Telltale’s The Walking Dead proved to gamers worldwide that a studio could focus on an emotional, character-intensive narrative and still produce a faithful, entertaining and addictive experience for players worldwide. With production now shifting to the second season, the studio is looking back on its previous mistakes in an effort to make sure history doesn’t repeat itself — especially in terms of bugs and errors.
While the first season of The Walking Dead garnered much well-deserved acclaim, it wasn’t always a smooth product beneath the surface. Game-breaking save glitches, camera errors and a multitude of other problems arose with the production of each episode, and although they were quickly stamped out by patches, one would expect a Spike VGA Game of the Year Award Winner (and runner-up for Game Rant‘s own Game of the Year award) to have each episode relatively bug-free upon release.
Telltale CEO Dan Connors took the time to discuss this issue with RockPaperShotgun, and acknowledged that the first season didn’t perform as well, in terms of builds that weren’t bogged down with initial errors, as it should have:
“There were so many things going on with how downloadable content works and how you can update things and how you can patch that once the first one showed up. Bug-free would have been really hard, considering episode five didn’t exist when we put episode one out. Once one showed up, then it was, “Okay, let’s just go in and fix that.” But there was two to consider and three and four. Then the edge cases started to pop up. It got super complicated super fast, because of the way we were doing it.”
Going forward, Connors assures fans that Telltale will have a more robust system in place for dealing with these kind of problems, and the developer is working hard to deliver a second season that’s free of unsightly glitches.
“I think in season two, we’re going to be a lot more diligent about making sure that part of the system can handle everything that’s going to happen. Now we know how people are going to do this and how they’re going to use this and how it’s going to appear to people. I think we’ll have some good systems in place to make sure that it’s great in the next season.”
With fans eager for more after the breathtaking finale of the first season, Telltale is actively trying to figure out a way to carry over saved games between seasons. The studio has learned a fair bit from its first foray into the world of The Walking Dead, and should now have more bug-free builds and a more accurate release schedule — something that’s very important given that the first season took more than twice as long to release as the developer had previously predicted.
What do you think, Ranters? Do you have faith in Telltale’s ability to improve upon its work? Will you be interested in the second season of The Walking Dead?
Follow John on Twitter @Makelevi.