Linear gameplay. Sometimes it can mean an excruciatingly simple and trudging story that you can do little to make fun. Other times, it can be one of the most thrilling experiences you can have playing any video game at all. In recent times, some of the best games to be released were largely linear experiences. I speak of course of titles such as Modern Warfare 2 and Uncharted 2: Among Thieves, games that were not focused on giving you a whole-wide world to trudge through and wreak havoc upon, but rather very engaging set pieces with simple goals. I, for one, enjoyed the campaign of Modern Warfare 2 immensely. If I described it to someone, I would call it “the best summer blockbuster you’ll never see in a theater,” and I think that held true for one reason: Linear gameplay.
Linear gameplay, that is to say, gameplay that nudges you along in the right direction with no allowance of real exploration, can be a real benefit for game developers because they can concentrate on immersing the player in the story they crafted. One of my favorite parts in the MW2 campaign was the first portion of the mission in Brazil where you had to find the right-hand man of a target you were after, from that opening where you were sitting in the car, to pursuing the contact, and then to shooting him in the leg. Not a complicated gameplay segment at all, but very engaging and definitely thrilling. Why? Because YOU were there and YOU had to shoot that guy in the leg.
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