‘The Elder Scrolls V: Skyrim’ Hearthfire DLC Review

Published 2 years ago by

Skyrim Hearthfire DLC Reviews

It feels odd, building a house in Skyrim. After meticulously sculpting perk trees, obsessively managing inventories, endlessly queuing up new quests, and buying (or stealing) and selling (or littering) more items than Belethor’s General Goods could handle in a year, raising up the rafters for our Dovahkiin dwellings shouldn’t seem any less ordinary than the character-shaping tasks already inundating Bethesda’s fantasy RPG world. But it does.

For Xbox 360 owners of The Elder Scrolls V: Skyrim — those not privy to the creation kits and modding tools enjoyed by the PC crowd — Hearthfire, the game’s second DLC add-on, marks the first time in the series players can actively expand on the environment, the first time they can create their own structures and leave a permanent imprint on Tamriel’s terrain. It’s not predicated on creatures or combat or mission structure like Skyrim’s full-blown expansion, Dawnguard. But it could be enough to alter the framework of the franchise.

Customization in Hearthfire isn’t entirely boundless. Staking out a property means first acquiring its plot deed — of which only three are available, either near Falkreath, Morthal, or Dawnstar. (Initiating the buying process can be confusing, too; players who are Thanes of the aforementioned cities receive no letter from a courier alerting them to speak with the Jarl.) While the trio of real estate ventures represents a serious draw for monopolists, it also becomes a portent to the rigid parameters Hearthfire seems to be working within.

Skyrim Hearthfire DLC Review

Buildings can’t be modified in terms of material, color, or architectural style; each — consisting of one small cottage, one massive main hall, three additional “wings” (which stem from nine various options such as an armory or greenhouse) and a cellar — are selected from pre-set designs on a planning table. Afterward, construction becomes a matter of identifying each building’s components (foundations, supports, doors, etc.), gathering or creating the necessary materials (the add-on introduces a few more into the world), and selecting each piece for appropriation in its predetermined location. The central idea is to gradually develop the house — despite the aid of a steward fetching and selling supplies, full completion won’t occur overnight — but even in the guise of an ongoing construction project, it all feels extremely linear.

But that’s not to say Hearthfire lacks depth. Interior design functions as its own everlasting project while the complex is underway, and each room is compatible with an exhausting array of furnishings from practical to posh. Just like armor or potion or the roof overhead, the right mix of materials is needed for production, burning glass and goat horns into the back of players’ minds during the peripheral game experience. The nine different options for the three wing sections cater to most tastes and dispositions. And the fact that, again, everything is pre-designed and pre-located doesn’t deter from the fact that it’s all elegantly designed and intriguingly located. With enough grind and effort, the house truly becomes a home.

Skyrim Hearthfire Reviews

Hearthfire also can’t be overlooked for its ancillary content. The add-on adds parenthood into Skyrim through a more roundabout mechanic than romance: adoption. Players can now collect a robust family of 6-7 year olds — orphans of Skyrim’s war-addled climate — and even convert a room of their city-owned dwellings into a toy-filled playpen. In nice touches of affection, you have the ability to play games with your children, allow them to keep small pets, and receive a Restoration spell bonus for sleeping in the house with them.

The micromanaging isn’t limited to family, either. Many of Skyrim’s fixtures already have their unique interactive components — experienced players know this well from hours at the blacksmith forge or Arcane Enchanter. But with the available property additions in Hearthfire, new interactive quirks that would otherwise seem trivial become an interesting part of home ownership. Defend your property from invading bandits and dragons and giants. Farm fish in a fish hatchery. Plant vegetables in the garden — or, better, plant potion ingredients. This is, after all, life on the frontier, Skyrim style, and Hearthfire makes a decent effort to reflect the veracities of self-sustaining existence. The only noticeable oversight, particularly in the post-Dawnguard era, is the lack of a vampire feeding chamber to build into the house (the cellar would be apropos), a tedious omission and a missed opportunity to add abduction with adoption.

Skyrim Hearthfire Reviews Xbox 360

Six years ago the first Elder Scrolls DLC ever — the very notion of downloadable content was still in its infancy — released for Oblivion. It was $2.50 and offered a sheet of horse armor to sling over your steed. Now Hearthfire — slightly more expensive at $5 — enters the scene and establishes, for Xbox 360 owners, a foothold in user modification and dynamic world building. It’s emblematic of how much The Elder Scrolls has changed in recent years, and, hopefully of where it’s headed.

Owing to a number of linear constraints on personalization and control, Hearthfire is hardly the consummate creative tool of the PC’s Creation Kit. But it still offers gamers something to build with, and The Elder Scrolls something to build on.

The Elder Scrolls V: Skyrim – Hearthfire is now available for download on the Xbox 360 for 400 Microsoft points. A release for the PlayStation 3 and PC has not yet been confirmed.

Our Rating:

3 out of 5

TAGS: Bethesda, PC, Skyrim, The Elder Scrolls, Xbox 360

  • Rad

    Wait until the Modders on the PC side get their hands on this thing. The possibilities boggle the mind.

  • R

    Will there be any more DLC after this? I would rather get them all at once with a GOTY Edition.

    • Vampet

      Nothing announced yet, buy I’m almost certain there will be more DLC offerings.

    • fanofgames

      Think about tes4, knights of the nine was their faction dlc, just like how dawnguard is a faction dlc. Hearthfire can be compared to the house dlcs they added. Shivering isles was their area expansion. So they have yet to announce their plans for the area expansion for skyrim.

      • R

        I see, thank you! In that case I will wait some more time for these DLC. :)

  • Tonac

    The houses you get in Oblivion were the best (although the dlc for them was overpriced) this is similar and is more of a bundle version of it plus you have to get the supplies to build your home instead of just buying the upgrades. Personally I would rather have those bad ass Oblivion cribs over a few houses. Skyrim is indeed a better engine but Oblivion was definitely a better game content wise.

  • Austin

    Actually the statement: “the game’s second DLC add-on, marks the first time in the series players can actively expand on the environment,” is false. In Morrowind (The Elder Scrolls III) you could have a house built if you became a member of one of the three houses (Telvanni, Redoran, and Hlaalu).

  • Dovahkiin

    I am very creeped out by the restoration bonus you get by sleeping in the same house as your children…

  • gaygamer22

    dude we could build a house in Morrowind this isnt a first in the series

    • gaygamer22

      dude did you completely miss Morrowind? on pc it had some additional content that may not have had to have been purchased (it was free download http://www.elderscrolls.com/morrowind/expansions/ the siege at firemoth can surely be considered dlc.) but it is still considered dlc. do you not do research? or is your knowledge of gaming limited?

      • gaygamer22

        not trying to sound like an ass i just get royally pissed off when people forget Morrowind

        • Rad

          Don’t bust a blood vessel over it. Most gaming tend to ignore anything that happened before Oblivion.

        • Rad

          Don’t bust a blood vessel over it. Most gaming sites tend to ignore anything that happened before Oblivion.

        • ElderEnder

          Whats this Morrowind you speak of? Is that what they call a dragons fart?

  • Robert

    Anyone else having the game freeze up when you talk to an adopted orphan? Adopted the first, and it kept freezeing until i told her “No” to pets. Adopted a second, and it freezes after I approach them. Anyone got advise to fix this?

  • Coldblooded78

    Just sent an E-mail to Bethesda support for the same issue. You’re deffinately not alone. Have been browsing the forums and this is happening to lots of people.

  • Adama2008

    I hope they upgrade this download do your house will be full customisible!