‘Tekken’ Producer Says ‘Super Smash Bros.’ is a Serious Fighter

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Super Smash Bros 4 Details

There are a variety of different fighting titles that release every year, and any long-standing franchise in this genre has a pretty solid following at this point in time. One extremely popular fighter is Nintendo‘s Super Smash Bros. series, but some dedicated fighting game fans didn’t think the last iteration was a serious fighter when compared to other games in the genre. Apparently the producer of Tekken, Katsuhiro Harada, disagrees, and he believes that the series is a serious hardcore contender.

During an interview with Polygon, Harada stressed that Super Smash Bros. is a franchise that many fighting game aficionados should take seriously. According to the producer, there are a number of similarities in terms of “motivation” behind why different groups are attracted to both Tekken and Smash.

“It seems that the motivation behind the players in those core groups is not as different as I initially thought. I came to this conclusion after seeing them in tournaments, and also after playing Smash Bros. more myself and also looking at YouTube videos – I began to see a lot of similarities. So I think if each community surrounding TekkenStreet Fighter and Smash Bros. could look more open-mindedly at each other’s games, you might find that there’s a lot more similarities and a lot that you’d enjoy about the game, and that can be said for all sides.”

Many Nintendo followers are well aware that Namco Bandai is currently developing Super Smash Bros. 4 for the Nintendo Wii U and 3DS. Given the illustrious pedigree that the developer has within the fighting community, many are excited to see what kind of new mechanics (and special guest characters) may be implemented into the final product. Smash creator, Masahrio Sakurai, is still intimately involved with project — so long-time fans shouldn’t worry about dramatic changes — but there’s no question that there will be some adjustments made to the classic formula.

Harada seems optimistic that the series appeals to both casual and hardcore fight fans, and with the talents at both Nintendo and Namco Bandai working together, there’s a good chance that the team will achieve just that.

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You can follow Riley on Twitter @TheRileyLittle.

Source: Polygon (via ONM)

TAGS: 3DS, Namco Bandai, Nintendo, Super Smash Bros., Wii U

22 Comments

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  1. im expecting some huge gameplay changes at the hands of the team that gave us tekken. I think they will change alot of the gameplay and add new mechanics like combos.

    • Combos would be an interesting idea, though I can’t see TOO much being drastically changed…

    • You can already do combos… if you know the right combinations

  2. So am I. I just hope they dont

  3. They just need to add a decaying hitstun mechanic like most fighters do these days in order to make the game more combo-friendly.

    Either way, I’m more excited for the fact that so many other big names are into making this game, more than the fact that Sakurai is still helping make it. Largely because there’s going to be more voices there to help reel Sakurai in and keep him in check. Honestly, I think the game needs to appeal more to the hardcore crowd, because the better it does in those circles the more longevity the game is going to have.

    I mean, people are still playing Super Street Fighter 2. That says a lot.

    • People are still playing Melee, and Brawl, and the original. Hell, my friends and I constantly have Smash parties. Sometimes Melee, rarely the original, but we play Brawl a lot. Smash Bros. appeals to the “hardcore” crowd just fine.

      • Dont think so bud. The FGC (Fighting Game Communty) doesnt take smash bros seriously. It doesnt have the mechanics of the hot games like UMvC3 and SS4:AE.

        • I agree with Poncho.

        • So just because some community doesn’t take Smash seriously, means the opinions of other gamers don’t matter? Yeah, okay. I don’t see how the opinion of some community nullifies those of others. I honestly have never heard of them, so their opinion doesn’t matter to me.

          • I’ve heard of them, and when you think of “hardcore gamers” in the fighting genre, the FGC is who you’re talking about. They have very openly said that SSB games is not a serious game. I’m not big into the fighting genre, but I would call myself a hardcore gamer of other genres, but I love SSB. It’s like SSB is to fighting games as Call of Duty is to shooters. It’s fun, easy, simple, and anyone can pick up and play it and have fun. The same can’t be said for Tekken or Street Fighter, just like the same can’t be said for TF2 or Battlefield.

        • LOL! Really? You want to look at “hot” games? Look at the value of SSB1. It’s currently selling (two+ generations later) at double the price of the games you mentioned. Just because you don’t think the “FGC” takes SSB seriously, doesn’t mean jack. There is OBVIOUSLY a market for SSB. Honestly, the people who are still buying SSB1 are the people I care about, those are the people who really matter, THOSE people, are the “Hardcore”.

        • U suck at life.

      • Me too.

      • If you think that SSBB is an accepted game by hardcore-gamers then you are wrong.

        Melee is the only SSB game which can be recognized as playable for hardcore gamers.

        SSBB isn’t. A “mastered” Samus player can’t beat Metaknight who spams the B-move attack at right time.

        That was just 1 example.

        The fact that Samus has to play safe with Z-air constantly for a chance of winning, shows that SSBB has s***-game mechanics.

        In short: Nintendo don’t really care about balancing (SSBB), and balance is the most important factor for a hardcore-gamers.

        • yea….. i think u just suck at SSBB

          • haha he probably does. The game is really flexible, so if you have trouble balancing, you need to learn how to play it. Just because kids buy it all the time doesn’t mean its not a hardcore game. I’ve had friends who’ve been in intense competitions for money. It gets crazy, i tell you.

          • The reasons behind Meta Knight’s ban, which will take effect on January 9, 2012 according to an announcement on SmashBoards.com, are multi-faceted. Broadly speaking Meta Knight’s speed and aerial abilities, when properly put to use, can enable players to monopolize all air and ledge combat, which is a significant advantage in competitive Smash Bros. play. One pro player I spoke with made it clear that Meta Knight wasn’t outright “broken” yet still had characteristics that placed him above and beyond all other characters.

            Players have been debating how to deal with Meta Knight’s abilities on and off for awhile now. Self-imposed rules and other half measures were attempted for years until recently a trial tournament was conducted where the character was banned. Based on positive feedback from both participants and tournament viewers, Meta Knight was officially voted out of the competitive scene.

        • Actually, it is possible for a “mastered” Samus player to beat a spamming Meta Knight; I’ve seen it done many times. Thing is, any fighting game has its share of unbalanced gameplay, though the unbalancing has always come from the player, not the game mechanics.

          In fact, your example actually proves the point you’re arguing against as it shows the game’s balanced -because- you don’t need to memorize every move a character has in order to play the game, win, and have fun. That alone is a good form of game-balancing.

          • I’m not saying it’s impossible for a great samus player to win, but in some super smash bros tournaments metaknight is banned from use, and now pit too.

        • Then clearly they are not a mastered Samus player. The game is just as balanced as any other fighter. IMO, maybe more-so. I love that people call themselves “hardcore” gamers and don’t take into account that they only probably have played through a few different series. ANYWAYS, games like SF are spam-happy and if you get a combo started in Tekken, even the greatest will fall because they never hit the ground. I think SSB does a great job of giving everyone multiple chances to get back into the fight if they know what they are doing.

  4. …i think its retarded thats its not considered hardcore….it takes skill to play it just like any other game….

  5. jkljkljkljlk

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