‘Star Wars’ Fighting Game Prototype Video Released By Robomodo

Feb 16, 2013 by  

Who would win in a fight: Darth Maul or Anakin Skywalker. While we’ll never know the official answer to that question, at one point there was to be a fighting game that would let fans play out those dream Star Wars scenarios.

And no, we’re not talking about a sequel to Star Wars: Masters of the Teras Kasi either, this was to be a fighting game all its own. Unfortunately, it never got past the prototype stage.

The current president of Robomodo — developer of Tony Hawk’s Pro Skater HD — John Tsui shared a video on Twitter that shows the prototype in action. In it, players can see two of the Star Wars prequel trilogy’s major characters, the aforementioned Maul and Skywalker, do battle.

While this is only a prototype the general idea behind the game seems like something fans would eat up. The gameplay itself looks very rough, but that is expected of a prototype. With a little polish, the game’s core mechanics could be easily expanded to make the game look like a Star Wars: The Old Republic CG trailer.

Star Wars Fighting Game Prototype

Even at a very basic level, though, the game has some cool things going on: namely the mixing and matching of lightsaber and force-based attacks. And seeing the Emperor’s throne room as a potential fighting arena calls to mind all the iconic locales the game could have used. Imagine being able to recreate the Empire Strikes Back‘s final fight, but have Luke kill Darth Vader right then and there.

Alas, the game was not meant to be, and that might be for the best considering Robomodo’s track record with beloved franchises (they were also responsible for Tony Hawk: Ride and Tony Hawk: Shred). But now that Disney is in control of the Star Wars franchise, and appears to be jumping feet first into creating new properties, the likelihood of a Star Wars fighting game increases. Maybe whatever developer takes on such an IP can use this video as inspiration.

What do you think of the Star Wars fighting game prototype? Would you like to see this concept expanded into a retail game?

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Source: John Tsui – Twitter

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17 Comments

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  1. I always liked the little fighting game part on the episode three game.

    • Me too!

  2. looks terrible… why would ou have cut scene after cutscene? as an avid fighting gamer this does not appeal to me what so ever. look at the major fighting games… there is no cutscene with every attack, just supers.

    i can tell you straight away this is just something to sell on the cheap and it would be repetitive as hell. it would be just like dragonball ultimate tenkaichi.

    • I haven’t seen a more accurate saber-fighting game yet. Think about it, in a real lightsaber duel, opponents rarely hit each other; when they do, it’s essentially the end of the fight. It really emphasizes the dodging and parrying that would be absolutely necessary in a lightsaber match.

      Sure it’s not like every fighting game you’ve ever seen, but every fighting game you’ve ever seen is not a lightsaber dueling game. More importantly, you shouldn’t have to slice a guy up 1,000 times per round with your lightsaber– that’s not how it’s supposed to work and I’ve always hated that. :/

      • it probably would have been better that way then… there was a fighting game that came out years ago and i cant remember what it was called though if you hit your opponant once then you would win. it was technical. i wish i remember what it was called but i cant. this game to me just seems like dragon ball untimate, check it out and you will see what i mean.

        or they could have done it soul calibur style… i cant remember hearing anyone complain about that.

        • Are you talking about Bushido Blade? I used to play it at a friend’s house back in the day. A Match could literally last a couple of seconds.

    • You do realize this was a prototype and not a finished project right?

      • im talking about what i see -_- this is what you would have seen… it just needed to be cleaned up a bit and quite frankly no wonder it was scrapped. it would have been bad.

        • It is a proof of concept. The development begins -after- this. This is for producers who put the money in to imagine the game and if it can lead to profit. They really don’t see graphics or mechanics on prototypes. Only ideas that can be developed to a desirable product. This gets thrown out. Many games use such proofs. Assassin’s Creed has used that for the first and third game for example. Not that exciting themselves, although the final product was pretty. Game is really not close to the draft video of gameplay they presented. Even movies go by such a draft before anything begins. They create a very basic animation of the whole movie first that looks like the work of a 10 year old.

      • The game ur thinking of is Deadliest Warrior. Based off Spike show. One hit Kos

        • Bushido Blade

  3. why did maul only have one side of his light saber on

  4. I’ve been waiting for a star wars fighting game forever.

  5. That looks boring and they do have a duel fighting combat mode in star wars forced unleashed for the Wii system only.

  6. Glad that got canceled that looks like crap

    • That’s a prototype…. All protos look like s***

  7. It’s simple really.

    BATTLEFRONT 3

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