
With Star Wars: The Old Republic being the most recently released premium MMO charging a monthly subscription, much of the discussion has focused on how sustainable its business model can be industry-wide. But for players who are actually paying that fee, the largest concern is exactly how BioWare is going to be earning that charge every month.
The details provided so far for Patch 1.2 give a sense of how many issues, large and small, will be addressed and more importantly, what they have in mind for the long term of The Old Republic.
The easiest criticism that can be leveled at BioWare is that TOR took more than a few gameplay choices and systems from existing MMOs, but it’s already clear that the development team isn’t looking to distinguish themselves on gameplay alone. The support team has already acted quickly to address a troublesome exploit, on top of promising updates and fixes on a weekly basis. That frequency of support certainly sets a strong precedent, but every once in a while a much larger update is required.
That’s where Patch 1.2 comes in, set to drop this month. To get across just how many tweaks and responses to fan conerns will be introduced, BioWare has opened up a Q &A on their forums to narrow down the changes most pertinent to the player base. Unlike the pages upon pages of patch notes that can appear geared towards the more hardcore Guild members, many of the proposed changes coming with Patch 1.2 will be addressing problems that most players will be familiar with.
For starters, timing damage output with character animations will once again be refined, with the Republic Trooper’s Mortar Volley attack given as an example. Nothing can take a player out of a role-playing experience like seeing a weapon strike revealed to be little more than a programmed equation, so this one is nice to hear.

But as far as offering a compelling, entertaining experience goes, players will be happy to hear that The Old Republic‘s travel/space station systems are also a priority for the development team going forward. There is nothing worse than deterring players from visiting planets due to the amount of time it will take to travel to an orbiting space station, take a shuttle to the planet’s spaceport, then run through the equivalent of a space-airport terminal before beginning a quest. According to Senior Designer Brian Audette, this monotony will soon be a thing of the past:
“We’ve absolutely heard what the fans are saying and have been exploring options to address these issues. While we are still investigating allowing speeder use in Space Ports, we’ve also been looking for other ways to get people from point A to point B with greater haste. One such feature will specifically affect planets that have Orbital Stations instead of Space Ports such as: Tython, Korriban, Hoth, and Belsavis. We’ll be adding an option for players to go directly to their ships from the surface shuttles as opposed to having them run through the Orbital Station to their airlocks.”
Streamlining the travel mechanics will be a great way to keep players from feeling the grind that unavoidably comes with MMO leveling. Unfortunately, the spaceships themselves will not be able to be sold or bought due to the amount of the campaign that takes places within them, but the team promises that expanding ship customization is something they are looking into.
While these changes won’t be coming for some time, Patch 1.2 will bring players new unlockable emotes. Stealing a spaceship from a rival Bounty Hunter would be great, but we’ll settle for dance moves so enticing that even companions will feel the need to join in.
Obviously changes can only come little by little, but the introduction of character families and the changes made to the economy with Patch 1.1.5 surrounding galactic trends in the speeder industry, as well as recent discoveries of white lightsaber crystals are promising. If the development team is committed to interacting with the community in ways that are both inventive and entertaining – even if it means turning players into virtual stock-traders and economic forecasters – we’re game.
Are there any specific gameplay issues that you would like to see addressed next? It’s hard to think of any major glitches or exploits that have managed to avoid detection, but if you know of any please fill us in.
Patch 1.2 for The Old Republic is expected to release sometime in March 2012.
Follow me on Twitter @andrew_dyce.
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Bring it to Mac! We love SWTOR too!
lol Mac. Get a PC
Yup, PC is better.
lol Justin, shut up.
:3
We’re all Star Wars fans. Get along.
Peace and happiness. Kumbaya.
I stopped playing this game. I just thought it was terrible. Even though terrible is a bit harsh. More like, boring. I didn’t like how there were no patches that changed much, other than 1.1 Rise of Rahkghouls. Even then, it was just boring. The progression system was whack, as well as the instancing and dungeoneering. Both, which i value highly in ANY MMORPG I play, was just lacking. I hated how every planet I traveled to, was just dead, or no one was questing because so much was able to be soloed. On top of it, there were so many bugs, some where I had to start whole quest lines over again, and just poorly done stories. The leveling became impossible once you hit around low 40s, depending on class. And, the stories were VERY limited. Not much was altered as you play. Also, I hated the PvP, which is also a big thing for me and MMORPGs. If they seriously do some sort of overhaul patch, maybe, just maybe, I might come back to the universe BioWare clearly doesn’t know much about.
Agreed the game was pretty bad. Huttball was an awesomely designed battleground but pvp balance was so bad it didn’t matter. Most of the time you ended up not having fun anyway depending on what class you were playing. Healing was a joke as an op in pvp unless you had a tank as your butt buddy in pvp. People with no skill at all could easily kill any healer by just mashing there buttons. 1 stun or interupt as an op healer and u dead.
Don’t bother.
You won’t be missed.
I’m not expecting much at this point, Bioware spins everything into being more amazing then it is. I enjoy the game, but ever since Witch Hunter DLC for Dragon Age and the horrid SWTOR CE items, I’ve learned not to get my hopes up when Bioware promises, well, anything.
I look forward to patch 1.2 though. I just don’t expect much.
I’m looking forward to this patch. The game is great, but not perfect. And I’m glad to see that they are fixing some of the issues.
The game isn’t for everybody, and not everybody is going to like it. But overall I think the game is solid, and with how well the development team is working on things, I have high expectations.
I agree. I really enjoy the game myself, so I am looking forward to patch 1.2.
I am, however bracing for disappointment.
Agreed with everything you said. Granted there are flaws in this game, but I think a lot of people are spoiled now and quick to judge. They want everything now, now, and now. The game’s barely over 2 months old. No game released “perfect” not even almighty WoW. Give it time. If we still got the same problems a little further down the road, then we may have real issues.
WoW was far from perfect.
Running across continents to get to an instance to party with some strangers. No portal stones, no teleportation. Then someone would drop out just as you got there. Far from perfect.
People are spoilt, and if that’s you, play somewhere else.
this is bull! they post updated on WoW, SWTOR, but not STO… you know star trek online has alot going for it, now its f2p, and you give it no love…
That’s because it failed as a game, and was bought by Perfect World Entertainment.
Even the free to play review sites aren’t giving any love… I wonder why..?
It would be cool to add hood toggle on the hooded robes. Not that it needs to happen, i just forget wat my characters hair looks like.
Just a quick observation regarding the game It is new there will be a few bugs but good grief remember what wow was new expansion and 2 months of emergency restarts I remember them well. patch 1.2 will be a growing point for the game setting many new standards, Im even doing pvp good grief havnt done that since outland started and all my gear may as well flush down the toilet again