‘The Walking Dead: Episode 3′ Review

Published 2 years ago by

The Walking Dead Episode 3 Review

The long wait is finally over. The Walking Dead: Episode 3 – Long Road Ahead has finally been released by Telltale Games, and is available for download on PS3, Xbox 360 and PC. The latest chapter, which is the third in a five-part series, details what may be the most dangerous moments yet for Lee Everett and his group of survivors. From the fortified motor inn to Georgian railroad tracks, Long Road Ahead is set to take things to a whole new level.

Both the first and second episodes of The Walking Dead managed to do a phenomenal job in terms of building characters and forcing tough choices on the player. In the third episode, the game takes a step back from its focus on character building and lets havoc run loose on all of the decisions players have made. Characters will fall apart before Lee’s eyes, and the player’s choices will directly impact the group at a much faster pace than in previous episodes. Truly, The Long Road Ahead is the most emotional episode yet, and will make players question themselves more than ever before.

Things were already close to the melting point in Episode 2, and right at the beginning of Episode 3 that point is finally reached. Not only does the group begin to crumble even worse than before, but players will have to judge for themselves when someone from the group is called out as a traitor. Moments like these are where The Walking Dead flexes its figurative muscles, evoking guilt-ridden and tense emotions from gamers over and over again, pushing its characters in a such a way that sitting on the fence just stops being a viable option. Previous choices – and new ones – are set to have huge ramifications in this episode.

In terms of gameplay, the system has thankfully remained unchanged. Telltale has set up a system that works well, and has certainly hit its stride in terms of placing action icons around the environments. It’s typically very clear what to do or where to go, and players will know when the time for action is at hand. Most importantly, the action plays out smoothly – even though some of the button-mashing events in this episode are a lot less challenging than those in previous installments.

The Walking Dead Episode 3 ChoicesYour trust will be put through its ultimate test in Episode Three.

Truthfulness is a significant theme this episode – and an issue that threatens to undermine all the trust Lee has managed to build up in his relations with everyone, Clementine included. From opting to reveal Lee’s murderous pass to outright lying to new characters, players will have to make quick decisions and will likely find themselves oddly judgmental of their own words mere moments after choosing to say them. Long Road Ahead is extremely guilt-driven; emotionally, it is the lowest most of the characters have ever been. Despite its story-intensive developments, the game still has some action moments – but certainly fewer than the farm in Episode 2.

The Walking Dead: Episode 3 had its fair share of bugs on release day, including glitched camera angles and character models that disappeared during cutscenes. It’s pretty awkward talking to Duck when the kid is pulling an unintentional Hollow Man, but thankfully none of this occurred during the game’s more dramatic scenes. Despite these technical shortcomings, gamers will find themselves wanting to play the episode again right after they finish the first time, if only to see how drastically different things could have ended up had different choices been made.

If there is anything thing players will realize by the end of the game, it’s that the living are still the largest threat. Furthermore, whether Lee will burn bridges to protect Clementine, or extend the hand of friendship, remains the player’s choice. Telltale Games may have been behind schedule with Episode 3, but the finished product advances the series to a titillating point of no return, and provides a thrilling, edge-of-your-seat experience from start to finish. Long Road Ahead will leave players with an insatiable appetite for more, as the direction of the series finally reaches the point we all saw coming from the very beginning: it’s truly do or die time for Lee’s plan. After the shock ending of this Long Road Ahead, it’s safe to say that Episode 4 can’t arrive soon enough.

The Walking Dead: Episode 3 is available now for PC, PS3, and Xbox 360. Game Rant played the PS3 version for this review.

Follow me on Twitter @Makelevi.

Our Rating:

4 out of 5

TAGS: PC, PS3, PSN, Steam, TellTale Games, The Walking Dead, Xbox 360, Xbox Live

  • Ace

    Some jarring jaw-dropping moments, really great episode.

  • meeper

    Kind of sucks that you can’t save [Oh hey, spoilers! – Editor] from dying, should be a “Choice” caused by your actions.

    • Amon

      God, warn us about spoilers before you ruin it for people!

  • D

    Great Episode,Best one yet.Glad Lily is gone.

  • H3adHunt3r

    Spoiler warning

    The Doug/Carley death scene was the only real disappointment I had about the game, everything else was awesome.

    • http://gamerant.com John Jacques

      I really agree on that front. If there was a way to save them it would have added the perfect amount of “See, your choices make a huge difference”.

      • Hugodsa89

        Yeah, Carley’s/Dough’s death made me stop playing the game.
        “This game course is tailored by your actions” Bullshit… there is nothing you can do to save them. Lilly acts paranoid and starts blamming everyone how come you can’t just tell Lilly to leave then, how come you can’t blame it on Lilly for having her father died and now the only person she has got left is you and obviously she wants to get rid of Carley.
        I know that from a programming point of view makes sense for them to die, but I would gladly pay 40 dollars for the game instead of 25 if they had put that extra effort.
        I seriously just quit the game when I tried to save Carley and I could not.

        Tell Tale you had a perfect game in your hands that got destroyed. It is normal that the bond of the player with Carley/Doug was huge as you chose one of them to survive and they countless time saved you from dieing plus always stood by your side.
        The focus on Kenny/Lilly was a bit too much and took all the possibilities of giving you more options than you really had. I have played the game about 5 times and regardless whatever the fuck I do, Carley dies.

        There motto of the story is tailor made, ain’t really true. It is more of a marketing than really a game experience.

        • Hugodsa89


          I wish I had the option to not get the further episodes and get my money back for its respective development. In the end of the day, when you purchase a game and you are happy with it you are willing to further buy expansions/sequels etc… But now that I lost the interest in the game, I have no option. I thought at first sight that this was a good idea to tell the player that there are episodes queued for him to be aware that his experience won’t end just now and keeps the expectancies up.
          But in the end, is like I purchased a game with all its expansion packs and then I don’t really want more than just the first 2.

          The interest in the game is gone and I hate that they promote the fact that the story is tailor made, when really, is not so much. All you get is either more friendly with Kenny or Lilly. That is all you pretty much got, other than that, everything is the same and you got no control over it.

          How couldn’t they just swap Lilly with Carley from a programming point of view if you had the option to get rid of Lilly? I mean, I believe they had the story done with Lilly. But, come on, just swap the characters.
          In reality, Lilly would get tossed out of the VR due to the fact she is pointing fingers and she just lost her father, so easily can be blamed on her for turning paranoid and we don’t need more emotional breakdowns and specially someone who can snap like she does.

          Tell Tale, if you get the chance to read this comment or so please consider, I really mean it, it could be just me but really it ain’t just google and you will see loads of people who either quit or lost a huge amount of interest in the game after Carley/Dougs death.

          I was playing this game so interestingly, but after all, very disappointing.

          The game pricing could have gone up, to be fair people would love if their options were truthfully like following a tree, and every option you did was like a new branch, that would be unreachable other than with the unique path you took. After all is like scenes that your option affect the scene development but not its ending, just different roads with the same exits.

          Utter disappointment.

          Tag: Tell Tale