
During the Resident Evil 6 panel at this year’s Comic Con, Capcom was poised to prove all detractors, fan boy and otherwise, wrong. While tons of assumptions had been made about Capcom’s latest foray into heir beloved franchise, what we saw during the panel was meant to stress that the developer isn’t resting on its laurels or fundamentally altering the make-up of the series. They’re actually doing some pretty interesting things with Resident Evil 6 in order to both modernize the series and satisfy fans.
During the panel, which unfortunately was plagued with quite a bit of Friday the 13th technical malfunctions, Capcom showed off two new portions of levels from the game’s campaign, one that featured a segment from Chris’ story and one from fan-favorite Leon’s. It was very clear from the introduction of Leon’s section, which featured him fighting through an underground subway tunnel, that Capcom wanted to demonstrate just how much of a return to Resident Evil‘s horror roots these particular portions of the game are.
The moody atmosphere of the abandoned subway helped add to the tension, and an occasional train passing by allowed for the typical Resident Evil quick time dodging. While the moments between zombie interactions were very atmospheric, it was hard not to notice the game sending a good portion of zombies player’s way. Luckily Leon has access to a wide variety of acrobatic dodge maneuvers – he can dive, lay on the ground, and slide – in order to put him into advantageous shooting positions. Combat itself looked pretty clunky, and not nearly as refined as one would expect, but the ability to eliminate the game’s cumbersome HUD and a new camera placement helped emphasize the gun play.

This particular demo wasn’t all too revelatory about gameplay enhancements, although this was the first time Capcom had shown the ability to dual wield. The sequence itself, or at least Capcom, was more focused on showing the new dodge maneuvers, rather than showcasing some new gameplay. Chris’ sequence however, was a completely different story.
Capcom wanted to stress they had heard fan complaints about Chris’ gameplay being too action-focused (although after the demo during the Xbox Press Conference during E3 the same could be said about Leon) and showed off a section of the game that saw Chris and his team being hunted by a giant snake-like creature. As the team moves through the building they are slowly being picked off by the creature, which also has the ability to camouflage with its surroundings, before finally meeting face to face for a Resident Evil-style boss fight.
Rather than show Chris dispatching a wealth of zombies, this section was focused mostly on exploration, with little moments of action interspersed throughout. The addition of a camouflaged stalker helped heighten the tension, and made everything feel like classic Resident Evil, something sure to make fans happy. Unfortunately they cut the demo off before the boss fight could be completed, the intention being to let players experience for themselves. It was nonetheless thrilling, and much more engaging than the Leon section.
After seeing the game at E3, and seeing two new sequences during the panel, it’s plan to see that Capcom is taking Resident Evil in a new direction, and have firmly cemented that formula. They might make a few key changes to give fans some semblance of the experience they had in the 90s, but they’d keep iterating on the mechanics introduced in Resident Evil 4. Nonetheless, the game looks pretty great, and should please the vast majority of RE fans.
As one last tease for fans, Capcom, while not revealing it outright, suggested that fans who have been clamoring for the chance to play as Ada Wong in the game will be very pleased with a forthcoming announcement. Thus far details on the game have focused on the three main character campaigns, but maybe Ada can be swapped in through DLC. Or even betterm maybe she has a small playable sequence in the game.
What do you think of Capcom’s approach to Resident Evil 6? How should they factor in Ada Wong as a playable character?
Resident Evil 6 releases October 2, 2012 for PS3 and Xbox 360.
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The whole game is too action focused! Throwing tons of baddies, giving us super evasive manuevers and letting us go all Bruce Lee is too much action regardless if we’re in a dark subway tunnel or the rooftops of Shanghai! The game looks like a step down from RE5
There are only two things I don’t like about what I’ve seen with this game. First, the seemingly neverending barrage of quicktime events. I like them in moderation. This may be a bit much.
The other feature of this game I don’t like is the 24/7 co-op in story mode. I truthfully felt this was RE5′s biggest weak spot. I don’t think that RE6 will do much better with it. True, they removed the issue of item hogging. That doesn’t help that I am almost required to play with someone else if I don’t want a partner that helps me waste ammo on kills, gets right in my face as I’m trying to shoot, or blocks me as I’m trying to run or dodge something.
I like everything else. The throwbacks to the old Resident Evils especially. Leon’s campaign having the same atmosphere as the originals. Jake’s campaign giving a nod to Resident Evil 3 by being constantly pursued by a Tyrant-like enemy. Then we have Chris’s campaign which is pretty much the ‘action-movie’ feel of Resident Evil 5 for those who enjoyed that. Separate campaigns that have their own beginning and end which is something we haven’t seen since Resident Evil 2 (if what I heard is true).
I really want to see how this new skill system works. I also like the idea that melee in this game seems to be far more effective against at least basic enemies than it used to be though we’ll see if that ruins the pace and ‘fear factor’ of the game.
1 & Only reason I will play this, Leon. Hands down RE5 was horrible, and Leon is the only thing striking my interest in RE6 and it doesn’t hurt that they are slightly making it more Resident Evil this go around rather than trying to COD the series….Capcom should take a hint from Konami at least the new Silent Hill game wasn’t horrible like RE5 was….
I am looking forward to RE6. When they announced RE5 with co-op i was a believer! the man upstairs listened to my prayer! it was a great way to introduce my friends and gf to the series. i wish RE2 got a revamp like RE Remake did though
I hope Ada Wong playable fourth game
The only Reason im buying this mission , is to get closer to my own objectives no matter what happened , i love Ada Wong !!
F Ada Wong and her s*** mini games, where the hell is Jill Valentine? That’s what I really care about to be honest.
Am I the only person who thought Resident evil 5 was a really awesome game?
Yes I’ve played them all. They are all fantastic games. But think of it this way, if the games were all the same as the first 3 games then the gameplay and atmosphere would have been old by now. Personally I thought 4 was the best. But I think 6 will be my new faviourite after it is released !
P.S: Am I also the only one who plays for the story mostly?
Thanks
I love it for the story too! Leon is my fave so I loved how much of a badass agent he became from a rookie cop. ninja-ing his way through the game. i loved RE5 cuz it introduced co-op. best way of getting my gf and friends into it.
logically, think of it this way. the infection has long spread worldwide. people like Leon and Chris knows better than to go at this alone since raccoon city a decade ago. capcom would have to create new characters who arent involved with government agents or BSAA to put them in a survival horror setting. ur average unknowing Joe thrown into the chaos would create a RE game like the originals. but not for our core chars, an idiot would go at this alone with scarce ammunition