The fine folks over at PlayStation University have picked up on a NeoGAF forum poster’s unofficial disclosure regarding the PlayStation Motion Controller’s button-layout.
We all know that Sony’s Motion Controller has undergone something of a face-lift since it first debuted at last year’s E3.Â We also know that Capcom modified the Resident Evil 5 input scheme to allow for Motion Controller-use, and added a sixaxis controller to allow for character navigation.Â This apparently got Sony thinking, and led to them add a nunchuck to the Motion Controller package, similar to that of Nintendo‘s Wii, and most recently, Wii Motion Plus.
There was much speculation regarding the button-layout for the Motion Controller, even before news of the nunchuck hit; but with this new hardware addition, the button-geography speculation is was reaching fever pitch, until now.
NeoGAF user, Ichinisan, having apparently seen the newest pictures of the secretive device, posted the following impressions:
“Nunchuck has an analog stick at the front, below that X and O and below that a D-pad. Underneath is L1 and L2. Its actually long, not like the Wii Nunchuck. As for the Wand it has one very big button on top and then all four facebuttons (X,O,Square and Triangle) and underneath is a big trigger called T.”
In addition, Ichinisan also overheard a conversation in which a developer contact described the device as such:
â€œIt is highly responsive and accurate (the quote I heard was â€˜Like a quick Wii remote thatâ€™s right every time!â€™)â€
This is as unofficial as news gets of course, but if it is true, it would indicate that Sony is taking a more direct approach to challenging the Wii’s domination of the market; not to mention taking a substantial step away from Microsoft’s Natal.
What do you guys think?Â Is Sony doing the right thing by adding a nunchuck to the SKU?Â Does this button geography make sense?Â Why have I not once referred to the Motion Controller as Arc?Â Sound off!
Source: PlayStation University