New Prototype 2 Video Offers A Monster-Sized Karate Kick

Feb 24, 2011 by  

Prototype 2 Trailer

The follow-up to 2009′s Prototype was announced at the 2010 Spike Video Game Awards with a fantastic debut trailer. Now, Activision and Radical Entertainment have released a little teaser trailer showcasing a little gameplay clip from the Prototype 2.

The footage displays a significant graphics overhaul from the first game and places a heavy emphasis on wanton destruction and super-powered mayhem. The Prototype 2 debut trailer told us the premise for the sequel, and while it is a surprising move to switch to a new protagonist, I can’t say I’m not intrigued by the plot.

Prototype was hyped for its unique style of storytelling and intuitive gameplay. The sequel seems to be following in its predecessors footsteps, but that also sets it up to trip over the same potholes.

Prototype offered some fantastic gameplay… for about an hour. After learning every power, the game got ridiculously boring. But hey, the Assassin’s Creed series has been built on having simple gameplay, right? Those games draw you in with fantastic campaigns and great characters. Unfortunately for the first Prototype, it contained neither.

On paper, the backstory and even the main plot of the first game should have been amazing, but when it came down to it, the single-player campaign felt disjointed and meaningless. There was no effort to build a sense of emotional attachment to any of the characters and it more or less became a game in which you went places, blew stuff up, then went to other places.

Prior to release, Prototype was hyped to unattainable expectations and pitted against the PS3-exclusive inFamous by Xbox fanboys. Unfortunately, this hurt the game in the long run because many gamers were left disappointed. It wasn’t that bad of a game however, and in my books, Prototype 2 is the developer’s chance to get things right. Look at what happened in between Assassin’s Creed and Assassin’s Creed IIMassive improvement to gameplay mechanics turned it into one of the better selling and critically acclaimed games of recent times. Prototype has that potential, and it’s a good sign that they’ve taken a few years to work on the sequel.

I particularly enjoyed the Web of Intrigue, which allowed gamers to discover backstory details by absorbing key NPCs into your DNA. They might bring back another web for us to weave in the new game. What gameplay improvements would you like to see in the Prototype 2? Infected vs. Military multiplayer mode?  A more realistic New York City (a la Grand Theft Auto IV)? A larger game area? Comment below!

3 Comments

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  1. I had a blast with Prototype, sepcifically because it managed to do the one thing that Assassin’s Creed still struggles with: keep you from feeling stupid. AC2 was a mjor improvement in a lot of respects, but that only makes the running up blank walls when trying to run through a doorway, or assassinating a civilian who happened to be walking by the target stand out even more.

    Even running at a full sprint, Prototype had a much better idea of what a player would be trying to do at a given moment, and gave more power to the player to determine it.

    I loved switching powers from and armored, giant blade-wielding tank to having giant fists, or claws. I hope they come up with even more combat forms for the sequel.

  2. I know I’m one of a very few, but I’ll take Prototype over Infamous any day. It was just plain fun and you actually felt like a complete badass. It’s definitely the best superhero game as far as capturing what it’s like to be super strong, fast, etc.

    Running up buildings was so fun and then I played Infamous where you had to spend forever climbing up. Many gripes like this made Prototype stand out for me.

    Can’t wait.

  3. While I totally agree that Prototype delivered big on superhero gameplay I felt that inFamous delivered on balancing that with an intriguing story. I totalyl loved playing Prototype but after realizing that there really wouldn’t be anything more than just running to different places and then killing people that really couldn’t handle you except to throw hundreds of missiles and millions of bullets your way… it got old. I doubt they’ll make the same mistakes twice. I actually can’t wait to see what they’re doing with the new character and the new story. Some changes to enemy types wouldn’t be bad either.
    With Heller being an ex-military man I’d think his shapeshifting would manifest itself in some different ways. Here’s hoping it actually shows in the game.

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