Getting Hands-On With ‘The Elder Scrolls Online’ For The First Time

Published 1 year ago by , Updated July 17th, 2013 at 3:41 pm,

Bethesda made a surprise appearance at Sony’s E3 2013 press conference where it was unveiled that ZeniMax Online Studios’ ambitious attempt to bring The Elder Scrolls franchise into the MMO market would not be PC-exclusive, but would be coming to next-gen consoles as well.

The Elder Scrolls Online will be coming to PS4 and Xbox One and we just played it for the first time and as game director Matt Firor told us, it’s a testament to how powerful consoles, describing them as “beefy PCs at heart.” So how does TESO compare to Skyrim and the series as we know it? Read on for our preview.

Unlike last year’s E3 where we were witness to a gameplay video sizzle reel for The Elder Scrolls Online, this year with the game already in closed beta, Bethesda and ZeniMax were ready to focus on letting players play. No big fancy presentation. Because an MMO of this size cannot be properly explored in one-hour session, we were shown a short video highlighting some of the higher level content, from big bosses and unique environments, to the epic magic abilities. We also briefly saw the late-added first-person gameplay which we were told is working in the dev version but not quite ready for the public to try.

The Elder Scrolls Online Screenshot Altmer Lute

The big question veteran games have on their mind is whether or not TESO lives up to The Elder Scrolls name and MMO players are wondering if it’s just another – albeit bigger budgeted – traditional MMO that doesn’t offer much newness in terms of gameplay. At this point, nearly a year before the game will be ready for release, it’s hard to tell.

We began in the character customization screen which MMO fans and The Elder Scrolls gamers will appreciate. It’s very comprehensive, letting you customize every aspect of the physical design of the character. In this build we could only choose the Daggerfall Covenant, meaning we were limited to Breton, Redguard and Orcs.

There are four classes to choose from, which mostly serve as pre-defined templates that you can still edit around.

  • Dragonknight
  • Sorceror
  • Templar
  • Nightblade (not playable here)

The Elder Scrolls Online Screenshot Preview Town

There are sliders to customize each specific physical attribute, divided into sections  – what you’d expect from TES game:

  • Upper Body – torso, chest, gut, waist, arm, hand
  • Lower Body – hip, posterior dimensions, leg, foot, neck, skin color
  • There’s also a triangular slider where players can simply lean towards thin, large, muscular and it adjusts all of the affected attributes.
  • For the character face, there’s a similar option for choosing a heroic, soft, or angular face, heroic being the big-jawed.
  • Only 8 hairstyles on the Breton male
  • 5 ages to choose from
  • Face – forehead slope, cheekbone size/height,jaw, chin size/height
  • 20 eye colors
  • Eyes – size, angle, separation,height,squint
  • Brow – eyebrows, height, skew, depth
  • Nose – shape,height, width, length
  • Mouth – height, curve, width
  • Ears – size, rotation, height, tip flare
  • You can randomize as well. We did and got a pirate-looking Mickey Rourke.

We began the gameplay session at level 5 and therefore had a few skills points to assign. We unlocked 5 skills, including a group healing ability, a ranged attack and a melee attack, which must be dragged and dropped onto the hotbar. They’re then used in-game by hitting the number keys like any other MMO. As for primary weapon-based combat, left click swings, holding it down does a power attack and right-click blocks. Holding both buttons down lets you stun enemies attempting to cast spells against you – if you’re close enough.

The Elder Scrolls Online Screenshot Preview Dungeon

The controls are simple but mastering them is more about learning the right combinations (and order) of power attacks and melee strikes, depending on the enemy type. The early build we played had a few issues in this regard, with incoming ranged attacks passing through environmental objects, and damage dealt and blocks not always representative of what’s actually occurring visually between the combatants on screen. This is where the issues of MMOs take over. It doesn’t feel like the combat in Skyrim, at least not yet.

We started equipped with heavy armor but the game brings back, light and medium as well. Any character class can wear any armor and the same goes for the weapons. All of it factors into the stamina bar, which is brought back along with the standard TES health and magicka bars as well. The map, journal, character and inventory screens will feel very familiar for Elder Scrolls fans as well and it’s evident that in most aspects of the game’s design, ZeniMax is attempting to replicate what those fans are looking for.

We begin our journey in a forest and looking at the minimap in the top right we can see points of interest (POIs) which are unexplored ruins, structures, caves, etc. Going up to these locations earns XP so players can literally  level up from being explorers, and earn more than just loot for being adventurous. New quests and quest objectives also show up on the map so players always have somewhere to go, it’s just up to them to decide what to do.

The Elder Scrolls Online Screenshot Nord Female

We checked out an old stone tower and found an entrance to an underground structure. There were two higher level guards too difficult to beat at level 5, despite our stubborn repeated efforts, so we left and met a stressed out fellow hanging out with two guards on the road. Talking to him led to quest to seek out a ghost haunting that man’s property, so we accepted and went on our way. The objective was to search three piles of rubble for evidence of the ghost and by doing so we found a journal and jewelry which told the story of a cowardly rich man who gave a necklace to the family’s hired help whom he claimed to love. The man’s mother found out and condemned the girl to prison and the man said nothing to stop him. Sharing that info to the man lead to another quest to find a book to draw out the ghost and speak with her, but that led to another quest and another, a thread in interesting story bits, all voice acted, that involved a moral dilemma. In our one hour we couldn’t take on other quests to see if most of them are that in-depth, but we were happy that fetch-and-retrieve nature of question was more dynamic.

Part of that mission did take us into the downtown of Daggerfall which had the look and feel of an Elder Scrolls town and in it we spoke to one NPC who sold scrolls and there were a ton to buy. We unfortunately didn’t see how much there is to buy or how the crafting works, but we did see one example of lockpicking.

At this point, with the game still a long ways off, The Elder Scrolls Online has a lot of potential but our limited play session led us to believe that it’s not much different than other MMOs in terms of the hour-to-hour gameplay. There is of course a large story in the background we’ve not witnessed and the element of there being three different factions across the massive continent of Tamriel. The combat needs improvement and we’re excited to see it refined in first-person mode. The other selling point is of course the social and online play. We saw other players wandering by and occasionally helped battle some flying imps with them, but there are group quests and perhaps even more excitingly, 200-player wars where every character on screen is another player.

The Elder Scrolls Online releases for PC, Mac, PS4 and Xbox One in spring 2014.

Let me know on Twitter @rob_keyes if you’re going to try out TESO!

TAGS: Bethesda, E3 2013, PC, PS4, Skyrim, The Elder Scrolls, The Elder Scrolls Online, Xbox One, ZeniMax Online Studios

  • Cariannis

    Sounds like its coming along nicely.

  • Ace

    Very excited to play this

    Sounds like a promising first look, hopefully it continues to be refined and lives up to the single player Elder Scrolls outings once it comes out.

  • Victor

    I didn’t want to hear that it is turning out like any other MMO. Granted its assuredly hard to conceive alternatives, but the innovation is what I have come to expect of Elder Scrolls games. I am anxious to play it. If its good, great! If its nothing new then my only hope is that it resembles Final Fantasy XIV — A MMO that is a break from traditional RPGs, The MMO is decent, but afterwards the company goes back to doing what it does best, RPGs. I was so crushed when I heard that they weren’t planning on making a Elder Scrolls VI: Elsweyr or Black Marsh or Valenwood, or Summerset Isles, or even a remake of Redguard or Daggerfall. I hope the MMO satisfies my appetite for above-the-bar gaming I’ve come to expect from Elder Scrolls.

    • Cariannis

      From what I understand the Skyrim team moved on to Fallout 4 when that is done we could see another Elder Scrolls since Todd did say that the single player games weren’t finished.

    • Ryuhza

      Don’t worry, the Elder Scrolls Online is not being done by the main team at Bethesda. It’s being done by the folks at Zenimax Online Studios, while the Beth guys probably work on Fallout 4. After that, Elder Scrolls 6 only makes sense.

  • Ryuhza

    Do Argonians still look butt ugly? They were fine in Skyrim, but they looked terrible from what I’ve seen of them in Online (weird proportions and ugly flattened faces. They shouldn’t have human-like faces, that just makes the rest of their body look weird). Worse than Oblivion, and a lot of people thought those were the worst looking Args. They’re just lizard people, it’s not that hard to do.

    • Ryuhza

      It was kind of the same problem with The Lizard in the new Spider Man movie. His face was too human, which, on his figure, looked horribly uncanny. I love playing as the Argonians in the Elder Scrolls games, but I can’t stand to play an MMO with a race that looks distractingly uncanny.

    • Rob Keyes

      Didn’t see any in the Daggerfall district. Just Bretons, Redguards and Orcs.

  • Brent Hale

    I wish someone would take the skill system of Ultima Online and put it into an MMO with modern graphics.

    Basically, in Ultima Online there were a bunch of different skills you could choose from… no preset templates that you HAD to stick to. You could match whatever skills you wanted to. For instance, you could have a character have both casting abilities and melee abilities, regardless of whether or not it was effective.

    The UO system gave the game more of a personal feeling and nobody’s done it since (that I know of)…

  • Blackbriar

    About the 200 man “wars”.
    I can imagine world chat entries like: Lfm healer and tank, we have already dps-s, 198.
    Or: Monday text: Forming 200 man war an sunday, need 199 geared, send class, name, gs, spec, best achievement.

    Or when 100 rogue gonna need for one chestpiece XD

    But seiriously it is going to be a good game and will have the attention, of tes fans, mmo-ers, and mybe some fps-esers too if fps will be properly developed(and just have to tell heavy fps-ers thhat they can buy a master chief helmet for 20$ xD), since Blizz not going to finish his new mmo soon, earliest eta is 2016 .

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