‘Thief’ Reboot Announced, Coming 2014

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Fans of Thief have been waiting long enough to hear of Eidos Montreal‘s plans for the franchise, and the wait is over. Thief 4 is a reality, and is currently in development for a 2014 launch. The long-awaited reboot, simply titled Thief has claimed the cover story of Game Informer‘s April issue, and with it, a full unveil of the character design, setting, and peek behind the scenes has arrived.

The titular stealth character, Garrett, has received some updated visuals and entirely new levels of attention in his weapons and traversal. The images certainly speak louder than words, but the words from Eidos Montreal won’t hurt in building excitement, either.

Open-ended gameplay and giving players the choice of how to tackle specific missions or tasks have quickly become buzz words in modern open-world game design, with the finished products often varying in success. But considering how strongly customization and choice was emphasized in Eidos Montreal’s last reboot, Deus Ex: Human Revolution, they’ve more than earned the benefit of the doubt.

Here’s an update from the developers themselves, courtesy of Game Informer:

These days, it’s hard to mention the words ‘stealth’ and ‘steampunk/fantasy’ in the same sentence without somehow addressing the success of Dishonored, also building both action and stealth into core mission design. But as the team points out, Garrett is not “renowned” in the game’s world, meaning guards aren’t jumping at the chance to shoot him on sight.

While that might mean that clambering up the walls of the Victorian-style City isn’t entirely necessary, it won’t be any less fun. Garrett is a thief, after all – a fact made perfectly clear by the studio’s glimpse into the mind of the character, and the world in which players will operate:

Time has moved on. Power has shifted. New greed replaces the old.
But to remain free in the City of chains – that is still the greatest prize.
First I stole to survive… then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.

I am Garrett… What’s yours is mine.

Those skills and will to survive will come in handy for Garrett, as a plague hits the residents of the City, and social unrest grows toward a boiling point. How that factors into the overall story isn’t clear, but the released screenshots and concept art prove it should make for one entertaining environment. Have a look:

The word ‘reboot’ tends to raise some hackles among the gaming world’s most devoted followers, especially when the property being rebooted has yet to fall out of favor. However, the studio’s general manager Stephane D’Astous maintains that they’re not going to fix anything that isn’t broken, but update the property for fans both old and new:

“We’re handling a precious gemstone with Thief. Fans remember the original games very fondly and we want to preserve that essence – which we have excellent experience of doing at Eidos-Montréal – whilst also introducing Thief to a brand new, next-generation, audience…Our goal is to deliver the fantasy of being Garrett, THE master thief, and we’re building this game around that core experience.”

The studio’s website lists a release date of 2014 for the PC, PlayStation 4 and “other next-gen consoles,” so for now it seems that whatever Eidos Montreal has planned, it’s too substantial for the Xbox 360, PS3 or Wii U. If true, Thief is one of the first truly next-gen games being detailed at this point. In case anyone needed another reason to pay attention.

Expect more details on Thief to arrive as the coverage continues. Needless to say, we’ll keep you updated.

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Follow Andrew on Twitter @andrew_dyce.

Source: Game Informer, Eidos Montreal

7 Comments

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  1. yes yes yes yes yes yes yessss … need i or we all of us need say more ?

  2. I’m not familiar with the previous games so a reboot is a warm welcome. Can’t wait, another next gen release on my radar.

  3. Good god, Square Enix on a Win-Win Streak.

  4. REPUBLIC COMMANDO REBOOT. SQUEAL. WHATEVER. That is all.

    • I totally agree!

    • Yes.
      Sadly lucas arts is a unstable heap of rubble and disney will likely only invest in stupid facebook gaes.

  5. Bought it. Played it. 16 hours later…

    It’s poor. In fact it’s terrible. I refrained from listening to the pessimism everyone was throwing around, convincing myself that people are just naturally pessimistic about everything. It’s human nature. So I opened the wallet…

    But…
    Too many niggly annoying bits that ruin the immersion. The other main drawback; The missions are linear with very few opportunities for exploration. It feels like the developers are right there with you telling you what you have to do holding your hand as you go. Doesn’t play like any of the good stealth games I’ve ever played (Dishonored, original Thief games). It’s done stealth all wrong. Stealth should be about looking around in a scenario and carefully weighing up all the options in the environment that equate to the best possible path. This game however doesn’t pull it off. The platform-esque linearity is the reason why. There’s not much weighing up of what can be done. It feels as if the decision about your best possible course of action has already been made for you. Like going grocery shopping and the stores clerk telling you what exactly you are buying. Waste of money. It’s getting to become a habit though with Eidos, Square Enix and other games publishers, developers and producers. They can’t stick to what works, they just can’t. Too often they go for the mainstream audience rather than stick to the target audience that made the franchise popular in the first place. And in doing so they lose the key elements that made the franchises unique in the first place.

    “Look, there’s a game about stealth and thievery where you’re a thief and have to decide how to steal something without getting caught!”

    “Great! So we can make another one and we already have a group of fans that will buy the game no matter what, guaranteed money! But we’ve never got enough money so how do we get more…I know the Call of Duty guys make lots of cash, so throw some explosions and action in there!”

    “But aren’t those things for action games and not stealth games?”

    “Oooo I know! Female protagonists! Get some sex appeal in there! Because everyone will buy it then! Don’t bother with the unimportant stuff like realism etc. Just make her pretty…and bad ass!!”

    “We need to lose something, there’s too much…”

    “Just toss the decision making part out, we can always just do that bit for them.”

    Maybe they’ll remake the film Schindler’s List next, but have it so John McClane turns up at the end to save all the Jews.

    I came into this with an open mind, determined not to be put off by the bad publicity
    out of respect to my love of the original games. I’ve been ignoring this talk about the Dark Mod too, but I might have to pay it a visit. I built my opinion around the playthrough, not the publicity or reviews.

    Verdict: When not comparing this game to the originals and forgetting that it is a Thief title, It’s pretty much 5/10. It’s a Meh. Maybe a 4.75 / 10 as the cons do heavily outweigh the pros.

    When comparing this to the originals however…it’s painful. Emotionally, and very much so.
    Almost as if the home where I was born, raised and grew up in, that my father and grandfather and those before him lived in and built with their own hands…has been purchased by rich oil barons who know nothing about the films industry and converted into a cinema with toilets built into the seats because they thought it was a good idea.

    I’ve also read a lot of stuff where people who like the game attack those who don’t. Can’t understand this one bit. It goes along the lines of “This is gonna be terrible” – “No its not even out yet you can’t judge!”
    “This has been reviewed and it’s terrible” – “No those reviewers know nothing”
    “I’ve bought it and I hate it” – “No you don’t stop fooling yourself!”
    “This game has been declared a total flop and is now in the bargain/sales section at all games stores” “NO the games stores dont know what they’re on about”
    “Look, the awfulness of this game has caused the sun to implode and we’re all going to die” – “No it hasn’t! The sun just went on holiday for a bit you’re lying!”

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