‘Super Smash Bros.’ Won’t Have Story-Related Cutscenes

Published 1 year ago by , Updated July 26th, 2013 at 8:13 am,

Super Smash Bros Wii U Screenshots

Setting aside the fact that the immensely popular Super Smash Bros. series is considered by many to be a legitimate fighting franchise, one of the property’s main appeals is the ability for Nintendo fans to pit their favorite characters against one another. Having the likes of Samus Aran teaming up with Pikachu or even Fox McCloud pairing up with Diddy Kong were just some of the highlights gamers experienced in Super Smash Bros. Brawl‘s Subspace Emissary campaign; all of which come courtesy of some very detailed cinematics.

It sounds as if this time around, however, gamers won’t be experiencing those types of cutscenes in either Super Smash Bros. for Wii U or 3DS.

Masahiro Sakurai (franchise creator) recently published his latest bi-weekly article in Weekly Famitsu, and it reveals several new details about the designer’s pair of forthcoming Smash titles — mainly that he’ll be abandoning cutscenes all together in the new games. According to the developer, the ‘wow’ factor of those cinematic treats were diminished significantly after being uploaded to the internet.

“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet. You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”

Super Smash Bros Wii U roster

Despite being upset over the internet more or less ruining the initial surprise of these pre-rendered shorts, Sakurai will be releasing a trailer for every newcomer making their debut in Super Smash Bros. for Wii U. While getting a glimpse of The Villager, Wii Fit Trainer, and — most importantly — Mega Man has proven to be quite exciting, excluding story-related cutscenes simply because players have uploaded them to the likes of YouTube in the past isn’t a very legitimate reason.

While the lack of something similar to Subspace Emissary is regrettable, Sakurai has promised that there still will be a single-player campaign offered in both the Wii U and 3DS versions of Super Smash Bros.. During the same article, Sakurai also confirmed that the 3DS variant will offer its own feature that will “act as a separate mode from the standard versus play.” What that entails is unknown, but it certainly sounds promising for longtime followers hoping for a little more than different stages from the portable iteration.

You can follow Riley on Twitter @TheRileyLittle.

Source: Famitsu (via Kotaku)

TAGS: 3DS, Namco Bandai, Nintendo, Super Smash Bros., Wii U

  • Conner

    Make the single player mode like an RPG.


  • MarkHard

    “Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet”

    Someone should tell him to wake up and smell the coffee and welcome to the 21st century. That still isn’t a good enough excuse to make a half assed game. The players watch the cutscenes because they appreciate the amount of work and talent that goes into making it. So are you going to tell me now movie studios are going to stop releasing movie trailers or movie clips because they feel people need to see the movie and anyone who just wants to watch a trailer doesn’t deserve that kind of value or work we put into it. I’ve truly enjoyed the art of cinematic cut scenes and this is a disappointment, it just goes to show how much they are rushing this game out. Feels like Marvel vs Capcom 3 all over again.

    • http://jameshooksdiary.blogspot.com/2013/07/diary-entry-1-april-29-1778.html Audega

      I agree. It seems that Nintendo can’t seem to get a grasp of what the Internet is and what it’s used for. First, the SSBM tournament almost gets cancelled, and now this. Not to mention the lackluster online component of the Wii/Wii U. If SSB U is just as laggy and horrible online as SSBB, then it’ll be nothing more than a college dorm room game.

  • Omedru

    The real reason: Making those kind of cool cutscenes takes up a lot of time and it costs a lot. Looking at the way WiiU is going really bad atm, I can see why they put more time into the game itself. If making no cutscenes means the game will be out 2 months earlier with money to spare to begin developing another game..yes please!

  • http://turntherightcorner.com Tyler

    This is why we can’t have nice things.

  • fizzystrings

    Am I the only one who would rather just play a fun game rather than watch pre-rendered cutscenes?

  • Batman

    Less time for cutscenes = moar time for gameplay (hopefully)

    • John Doe

      lol hopefully is right

  • Marth

    Wow. And to think, the story mode is what gave the game replay value for me. :/ I mean, I love SSB, but the repeated fighting only makes it boring for me. I liked the SSBB story mode(played it last night on my Wii U, matter of fact), and it is what keeps me coming back to SSBB9that, and the stage builder).

    Oh well. I still plan on buying SSB4(“Super Smash Bros. for Wii U, and Super Smash Bros. for 3DS,” just sounds retarded), for both systems(one for on the go, and one…well…that’s pretty self explanotory, no?).