Story Details and Trailer for New Silent Hill

Jun 18, 2010 by  

silent hill

There’s been quite a bit of speculation surrounding the new Silent Hill game coming from Czech developers, Vatra Games. The big one came out around April when there was reason to believe the game might be turned into a first person shooter. It looks like that is not going to be the case however, now that Konami has released further information about the project at this year’s E3.


To further fuel  our excitement about the release, due out next year for PS3 and Xbox 360, we now have a cinematic trailer filled with enough enigmatic characters and creepy atmosphere to keep us biting our nails until September’s Tokyo Game Show, where Konami is expected to release more details on the project.

For now though, here’s the new Silent Hill trailer from the Konami conference at E3:

As you can see, the main character is an escaped felon unknowingly running into the forever haunted town of Silent Hill for some kind of sanctuary from his pursuers. As per the storyline info:

“The survival horror experience begins after a prison transport vehicle careens off the road, leaving lone inmate Murphy Pendleton stranded in Silent Hill.”

“Gamers will encounter mind-bending puzzles, as well as horrific creatures and other world terrors using everyday objects from wooden chairs to glass bottles to fend off their enemies.”

“The natural response, fight or flight is left to the player as they unravel a dark, thought-provoking storyline which will appeal to fans of the early, classic Silent Hill series, as well as anyone who enjoys a deep, psychological horror experience.”

That’s all the information we’ve got at the moment, but the idea looks promising. I’ve been hoping for a solid revamp of the franchise ever since Silent Hill 2′s freaky hospital frightened the bejeesus out of me, and I hope this is the one that brings back the scary.

Which Silent Hill game is your favorite, and how do you think this game is going to measure up in the series?

The new Silent Hill is slated for a 2011 release for both the PS3 and Xbox 360.

Source: VG247

4 Comments

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  1. It definitely seems like it's going to be a creepy time once again. I love the mythology of the town and what it stands for…just not the actual combat. I understand that everyone who goes there is usually an average joe, but I would love to not have to feel like a beta robot when swinging a pipe at something that looks like it's going to eat my face off and then do something with the head when the face is gone.

  2. Wow, those graphics! As a recent but nonetheless enthusiastic fan of Silent Hill, I can't wait to get my hands on this because it looks like a real chiller. And I agree with Trunglefever that we need some better combat choices that aren't as chunky, because its more exciting if you have easy to control combat when facing the monsters, who, I hope, will be just as mind-crackingly disturbing as their predecessors. Then again, it often contributes to the feeling of being up against something terribly ferocious and forced to swing improvised weapons blindly around in the dark heightens the desperation.
    This looks like its made of pure awesomeness. Want it!

  3. It definitely seems like it's going to be a creepy time once again. I love the mythology of the town and what it stands for…just not the actual combat. I understand that everyone who goes there is usually an average joe, but I would love to not have to feel like a beta robot when swinging a pipe at something that looks like it's going to eat my face off and then do something with the head when the face is gone.

  4. Wow, those graphics! As a recent but nonetheless enthusiastic fan of Silent Hill, I can't wait to get my hands on this because it looks like a real chiller. And I agree with Trunglefever that we need some better combat choices that aren't as chunky, because its more exciting if you have easy to control combat when facing the monsters, who, I hope, will be just as mind-crackingly disturbing as their predecessors. Then again, it often contributes to the feeling of being up against something terribly ferocious and forced to swing improvised weapons blindly around in the dark heightens the desperation.
    This looks like its made of pure awesomeness. Want it!

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