eidos has also opened up a thread on their discussion board to anyone who may have a question regarding this news. Good questions will be presented to Gallagher, who will be answering them in their next Crystal Habit Podcast.
Ranters, do you feel this action was appropriate for Crystal Dynamics or do you feel they should have committed to their original release date and planned accordingly with the game’s development?
Tomb Raider is scheduled for release in the first quarter of 2013 on the Xbox 360, PS3, PC, and possibly Mac. Definitely not the Wii U, though.
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