Setting aside the fact that the immensely popular Super Smash Bros. series is considered by many to be a legitimate fighting franchise, one of the property’s main appeals is the ability for Nintendo fans to pit their favorite characters against one another. Having the likes of Samus Aran teaming up with Pikachu or even Fox McCloud pairing up with Diddy Kong were just some of the highlights gamers experienced in Super Smash Bros. Brawl‘s Subspace Emissary campaign; all of which come courtesy of some very detailed cinematics.
It sounds as if this time around, however, gamers won’t be experiencing those types of cutscenes in either Super Smash Bros. for Wii U or 3DS.
Masahiro Sakurai (franchise creator) recently published his latest bi-weekly article in WeeklyÂ Famitsu, and it reveals several new details about the designer’s pair of forthcoming Smash titles â€“ mainly that he’ll be abandoning cutscenes all together in the new games. According to the developer, the ‘wow’ factor of those cinematic treats were diminished significantly after being uploaded to the internet.
“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet. You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”
Despite being upset over the internet more or less ruining the initial surprise of these pre-rendered shorts, Sakurai will be releasing a trailer for every newcomer making their debut in Super Smash Bros. for Wii U. While getting a glimpse of The Villager, Wii Fit Trainer, and â€“ most importantly â€“ Mega Man has proven to be quite exciting, excluding story-related cutscenes simply because players have uploaded them to the likes of YouTube in the past isn’t a very legitimate reason.
While the lack of something similar to Subspace Emissary is regrettable, Sakurai has promised that there still will be a single-player campaign offered in both the Wii U and 3DS versions of Super Smash Bros.. During the same article, Sakurai also confirmed that the 3DS variant will offer its own feature that willÂ “act as a separate mode from the standard versus play.” What that entails is unknown, but it certainly sounds promising for longtime followers hoping for a little more than different stages from the portable iteration.
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