‘Thief’ To Feature Higher Resolution on PS4; New Launch Trailer Released

Published 1 year ago by

‘Resolution not revolution’ is fast becoming the mantra or this next generation of video game hardware. With so little to choose between either Xbox One or PlayStation 4, any and all minor discrepancies have suddenly taken on a vast and vital importance. For instance, the issue of visual resolution, usually reserved for bickering tech heads has recently become something of a mainstream theme, a kind of fanboy currency dealt out between opposing owners.

With many early PlayStation 4 titles clocking in at an impressive – some would say expected – 1080p resolution, the Xbox One’s comparatively poor 720 to 900p range has quickly come in for criticism. Both Call of Duty: Ghosts and Metal Gear Solid: Ground Zeroes make use of this relatively meagre 720-line display, while Assassin’s Creed 4: Black Flag ups the ante to a more respectable 900. Equivalent PS4 titles output at the full 1080p.

The latest game to employ this 900/ 1080p split is the sluethy reboot title Thief. Speaking to Eurogamer earlier this week, Eidos Montreal director Nicolas Cantin attempted to play down the disparity between Xbox One and PlayStation 4 versions, stating “You really need good eyes to see the difference,” with the former being just “as good as the PS4 version.”

Thief Garret Hand Header

The director continued by claiming that the discrepancy made no absolutely no difference to the game’s design staff, except perhaps where Eidos Montreal’s tech-obsessed engineers were concerned. The real difference, argued Cantin lay in the level of detail the team was able to squeeze into next-gen iterations of the game, as opposed to the current-gen platforms the game will also be launching on.

In other Thief-related news, the game’s final launch trailer has now arrived, featuring everything from automatons to arch-villains. To check out the video, which also provides a healthy dose of narrative, gameplay and critical plaudits, click the video above.

With resolutions becoming an ever more talked about topic, the announcement of such figures prior to release is also becoming an industry standard, something that wasn’t the case just a few short years ago. Had Square Enix decided to withhold this information, it might’ve been interesting to see whether fans of the brand could’ve spotted the difference at all.

Can you spot the difference between a 900 and a 1080p resolution? Should Xbox fans be worried about the disparity? How will resolution issues affect later cross-gen titles? Let us know in the comments below, and be sure to check in with all of the latest Square Enix news, right here on Game Rant.


Thief is set for release on February 25, 2014, across North America and February 28 throughout Europe. The title is currently being developed for PC, PS3, Xbox 360, PS4 and Xbox One platforms.

Follow Sam on Twitter @GamingGoo.

Source: Eurogamer

TAGS: Eidos Montreal, PS4, Square Enix, Thief, Xbox One


  • Dethfuse

    Does 900 look different than 1080? Of course it does. But I don’t think Xbone owners should worry as the games will still be amazing. The only people it affects are gamers who have both consoles and people who are looking to jump into the gen. But either way all that really matters is what you prefer. I mean if graphics were really all that mattered than we would only play games on PC. (I prefer PS4 BTW)

    • BumblebeeTuna66

      Couldn’t have said it better myself!

    • Jerry

      You’re missing a big point though. Graphics don’t really matter if you are comparing a less powerful console that is cheaper to a more powerful console that is more expensive. Then it becomes a matter of choice. If you can afford a $2,000 gaming PC, then yes you will get amazing graphics.

      The reason this is such big news is that THE MORE EXPENSIVE CONSOLE is the one that is less powerful. That’s the issue and that’s why it is constantly in the news.

      It wouldn’t even be an issue if let’s say they were both equally as powerful but for $100 more you got Kinect on Xbox and all the media features. That would be understandable and logical.

      Or if they were both $400, then you could say….”ok, I can get a slightly less powerful machine with Kinect and media features or I can get a machine that’s more powerful but without the extra features” Then it would make sense and both would be competitive.

      So the argument is not if graphics matter or not, it is an argument of…”Why are we paying more for a less powerful machine?”

      At this point, I can’t justify paying $500 for an Xbox sitting next to a $400 Ps4. It’s like paying more for a Toyota over a BMW because it has a better sound system.

      I am sure Microsoft knows this but the sleazy thing that I suspect they are doing is they will sell it at $500 to early adopters and Xbox diehards, and once the initial wave of sales drops off because of the price and power discrepancy, they will drop it to $400. I suspect they are waiting for Titanfall to sell as many consoles as possible, and then at E3 they will drop it to $400. It is probably a smart move for the company, but very nasty towards consumers.

      • Shalkowski

        I completely agree with you. But to add, the graphic quality and the size of the game isnt even leaving a scratch on how powerful future games will be. If the Xbone cant deliver now when the games can still run on last gens systems (PS3, 360) then we have some serious problems. At this rate, say 5 years down the road, the Xbone might not even be able to run HD games smoothly. This just goes to show how much more valuable pure hardware is compared to “the cloud” bullsh*t.

        • Jerry

          Yea, the whole cloud talk is such a joke. I can’t even imagine what kind of hurdles a developer would have to go through to get a reliable use of the cloud for graphics or physics processing and then merge that with local hardware processing.

          I can understand going all local hardware or all cloud but mixing the two would never really work. Unreliable internet, wifi vs ethernet, input lag etc.

          People buy new TVs to lower their input lag from 60 milliseconds to 16 milliseconds, because it greatly improves response time and Microsoft is talking about computing graphics in the cloud.

          Like you said, bullsh*t.

          Great avatar by the way…

  • binkx

    Well I do believe that xbox one never dropped frame rate. So Yea you can play in 1080 but I hope you stand the random frame rate drops

    • jzn

      I haven’t noticed the frame rate drops I hear about so much , but I don’t play shooters. Tomb Raider is suppose to have fluxuations but o haven’t noticed them at all, and il on my 2nd play through. Hopefully Xbox will drop.Kinect and price in a couple of years and have a good library of non shooters and I will pick it up then. For now pc and ps4/3 are keeping me busy .

  • walter

    F#ck it irritates me when console fanboys keep spouting that random $2000 figure. ‘Next-gen’ consoles are 2-year old mid/low end PC laptop APU’s – processors and graphics chips in one. They use them for tablets and laptops for crying out loud. A modest $700 PC will destroy both consoles by a wide margin. Nothing but the highest end PC costs $2000, and that will obliterate consoles 10 times over for raw power, so it’s not even worth mentioning.

    • Shalkowski

      Yeah and all that power and money is completely wasted away if the devs dont develope specifically for your amazing(ly expensive) PC. Which they dont. If they do, its an mmo or indie game that doesn’t even leave a dent of what the PC is capable of. F*ck it irritates me when PC elitists think they are above everybody else because they can throw down an obscene amount of money for something that will do the same exact thing as a “lesser” system.