
Continuing the strong run of excellent titles in the Zelda franchise, The Legend of Zelda: Skyward Sword is a game that features a beautiful world and sharp gameplay elements. We at Game Rant loved the game, and thousands upon thousands of players have also sung its praises.
But, as is all-too-common with big new releases lately, there is a potentially game-breaking bug in Skyward Sword that, for the moment, could wreck the player’s entire journey.
The issue revolves around players doing a series of tasks in a particular order that, once completed, prevents the “Song of the Hero” quest from being continued, forcing players to use a previous save that is not affected by the following inauspicious sequence of events:
- At the beginning of the quest, go to Lanayru Desert to retrieve the song of the Thunder Dragon.
- In the Lanayru Mine, speak with Golo the Goron.
- Complete the Thunder Dragon’s event, and receive his song.
- Before heading to the forest or volcano regions, speak with Golo in the mine again.
- At this point, the forest and volcano events will no longer occur, making it impossible to continue.
Zelda Informer was first notified of the issue by alert players. When Nintendo caught wind of the issue, Sharon Matheny released a statement.
“We have been made aware of the issue that results in being unable to progress in the Song of the Hero quest. If the game has been saved after completing the sequence of events, it will no longer be possible to proceed through the game on that save file. The only options at that point are to either start the game over or to use an earlier save file to continue.”
“This issue WILL NOT OCCUR if the Fire and Water Dragon songs have already been collected before collecting the Thunder Dragon’s song. Talking to Golo in the Lanayru Caves will also NOT trigger this issue. If the game has been saved after completing the sequence of events, it will no longer be possible to proceed through the game on that save file. The only options at that point are to either start the game over or to use an earlier save file to continue.”
“I wish I had a better answer, but I’m afraid there currently is no other fix available. I can assure, however, that we are documenting all feedback we receive on this issue. Thank you for your patience and support.”
In other words, players who plan on completing the Thunder Dragon first should avoid Golo once they’ve obtained the Thunder Dragon’s song.
While Nintendo is working on the issue beyond simply detailing the work-around, this presents a much broader issue with games today, as developers and publishers seem to be releasing more bug-ridden games than ever before (Skyrim for example).
Perhaps it’s just a by-product of the number of games out there, or maybe the technology is so sophisticated and complex that bugs at release are inevitable. Maybe I was just naive back in 1998 and didn’t see any bugs or glitches, but I don’t remember anything like this occurring when I played the Ocarina of Time.
Ranters, have you discovered this glitch? Any thoughts on the larger issue at hand?
The Legend of Zelda: Skyward Sword is available now for the Wii.
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Follow me on Twitter @mattrowland1
Source: CVG









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While I agree that games are coming out with more and more bugs, there are two reasons for this.
1- It seems like they are rushing some things, and not testing things as thoroughly as they used to.
2- Also, mechanics and gaming is a lot more complicated than it was back in the day with Ochorina of time and before that.
And finally, there were a few major bugs even back in the NES games that would make games unplayable, and then there was nothing you could do about it.
Being myself a (web) developer, I’m honestly not that bothered by all this… I understand that bugs happen sometimes, especially in such incredibly large and groundbreaking games as Skyrim and Skyward Sword. I’d say give the devs a break.
In this day and age when everything is so advanced and complicated, it’s completely unreasonable to assume that a piece of software/hardware is going to release with no bugs at all. Anyone complaining about the bugs in Zelda, Skyrim, or any other game need to take a step back and realize that there is a lot of code that goes into these games, and it’s perfectly reasonable for a programmer to over look a few things.
That is, like, insane bugness. It’s a much bigger deal than they are making it out to be.
Nah thank god for patches and the internet. I give them a few weeks for them to get this fixed. Till then I still need to get me a Wii =P
the problem with it though is updates for skyrim come when you start the game while connected. what about the Wii? is there an update system? or will there be a re-call/replacement issue?
Plenty of games today are so large that it’s perfectly acceptable for testers to miss a few hundred bugs. The point of testing is to realize the common game-breaking or exploitable bugs not to make the games bug free.
Besides, there have been a lot of older games with ridiculous amounts of bugs. The original Final Fantasy has multiple game-breaking bugs and most of the special effects from spells and equips did nothing. Also, I’m sure I don’t have to tell you that the first few generations of Pokemon games had similar problems.
As long as a game has a decent amount of balance and warrants 15+ hours of fun I’ve no problem with glitches or having to start over because of game-breaking bugs.
yeah but they should have been on top of it. that’s thier jobs. this is not final fantasy or poke ya mon
Duh it’s their job, but you can’t expect a game to be bug free unless you want it to be released a year later.
I know from experience that no matter how well you program something you will always end up with some kind of bug or glitch and even if it gets fixed something else could end up getting broken with the fix. So, for programmers it is a lose, lose situation no matter what is done end-users will always find something to complain about, it’s just the way it is and all we can do is try to deal with it the best we can.
i would much rather have a delayed game than a buggy one where if i do something wrong the game messes up. and usually when they do delay the game it turns out way better and who hasn’t played a game then think afterwards that they should’ve delayed it. for instance the Wii system.
Yeah, but if they release it on time then you get to play the game earlier, there are more testers (the consumers), more bugs are found, and more get fixed sooner. Delaying it ends up making it take longer to fix everything cause there’s no community to speed up the process. Besides, no matter how long it’s delayed or patched there will be bugs, might as well play it earlier, find the bugs, and report them.
its been 4 years they have had plenty of time
So I suppose you are an expert on coding to the point where building a game and entirely unique system from the ground up, even with a dev team, there will be no bugs or errors in the program at all. Nothing, and no one is perfect. They didn’t have to make the game, be glad you could play it at all.
i’d rather play something fluid then find out i’m paying to be a tester. honestly i’d rather be the tester
i’d rather play something fluid then find out i’m paying to be a tester. honestly i’d rather be the tester. beside they are trying to please us not us them
i agree with krazy. the biggest problem with skyrim for the 360 is subtle glitches and an annoying one where i got stuck in a Falmer hut during a overkill
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To Wii owners- is there a way for them to update the game and fix this? PS3 and Xbox is easy to just release a patch that downloads. Does the Wii have any system like that? If not this is an even bigger deal than it sounds!
So what?
They released allot of games with almost zero bugs, why would we die for just one? Other games(Cod or so)have much more bugs and nobody cares but now i’ts a nintendo and you cant patch it its omfg we are all going to die -,-”
If you complain this much about glitchs in games your a bad person.