‘Star Wars 1313′ Creative Director Talks Ultra-Violence in Next-Gen Games

Aug 7, 2012 by  

Star Wars 1313 Creative Director Talks Ultra Violence

The iconic “with great power comes great responsibility” from the Spider-Man comic series is a fitting moniker for the story of the superhero who has greatness thrust upon him, but it is also appropriate for video games as well. As the industry continues to grow, and more specifically as the machines that deliver singular game experiences increase in power, it is the responsibility of the developers to be more mindful of certain elements, namely violence.

Or that’s just what has been making the rounds in recent days, with developers decrying that as games get closer and closer to photorealism that the consideration for thoughtless violence increase exponentially. Instead, however, we end up with overly violent, and extremely realistic-looking titles like God of War: Ascension, pushing the limits of what is possible as far as violence goes.

Among those who feel that the need for a stronger critical eye is of the utmost importance is Star Wars 1313 Creative Director Dominic Robilliard, whose own game purports to be a more mature take on Lucas’ Star Wars universe. Robilliard found the “ultra-violence at this year’s E3” to be a bit disconcerting.

“I feel that responsibility escalates with the fidelity. When you can render characters that look like the ones in our game – and other games – you get to this realism level where you really don’t want to encourage that kind of thing. Seeing that kind of reaction from gamers… It may well be human nature, but you don’t want to put content out there that pushes those buttons.”

Robilliard wants to stress that Star Wars 1313, while mature, is a game made for “adults not psychopaths.” The inherent violence associated with a laser blast versus a shotgun – something featured heavily in many of E3′s standout titles – is subdued, but what we saw in June was only ostensibly test footage, and could be toned down or ramped up.

E3 2012 wasn’t all about glorifying violence, there were a few titles like Naughty Dog’s The Last of Us that put violence in a light unseen in games, but on the whole it could be argued that as game’s graphical fidelity increases so should the care placed on keeping tasteless elements out. It’s only one perspective of looking at it, and there is a lot to consider, but E3 2013 will be the place where we see whether developers are interested in creating new and better looking experiences, or just making the violence look more realistic.

How do you feel about developers’ portrayal of violence as console’s graphical capabilities increase? What is an example of a game that handles violence well?

Source: OXM

 

10 Comments

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  1. Well if they should tone down the good old ultra violence in video games now that things are becoming photo realistic, should that not be taken into consideration for movies, or television even! a much wider demographic see violence on television than anywhere else. That being said at least with major motion pictures and video games there is an age restriction to buy/view the game/movie. If you can create it then do it. i see no reason to dull it down the psychos will always be out there why let them be a reason for censorship. Never censor your art.

    • Completely agree.

    • The only argument I would have is that in a video game, you are the one controlling the violence. You are the one with the choice to either shoot to kill or shoot to wound and shoot limbs off etc. In movies and tv you are just a spectator. just my two cents

  2. I have to agree with this dude, senseless violence, although some might say it’s just for greifing and they don’t take it seriously, SOMEtimes, it can and MIGHT push some peoples buttons. I guess as long as the game’s main point is some epic story and REASON to be that violent, it’s ok, but I don’t think the point of a game should ever be JUST for the Ultra Violence..cause honestly..that’s something psychopaths want and it could push their buttons as well. :/

  3. Screw this guy. I say bring on the violence! Parents can choose not to buy an “ultra-violent” game for their kids just like they can choose to not to take their kids to an “ultra-violent” movie. Then once the kids turn 17 they can buy all the games they want (except AO games, but those aren’t made anymore).

  4. Being violent or destructive is a natural impulse for many humans, in my opinion videogames help create a safe outlet for agression. Violence on (:

  5. I think this guy is a fool…I’m a parent and I have full control over what games my kids play..being a gamer I know I have the advantage of knowing the product I’m buying…now that doesn’t mean they should just make ultra violent games just because it looks good but if the game has a violent theme and I spend the 60+ dollars on it plus whatever the next gen consoles cost I want to see it look as real as possible not dumbed down because other people can’t handle that this is a video game and not the real world where you can’t do these things..there are lines I wouldn’t cross like for example rape scenes and such but overall I think the vast majority of gamers out there can handle the violence..just my humble opinion I could be wrong :)

  6. I honestly completely agree. We have enough games that shove unrealistic and globby blood down our throats, I’m not saving baby it up or sugar coat it, but there’s no art in it. No creativity. I’ve seen potentially incredible games be ruined from their overuse of that garbage. It’s incredibly tasteless. I like violence. I like explosions and destruction. But the visual overdose of strawberry jam spraying out of an opponents limb(or my own) just does not do anything to make me feel like I just did something cool.

  7. I honestly completely agree. We have enough games that shove unrealistic and globby blood down our throats, I’m not saving baby it up or sugar coat it, but there’s no art in it. No creativity. I’ve seen potentially incredible games be ruined from their overuse of that garbage. It’s incredibly tasteless. I like violence. I like explosions and destruction. But the visual overdose of strawberry jam spraying out of an opponents limb(or my own) just does not do anything to make me feel like I just did something cool.

  8. Nope. I want Manhunt 3 and the ability to choke people out with thei own intestines.

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