‘Fables’ Announcement Coming From Telltale Games?

Published 1 year ago by

Fables Telltale Games

When Telltale Games announced that they would be bringing Fables, an adaptation of the Vertigo graphic novel series to gamers everywhere, it was hard to know what to expect. That was before The Walking Dead made the studio one of the most impressive in the realm of video game writing, not to mention undisputed masters of episodic releases.

Yet despite that success, there have still been no substantial announcements on what the studio has planned for Bill Willingham’s comic series. If a cryptic tweet from Telltale’s Twitter account is any indication, that may be about to change.

To get a full sense of just how much time has passed without any update, we have to go all the way back to E3 2011, where the studio’s Jurassic Park adaptation was on display. While dinosaurs were the main attraction, the developer did adorn their booth with a poster for their upcoming King’s Quest reboot, although they weren’t speaking on specifics (since that project doesn’t seem to be progressing, we no know why).

Telltale Games Fables Tease

But what stood out more to this comic book fan was the poster featuring little more than the title ‘Fables’ and a looming silhouette of a werewolf. So, it was assumed that Telltale would be focusing on the fairy tale graphic novel’s Bigby (a.k.a.’The Big Bad Wolf); given the studio’s experience with the likes of Puzzle Agent, building an adventure game around the sheriff of Fabletown made sense.

Cue almost two years of silence, and The Walking Dead taking over the company’s public portfolio (with good reason). Until this tweet was sent out from the studio’s Twitter account:

Cryptic to say the least, but a long time coming to us. All this after Willingham teased that Telltale would be making an appearance at the ‘Fabletown and Beyond’ convention taking place this week:

Unless Telltale Games is preparing to announce and adaptation of Allen Ginsberg’s life, we’d bet that an update on Fables is imminent. The only question remains: just how much progress has the studio made, and how big an influence will The Walking Dead‘s success have? The developers are certainly not the type to twist other games to capitalize on another’s success, but there’s no reason the art style or advertising couldn’t be tied into their most successful game ever.

Hopefully we’ll know more soon, but for now, we’d recommend comic book fans keep their howling to a minimum.

What do you hope to see from a Fables adventure game? A slow, fantastic detective story, or something a bit different? Share your thoughts in the comments.

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Follow Andrew on Twitter @andrew_dyce.

Source: Telltale Games, Bill Willingham (via IGN)

TAGS: TellTale Games, The Walking Dead

4 Comments

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  1. Personally, I’d love to see more of the mystery-solving aspect that Bigby developed during the first few Fables stories… Since then he’s become more Action Hero, which is fine, but I liked how he had translated his skills in the early years.
    I’m headed to the Fabletown Con so I’ll keep my eyes peeled.

  2. Here was me getting excited at the prospect of Fable IV….. *sad*

  3. Hot damn! How did I not hear about this? Fables is seriously one of the best comic stories out there and I can’t wait to snoop around as Bigby!

  4. Got back from the Fabletown con and wanted to share about the game… News from the con:

    1. There will be a press release next week (Wed I believe) as well as a Game Informer in-depth spread in April’s issue, so these are somewhat only minor….

    2. The game follows Bigby before the first issue of the comics. So it is Fabletown in all its early-years glory, and features characters like Snow, Beauty & Beast, Ichabod Crane, etc, and has a fair amount of the comics’ cast in it. There’s also new characters that Bill Wellingham said he wishes he’d thought of….

    3. The game will be like TTG’s “Walking Dead,” only even more focused on choice-consequence. Everything will move in its own “narrative” time, meaning you can’t just “leave something for later…” The world moves forward and choices all matter. It’ll be episodic, as well, though not to the “promise of 1-a-month.”

    4. The story will be charater-driven, concerning Bigby and how he handles his job and role in the FT community, as well as his standing in peoples’ eyes (during the years when he was still disliked by many), and his sheriff/detective activities. Snow White will also be a focus (which is interesting since most people will have to think back to before the romantic arcs).

    5. Unlike Walking Dead, there will be multiple endings, varying based on all the choices made (so kind of like Heavy Rain or such. Bill said there is one ending that is considered “canon,” but the main events and characters of the game are all “in-canon,” so Bill can also, in his words “steal for later issues.”

    6. Tell-Tale Games is going to track stats (choices, etc) of players to an even more extensive degree than in Walking Dead, and player-input in the community is going to be considered going forward with each episode.

    7. A small collection of art was shown, with the cel-shaded-like quality displaying the Woodlands Apartment business office, Bigby in an office, the outside of the apartment at night, and Buffkin. The game looks and feels like the comics, which is just great. They also showed a brief animation clip of Buffkin taking off and flying around the office… it’s very smooth and detailed. They call it “Living Ink” technology.

    8. The vast majority (if not all) of the TTG crew are huge fans of the comics, and are strongly aware of staying in canon, dedication to the source material, etc. Bill said this was really the first non-comic adaptation of the material that really felt like Fables and blew him away.

    9. There’s a lot of arguing about casting (whether to go for name-power or an unknown, etc) and who can really -portray- Bigby. It’ll all go through Bill/Vertigo/DC and nothing will be done that won’t be true and faithful to the characters as close as Bill can appreciate it… The designers all seem to feel very passionate about making this “work” and feel like Fables. It’s not just an acquired property. They started working on it alongside Walking Dead, and it got back-logged because Walking Dead became much more popular than anyone anticipated.

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