‘Rainbow Six: Patriots’ Will Change the First Person Shooter Story Formula

Published 3 years ago by

Rainbow Six Patriots Changing FPS Narratives

Domestic terrorism isn’t something that has been touched upon in fiction very often. There are a few properties that come to mind that deal with it, such as the film Arlington Road with Jeff Bridges and Tim Robbins or the Lee Child novel, Die Trying.

Rainbow 6: Patriots will be dealing with this particularly difficult subject matter and giving the player a pretty enlightening and at the same time disturbing look into domestic terrorists.

Narrative director, Richard Rouse, and creative director, David Sears for Rainbow 6: Patriots sat down and gave their two cents on the matter to Game Informer – discussing how the plot was developed as well as how choices made by the player will be presented within the plot. Needless to say, the story is going to be rather different than most first person shooters. For a small refresher on the game’s general storyline, check out the original Rainbow 6: Patriots announcement.

In the target gameplay video released earlier in the month, we were shown how the team wanted to tell the story – from multiple angles: the civilian’s perspective of seeing a clandestine counter-terrorism organization running down the streets, what could be one of the terrorists, and of course, one of the Rainbow operative. Ubisoft is taking a sort of fight-fire-with-fire approach in how Rainbow will be dealing with the True Patriots threat – individuals who are well versed in the tradecraft to run a homegrown terrorist operation for perhaps the most frightening reasons, what they believe to be a patriotic act.

Rainbow Six Patriots Title

Rouse and Sears are working to ensure the time you spend with Rainbow 6: Patriots will be filled with tension, accomplishing this goal by severely limiting the amount of traditional cutscenes. As seen in the target demo video, the player is controlling the kidnapped man for quite some time. By not taking away player control, Ubisoft hopes that players will not be taken out of the experience. For one of the best examples of this kind of storytelling, check out Heavy Rain, a game Sears mentioned specifically as an inspiration to Rainbow 6.

In a year where a lot of first person shooters are all about giving you the most realistic/authentic experience they can, without sacrificing fun, Rainbow 6 might be turning a shooter into an interesting storytelling device. It is hard to watch that initial demo video and not be throttled by the overwhelming sense of tension and dread that’s running throughout. If that’s what the game is going to be like a majority of the time, Ubisoft’s going to be gaining a lot of attention within the industry and from fans.

Rainbow 6: Patriots releases in 2013 for Xbox 360, PlayStation 3, and PC.

Follow me on Twitter @TrungleFever

Source: Game Informer

TAGS: PC, PS3, Rainbow Six Patriots, Ubisoft

  • Ken J

    This is something that I’ll have to try before I even consider spending any money on because all of Ubisoft’s Tom Clancy games have been terrible in my opinion…

    • ATG

      I think they’re games are good, with the exception of Ghost Recon changing directions. But then again I’m not familiar with the old Rainbow 6, Vegas was my entry into the series.

      Now that I think about it, I prefer the old Splinter Cell as well. Or maybe a combination of old and new.

      • Ken J


        Yah, before Ubisoft, Tom Clancy was the chair person of a game company called Redstorm Entertainment that made all of those games. The original series of Rainbow Six games were brutally realistic games. On shot to your head or chest and you’re dead, a shot to your leg will make you limp, go very slowly, you can’t run, and your aim is worsened. Shot in the arm, your aim is really affected. Enemies hunt you down if they are made aware of your presence, there is no enemy spawns, the number of enemies on a map in the beginning is the same as in the end. It’s not like Vegas and these new games where you get to a checkpoint and stuff happens right then, and the whole mission is linear where they tell you what you need to do and when to do it… Those missions were open-ended so you can complete them any way you want and often they needed a great deal of patience, timing, and strategy. Not just run into a room and kill people when you see them…

        • big ez

          Vegas had one shot headshot kills, and only took a few bullets to kill you on the lowest setting. Vegas 2 offered an easier setting but still had the normal and realistic settings as well

          • Ken J

            @big ez

            It wasn’t just about how fast you die, it’s everything. The whole linear thing where you hit a checkpoint then someone comes over the radio to tell you to do this, then you go do that, they tell you to do something else… There’s no planning involved, you just go with what they tell you to do when to do it. Also, enemies spawn in the next room when they know you’re getting there. In the old games, even if you’re nowhere near a room, enemies/hostages are all already there. So while you’re somewhere doing one thing, an enemy could be making his rounds and happen to notice you, he could then run back, alert the guards with the hostages and then they execute the hostages and your mission is over. There was far greater consequences in those old games, but so it is in real life. In real life if the breaching team screws up, yes the whole mission can go to crap. In these new games, the fights are broken up, what you do only affects that section of the game.

            You can have long drawn out gunfights, grenades going off, all the enemies seem to know you’re here, but once you beat that group, you move to the next room and magically the enemies there are just casually standing around like they didn’t notice the gunfight right next door. That’s because those enemies didn’t even spawn until after you finished fighting one group and got close to those doors… Such garbage in my opinion… And how one group of 3 operators can take down hundreds of enemies? Come on… In the old games, a group of 30 terrorists was considered a huge threat, and that’s between 3 groups of like 4-6 operators securing the compound together…

            Man, I miss those days. Apparently kids now are too ADD to have enough patience to have to actually think when playing games… Oh well…

  • BFTE

    i saw gameplay for this and honestly it looks amazing i have never been blown away like this by a Ubisoft game before

    • Ken J


      That wasn’t gameplay you saw, that was a rendering of how they imagine they would want it to look… But to me, I wasn’t that impressed. Too many obvious attempts to wow people with “controversial” gimmicks, too linear of gameplay, too much instruction being screamed at you that seem so popular with shooters now, make me feel like the developer thinks I’m dumb and needs to tell me what to do and when to do it… I liked the old style better where there were many ways to approach a situation, and it was up to you to use your brain to figure out what the best approach was…

      • Anon


  • Anon

    Never played any of the Clancy games post-GR1. The other games after that just looked like exaggerated, made-for-TV nothingness’s.

    The original games(R6,RS, and to some extent GR) were classics.

    As for this latest game, I’d just like to say that it’s sickening that they are pulling the “Domestic Terror” mantra. We’ve got enough non-thinking or careless Lapdogs in the media as it is. (See: “Tina Brown”)

    Why not make a truer-to-life game storyline that starts out kind of like the movie “The Patriot” except set in today’s time: Where you are a person who just got raided by a HomelandSecurity/secret-police “anti-terror” team resulting in destruction of your house via tgas-burn. You later team up with a group of armed Americans that have banned together to train to protect your family and neighborhoods in the face a terroristic and out-of-control government and a collapsing economy.

    You could prevent Waco/RubyRidge events, ambush DHS teams that are sent to secretly round-up citizens for water-boarding/torture, and defend against government raids of “hoarders” (food-supplies).

    Objectives like: Cache hiding, counter-surveillance, combat tactics, electronics-faradycages, missions based on some of the enemy’s real-world shenanigans(See: “Gun-walker”, “Waco”, “PATCON”, the “Michael Anderson raid”, etc.).

    (Oh, and let me guess: Being UbiSoft, they’ll be “online-authentication” DRM nonsense that won’t let people own the game they purchased right?)