The follow-up to 2009’s Prototype was announced at the 2010 Spike Video Game Awards with a fantastic debut trailer. Now, Activision and Radical Entertainment have released a little teaser trailer showcasing a little gameplay clip from the Prototype 2.
The footage displays a significant graphics overhaul from the first game and places a heavy emphasis on wanton destruction and super-powered mayhem. The Prototype 2 debut trailer told us the premise for the sequel, and while it is a surprising move to switch to a new protagonist, I can’t say I’m not intrigued by the plot.
Prototype was hyped for its unique style of storytelling and intuitive gameplay. The sequel seems to be following in its predecessors footsteps, but that also sets it up to trip over the same potholes.
Prototype offered some fantastic gameplay… for about an hour. After learning every power, the game got ridiculously boring. But hey, the Assassin’s Creed series has been built on having simple gameplay, right? Those games draw you in with fantastic campaigns and great characters. Unfortunately for the first Prototype, it contained neither.
On paper, the backstory and even the main plot of the first game should have been amazing, but when it came down to it, the single-player campaign felt disjointed and meaningless. There was no effort to build a sense of emotional attachment to any of the characters and it more or less became a game in which you went places, blew stuff up, then went to other places.
Prior to release, Prototype was hyped to unattainable expectations and pitted against the PS3-exclusive inFamous by Xbox fanboys. Unfortunately, this hurt the game in the long run because many gamers were left disappointed. It wasn’t that bad of a game however, and in my books, Prototype 2 is the developer’s chance to get things right. Look at what happened in between Assassin’s Creed and Assassin’s Creed II – Massive improvement to gameplay mechanics turned it into one of the better selling and critically acclaimed games of recent times. Prototype has that potential, and it’s a good sign that they’ve taken a few years to work on the sequel.
I particularly enjoyed the Web of Intrigue, which allowed gamers to discover backstory details by absorbing key NPCs into your DNA. They might bring back another web for us to weave in the new game. What gameplay improvements would you like to see in the Prototype 2? Infected vs. Military multiplayer mode? A more realistic New York City (a la Grand Theft Auto IV)? A larger game area? Comment below!