Silicon Knights’ Next-Gen Game Is Based On ‘Most Requested’ IP

Published 3 years ago by , Updated March 29th, 2012 at 3:14 pm,

Silicon Knights Most Requested IP

Silicon Knights has only delivered two games over the course of this console generation. The first, Too Human, has long been overshadowed by the legal battle it prompted between Silicon Knights and Epic Games over the Unreal Engine. The less said about the second game, X-Men: Destiny, the better.

Now, the industry is beginning to transition to the next generation of consoles, and that includes Silicon Knights. While the developer looks forward to its May 14th court date, Silicon Knights’ Dennis Dyack promises that fans have something to look forward to, too — a new, next-gen game based on the studio’s “most requested” intellectual property.

Despite a career that dates all the way back to the early nineties, and includes such high-profile projects as Metal Gear Solid: The Twin Snakes for Nintendo’s GameCube, talking about the glories of Silicon Knights invariably leads to two games: Blood Omen: Legacy of Kain and Eternal Darkness: Sanity’s Requiem.

Blood Omen launched the entire Legacy of Kain series, which — according to rumors — is being rebooted by Crystal Dynamics. Eternal Darkness, on the other hand, is a singular, Nintendo-published psychological-horror game most famous for messing with players’ heads by pretending to crash or glitch out, and making it appear as if bugs were crawling on the television screen. Both games are cult classics with outspoken fanbases, and deservedly so. So which one is Silicon Knights working on for next-gen?

In an interview with GamesIndustry International, Dyack remains tight-lipped.

“We’re really excited and we’re working on our next generation stuff. We’re working on an IP that’s our most requested and we’re really excited about that.”

“I’m really looking forward to a point in time when we can talk about it, it’s just not today. That’s the current state of things. I think the state of our demise has been greatly exaggerated. Here we are. We’re here.”

If a Legacy of Kain: Soul Reaver reboot is, in fact, in development at Crystal Dynamics, it certainly sounds reasonable that Silicon Knights could be involved. That said, recent comments made by Dyack point more toward a new Eternal Darkness than a new Blood Omen.

Asked by GamesIndustry International whether a new Eternal Darkness is “too much to ask,” Dyack’s response is encouraging.

“I don’t think it is too much to ask. Certainly we love Eternal Darkness. It’s a project that’s near and dear to our hearts.”

This year marks the 10th anniversary of Eternal Darkness, one of Nintndo’s few attempts at ‘M’ rated gaming. Needless to say, the Big N has a new console due out before the end of the year, and the screen on the unit’s tablet controller could make for some fun “insanity effects.” Could a new Eternal Darkness be on the way to Wii U? What do you think?

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Source: GamesIndustry International [via CVG], GamesIndustry International

TAGS: PS4, Silicon Knights, Wii U, Xbox One

  • Androol

    I loved Eternal Darkness, but I’ve always been kind of against the sequel idea. It was perfectly self-contained, and I don’t think there’s really much room for a sequel, in terms of the story. I mean, the three gods (or whatever they were) were all dead by the end, and Mantorok was dying as well. Hmm… now that I think about it, I guess they could maybe do something interesting with Mantorok’s eventual death having some repercussions, sorta like the Worldstone’s destruction at the end of Diablo II.

    Yeah, on second thought, I am down with an Eternal Darkness sequel. Although it’d be tricky. The way the first game was sort of woven throughout history, and the amount of thought that went into that, seems like it’d be really hard to get right a second time. I mean, it seemed like all of history had been leading up to that finale, and if there’s gonna be some second big potential apocalypse like that, then there’d have to be a whole second thread woven through, I guess, different points in history, which would kinda-sorta negate the importance of the first game’s story. Eh, well, I’m sure SK can figure it out. Though a Legacy of Kain sequel does seem like it’d be much easier to get right.

    • Eric

      “Eternal Darkness” is one of the best games of all time, every bit as good as the original “Resident Evil” & “Silent Hill” forays into darkness & they both got (Mostly inferior I’ll grant you. But RE 4 & SH 2 were both outstanding. In the case of RE 4 I’d even go so far as to say superior to the original) franchises so why not “Eternal Darkness”? Was it wildly innovative & original? YES OF COURSE, but where is it written that a wildly innovative & original work cannot have follow ups that further explore that innovation? I also loved “Heavy Rain” recently & don’t agree with or understand creator David Cage’s anti sequel bias although there’s a lot of it out there. Granted MANY sequels are inferior but a few are GREAT & those are the ones that I’m thinking of whenever someone cries “ENOUGH WITH THE SEQUELS!” with fake indignant outrage. Let us continue to explore these strange new worlds rather than abandoning them just because we’ve “Been there, done that” like the T-shirt says. Where would Star Trek be if they stopped after the original pilot? Or after ST:The Motion Picture? What about The Godfather? Star Wars? Superman? Mad Max? Terminator? We would have all been denied fantastic follow ups if that had been the case & the world of pop culture in general & films in particular would have been robbed of GREATNESS simply because of an ignorant bias against follow ups. Demand quality but support WORTHY follow ups to properties demanding or allowing for interesting expansions in the form of sequels. We’ll all be better off for it.

      • Androol

        My attitude towards sequels has changed slightly in the last two months, to be slightly more supportive, and much more complicated. You’re right, of course, that there have been some sequels that have been better than their predecessors. In fact, I really think that happens more often than not in videogames. This is because story isn’t nearly as important in games as it is in, say, movies or books. It is important, but we don’t really demand the same things of a videogame story as we demand from stories in other media. Originality, especially, isn’t nearly as important to gamers as it is to readers and serious film or television patrons, which is why so many game series recycle practically the same exact story in each installment, with just a few details mixed up and shuffled around. And yet, because story is so relatively unimportant — and because videogames are a medium unlike any other, in that new systems and new technologies are constantly being introduced to enhance the experience — a sequel can be far better than its predecessor, just by virtue of improvements to the combat system or the camera or the voice acting or the graphics.

        Which brings me to my point about Eternal Darkness, which is that it actually WAS very much dependent on its story. It’s a special case, because the story wasn’t just a backdrop (as it is in many series, including RE), but rather the backbone of the game, dictating its characters and spatial and temporal settings. It was an extensive and well-thought-out story, which was crucial to the game’s identity. My reservations about a sequel to that particular game stem from my doubts as to whether anyone could craft a second story that’d really live up to the first’s example. Notice that I did ultimately say in my post that I thought there was potential, and I’d be cautiously optimistic about it if they were to announce an Eternal Darkness II. I just think it’ll be really hard to get it right; I fear that, in order to achieve it, they’d disregard my concerns about narrative cohesion, and instead put all their effort into insanity effects, because that gimmick accounted for most of the attention the first game got.

        As for David Cage, I think he just wants to avoid putting himself in a position where a publisher can end up just demanding sequel after sequel, condemning Quantic Dream to be a one-franchise studio for the rest of its days. There’s much less room for creativity that way, especially in story terms; and story is obviously a very important element for Cage.

        Also: it’s easy to say, “Look at the great sequels we might’ve missed out on,” but what about the other side of the coin — all the great original movies/games/etc. that have happened because a writer/director/studio moved onto a new franchise instead of making a sequel. Would you rather have Star Wars or a dozen sequels to THX 1138? Would you rather have Star Trek, or 49 seasons of The Lieutenant? Would you rather have Warcraft, Starcraft, and Diablo, or a dozen sequels to The Lost Vikings? And think of the films we could’ve gotten out of George Lucas if Star Wars hadn’t made him filthy fucking rich, lazy, and ultimately the mastermind of Jar-Jar, Yoda the bouncing dreidel with a lightsaber, and Shia LaBeouf as Indy’s son. It’s easy to overlook the potential for something new when you’re more interested in revisiting the past. Of course everyone’s more comfortable with things that already exist than they are with things that don’t yet; that’s human nature. But the future and the unknown often hold much more promise than the past and the familiar.

        … Long.

  • Kiltedbear

    Should be a new Legacy of Kain. Enough said.

    • Postal Gold

      I totally agree with you. I was sorta hoping for a Legacy of Kain one… dammit.