‘RAGE’ Review

Oct 7, 2011 by  

'Rage' from id Software (Review)

RAGEId Software‘s latest shooter has released this week. Is it an interesting new franchise from the FPS pedigree developer or does it come up just short of the mark?

The truth is, it’s kind of both. What do I mean by that? RAGE may be the title of the game but delight was what I felt during my playtime.

The first person shooter market is very diverse but only a few big names come up: Call of Duty, Battlefield, and Halo to name a few. Of course, there are also games that aren’t as well known or have fewer games out – but are still great experiences, such as Crysis 2. RAGE is a brand new franchise for id Software and it works on many layers, but there are some portions that could have been better.

That said, RAGE is still a very satisfying, and more importantly, fun first person shooter. id Software has succeeded in crafting a first person shooter that does shine. The few problems with the game are mostly small issues or moments where players might be left scratching their heads. Everything else that has gone into the game, though, works and works well.

90% of RAGE the experience comes down to the gameplay – the other 10% is divided between a somewhat weak story and non-combat interaction players will have in the world (that won’t involve a weapon expending ammunition). RAGE is an id game, as a result, there is a lot of shooting, which isn’t a bad thing at all, and there’s very little time in the game where players are not behind a gun.

Rage Review Club You In The Face

The weapons come across as a Frankenstein-ed version of a familiar FPS guns – and each weapon is allowed different ammo types that players can buy or create by finding ingredients in the world. Each ammo type results in a different sound – some of which pack some real punch. Weapons were a major focus in development – and, of course, the gibbing factor is pretty satisfying.

Enemies can be broken down into essentially three categories: melee, ranged, and heavy. Melee enemies will always rush and attack players, ranged enemies will stick behind cover and fire, and heavy ones are usually the boss characters that take minor strategy (or a lot of bullets) to kill. As a result, a lot of the enemy fights are redundant. Players will approach different encounters with iterations of the same approach: melee enemies should be dealt with first (dispatched by a shotgun or wingstick), then players can turn their attention to ranged combatants – who don’t typically bother to flank.

RAGE attempts to deepen this formula with gadgets and crafting opportunities – though these options are not imperative to survival. More than a couple of enemies are pressed into a small space – and players will only be able to manage the flood through implementation of more than one weapon, ammo type, or gadget. As mentioned, Wingsticks (a combination of a boomerang and the Kull glaive), are capable of killing enemies in one hit – which was a lot of fun to use. Other gadgets include the grenades, RC bomb car, sentry guns and bots, healing, temporary health boosts, etc. The variety makes for a nice addition but may of the weapons could have been left on the cutting room floor – in favor of a better story and deeper exposition.

Rage Review Incoming Authority

When players are not walking around, they’ll be driving. Unfortunately, the driving in RAGE is boxed into a set arena – and eager drivers won’t be able to explore the entirety of the game’s world. The self contained areas do offer some interesting insights into the larger world, in a Book of Eli fashion (where destructed civilization has been re-purposed for other means) but barely scratch the surface. The vehicles themselves handle well and can be upgraded, by winning racing certificates, to maximize performance. As a result, vehicular combat in RAGE works, but isn’t necessarily as fun as it could have been. It’s understandable that driving from point A to point B with no action in between could be boring, and combat serves to break up that monotony, but it isn’t nearly as fun or fully realized as it could have been.

The story in RAGE is pretty simple. Players control a person placed into an Ark, special capsules built for civilians to take refuge in during a cataclysmic asteroid strike that destroys much of the Earth and renders it a wasteland. Fast forward 106 years later, and the player wakes up and is quickly thrust into the role of hired gun. A simple story, but it provides the basest motivation for the player to continue until the end. The problem with the simplicity is that there is very little explanation of the world. Things players will want to know more about might never be discussed or even brought up.

The primary motivation of the supporting cast is another problem – especially since everyone immediately looks to the player character to fix their problems – as if their problems had been incredibly difficult to fix without the aid of a nameless stranger from many years past. I know time are hard, but c’mon, if anyone can shoot and kill bandits, why aren’t they?

Rage Review Wide Open Road

Art direction is outstanding and id Tech 5, John Carmack’s latest proprietary engine for id Software games, is quite simply, gorgeous. Vistas are breathtaking – albeit inaccessible. The world of RAGE is fully realized and each area offers something new to check – allowing players to be intrigued by the kind of lives that have been salvaged after an apocalypse. I found myself stopping and looking at things after gun fights more often than not – just to see the what id Tech 5 is capable of. Needless to say, I was not disappointed. It will be very, very interesting to see how id will utilize their new engine to power a new DOOM or Quake game.

The graphics are not all perfect, at least when it comes to the Xbox 360 version. I played the game without installing it – just to see how well the game looked without aid. RAGE looked fantastic 95% of the time. Once in awhile, there was slow texture loading, blurry textures, and very occasional slowdown but frame rate was steady at the promised 60 FPS and I didn’t notice any significant slowdown during hectic moments.

The multiplayer features in RAGE are a bit different from the norm. There is a competitive mode but it focuses on vehicles not traditional shooting. Players are put into an arena and can go crazy with their vehicles… interesting, but how about some actual shooting deathmatch?

Rage Review Look at My Computer

In addition to the vehicle multiplayer, RAGE also features cooperative play in the form of “Legends of the Wasteland” where you and a buddy can play either online or split-screen – and complete a series of missions that compliment the main storyline. ”Legends of the Wastelands’ is comprised of a series of 9 missions that take place prior to the game’s original story. Each particular mission adds a tiny, tiny bit to the back story of different characters in RAGE. Players find out where Dan Hagar’s trusted sniper rifle came from, what the first episode of Mutant Bash TV was really like, and how the town of Wellspring had gotten into trouble before the Ark stranger arrived.

The actual cooperative experience is enjoyable and is slightly reminiscent of Modern Warfare 2‘s Spec Ops mode. Missions are pretty straightforward and similar to the campaign’s modus operandi: shoot bad guys and complete objectives. While it’s nice to have the co-op element as a side feature, it would have been a lot better if it was featured into the actual story line. Maybe next time…

Players can expect around 8-10 hours of RAGE gameplay in the single player campaign with an additional 2-3 for anyone who jumps into the cooperative play. The game is an interesting addition to the id Software lineup. Unfortunately, the strong shooting, vast world, great graphics, and interesting take on the apocalypse is marred by an uninteresting story, similar enemies, and lack of tactical advantages from weapons. As a result, RAGE is a good game that could have been better.

RAGE is available now for Xbox 360, PlayStation 3, and PC.

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Follow me on Twitter @TrungleFever

Our Rating:

3.5 out of 5

14 Comments

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  1. For the few short hours I’ve had with the game its been a BLAST!!!! Of course it could of been bigger, badder, rage-ier, but its been fun. And I like the fact it has enough rpg elements to make it so its not just bang bang, cutscene, bang bang. But not too much rpg….cause that can get overwhelming. RAGE is like a new roller coaster. You have all this built up anticipation, and once you finally ride it you realize, even though it was exilirating, you wanted more.

  2. I think it’s a great game, except from the texture lag I’m experiencing. (and my pc should have NO trouble with textures) Waiting for a patch.

    • Apparently there are some drivers out to help reduce texture lag.

  3. I love the game, good review. Only thing that bothers me is the texture issue on 360, it’s not bad but noticeable and I have all 3 disc installed. Bottom line I’m having fun so no real complaints here.

  4. I have yet to pick this one up (it’s apparently sold out everywhere ‘roud these parts) but I’m very excited to do so once I’m able. The bottom line that I’ve heard is that it’s just pure fun, and that’s all the incentive I need.

  5. Anyone griping about the textures on the 360, just count yourself lucky you’re not playing it on PC. Horrible, horrible glitches affect every facet of the game and make it nearly unplayable. I really wish there were more advantages to using the different weapons in different scenarios, however, as even the “one-shot stealth kill” weapons only work about 40% of the time, leaving you with the wrong weapon out when they come running straight for you with the intensity of 1000 burning suns.

  6. What do you mean driving is boxed into arena areas?

    You must not have actually played the game and went off someone else’s review or only got so far. Sure, there are load in arenas to do some competitive driving but you also drive from mission point to mission point on the main map, the same map you can walk on. You also have side driving missions where you deliver packages to mail boxes.

    It seems too many people are just sticking to the general mission and not doing any of the interesting side quests and minigames. Sure, the story lacks a little, but the game is fun and the AI is quite interesting and keeps you on your toes.

    It doesn’t deserve a five, but is better than a 3.5.

    • To me, I wanted to be able to drive everywhere. Literally, everywhere. The world was large enough, but for a world as large as RAGE gave you, I didn’t feel like I was able to explore everything. I didn’t feel the kind of scale I did with something like Borderlands or Oblivion or Fallout 3.

      I did play a lot of the side missions, but they didn’t feel very substantial…delivering packages didn’t seem fun to me. Just my opinion. I thought the game worked on a lot of levels and I do think id was pretty brave to release something new into a saturated shooter market that’s something people don’t normally see. I want to see more RAGE games and I hope they take the lessons they might have learned and apply them to future games or other series.

      Maybe id doesn’t want to fall into that whole RPG/shooter hybrid category and end up being called a Borderlands clone, but aside from the actual story that keeps you on an ever moving track, I wanted a bit more carrot at the end of the stick. I might just get spoiled on the whole leveling up concept, but something so simple gives you a lot of incentive to keep playing.

      • I felt you had a lot less vehicle control and options in Borderlands than in Rage. There are a lot of areas in Borderlands that your vehicle doesnt go and also you have to go to a garage and dial one up. Compared to Borderlands, I feel the vehicles in Rage are a lot better and have more uses.

    • “You must not have actually played the game and went off someone else’s review or only got so far.”

      Do you ever wonder how comments like this read to the eyes of others?

      1) Trung beat the entire game.
      2) He’s right. It’s not truly open world.

      • No one said it was open world, but comparing Rage to Borderlands, and saying that Borderlands has more open world vehicle control than Rage makes me wonder how much the person used vehicles in Rage. I was disappointed in the lack of overall vehicle use in Borderlands. In Rage, I find that using a vehicle has much more value and adds to the game, especially with the races and enhancements, plus side quests.

        It seems like Trung just flew threw the game and didn’t sit back and enjoy the extras that are built in.

        Yes, I want to drive everywhere to, but to say that Rage has less a vehicle component than Borderlands is an extremely false statement to me.

  7. comparing borderlands to rage? albiet yes borderlands area was large…but when you beat it 13 times….its not open at all it doesnt even give you the illusion of openness your just in a giant hallway…. i cant wait to get my hands on rage…but if it feels anything like borderlands were i cant go anywere i want *sees a building on the horizion* IF I CANT GO THIER IT ISNT EVEN MIMICING OPEN WORLD

  8. On a scale of 1 to 10 I give it a 5. The reason for this is there wasn’t much to do outside of the cities really. You drive around and might not run into anything. Plus the game can be beat in under 6 hours so the story line is very short compared to other games I play like Fallout New Vegas. The armor and weapon supply were very limited as well as money and items you can sell. The graphics were comparable to Crysis 2. Completely awesome graphics.

  9. uhm..in 3 words short. short. short. i was so confused at the end..i was thinking to myself that couldnt be the end..there werent any bosses just..a bunch of mutants that are easily killed with a wingstick to the head. on the hardest mode..its ridiculous, was a good game until the end.

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