There are a number of longstanding fighting game franchises that manage to excite gamers with each and every iteration, and the beloved Tekken franchise is one such series that still has a strong following amongst casual and hardcore fight fans alike. Given the notoriety of the property itself, it comes as no surprise that Bandai Namco has officially announced that a brand new installment, aptly titled Tekken 7, is currently in development.
The new game was announced during EVO 2014 (the world’s largest fighting game tournament), in which a trailer was released for the upcoming fighter. Despite not featuring any gameplay, the often overlooked narrative was heavily emphasized during the bite-sized teaser and it appears to once again pertain to the villainous antics of Heihachi Mishima — the iconic and reoccurring baddie that’s always got some sort of scheme waiting in the rafters.
While the trailer didn’t give fans much to go on other than a sneak peek at the impending game’s plot, Katsuhiro Harada (the game director for Tekken 7) revealed that the game was being built with Epic Games’ Unreal Engine 4. According to the famed director, this decision was made in order to provide fans with some stellar visuals and make porting the game to different consoles easier.
“With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring Tekken 7 to any platform we desire.”
Harada wouldn’t get into specifics about what platforms Tekken 7 is planned for, but the Xbox One and PlayStation 4 seem like likely candidates given his reference to “next-gen” systems.
Of course, it’s possible that the latest beat ’em up will also be appearing on the likes of the Xbox 360, PS3, and possibly even the Wii U — the latter holds an especially exceptional chance given how closely Nintendo and Bandai Namco have been working as of late on the new Super Smash Bros. games.
There is still a lot about Tekken 7 that’s unknown at this point, but there’s no denying that it made for a great, not to mention relevant, announcement during EVO 2014.
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