‘Resolution not revolution’ is fast becoming the mantra or this next generation of video game hardware. With so little to choose between either Xbox One or PlayStation 4, any and all minor discrepancies have suddenly taken on a vast and vital importance. For instance, the issue of visual resolution, usually reserved for bickering tech heads has recently become something of a mainstream theme, a kind of fanboy currency dealt out between opposing owners.
With many early PlayStation 4 titles clocking in at an impressive – some would say expected – 1080p resolution, the Xbox One’s comparatively poor 720 to 900p range has quickly come in for criticism. Both Call of Duty: Ghosts and Metal Gear Solid: Ground Zeroes make use of this relatively meagre 720-line display, while Assassin’s Creed 4: Black Flag ups the ante to a more respectable 900. Equivalent PS4 titles output at the full 1080p.
The latest game to employ this 900/ 1080p split is the sluethy reboot title Thief. Speaking to Eurogamer earlier this week, Eidos Montreal director Nicolas Cantin attempted to play down the disparity between Xbox One and PlayStation 4 versions, stating “You really need good eyes to see the difference,” with the former being just “as good as the PS4 version.”
The director continued by claiming that the discrepancy made no absolutely no difference to the game’s design staff, except perhaps where Eidos Montreal’s tech-obsessed engineers were concerned. The real difference, argued Cantin lay in the level of detail the team was able to squeeze into next-gen iterations of the game, as opposed to the current-gen platforms the game will also be launching on.
In otherÂ Thief-related news, the game’s final launch trailer has now arrived, featuring everything from automatons to arch-villains. To check out the video, which also provides a healthy dose of narrative, gameplay and critical plaudits, click the video above.
With resolutions becoming an ever more talked about topic, the announcement of such figures prior to release is also becoming an industry standard, something that wasn’t the case just a few short years ago. Had Square Enix decided to withhold this information, it might’ve been interesting to see whether fans of the brand could’ve spotted the difference at all.
Can you spot the difference between a 900 and a 1080p resolution? Should Xbox fans be worried about the disparity? How will resolution issues affect later cross-gen titles? Let us know in the comments below, and be sure to check in with all of the latest Square Enix news, right here on Game Rant.
ThiefÂ is set for release on February 25, 2014, across North America and February 28 throughout Europe. The title is currently being developed for PC, PS3, Xbox 360, PS4 and Xbox One platforms.
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