It’s no surprise, then, that Bulletstorm- the recently announced title from the Epic Games/People Can Fly partnership - is a veritable cavalcade of outrageously large guns.
The press release for the game outlines the Bulletstorm universe a little, and of course the combat:
Bulletstorm tells the story of a futuristic confederation protected by an elite band of mercenaries: Dead Echo. When Dead Echo members Grayson Hunt and Ishi Sato learn they’ve been working for the wrong side, they’re betrayed by their commander and exiled to the far reaches of the galaxy. In Bulletstorm, Grayson and Ishi find themselves surrounded by hordes of mutants and flesh eating gangs in an abandoned paradise. They have two objectives: get off the planet alive, and exact revenge on the man who sent them there.
Players step into the role of Grayson Hunt complete with an arsenal of over-the-top combat moves and outrageously large guns. Bulletstorm’s array of distinct ‘skillshots’ produces unprecedented levels of frantic gameplay and yell-inducing satisfaction. The skillshot system rewards players for inciting mayhem in the most creative way possible. The more insane the skillshot, the more points players collect to upgrade their character and unlock weapons, which then allows them to execute even more creative moves and exaggerated skillshots.
People Can Fly’s seminal Hell-cleansing shooter, Painkiller, and Epic Games’ Unreal Tournament and Gears of War series’ essentially set the bar for enormous weaponry and fist-pumping action; and those games were executed brilliantly. The Voltron-like joining of these two fine development houses would imply that the end result will be nothing short of stellar.
Ranters, are you fans of large guns, or outrageously large guns? Does this press release give you the itchy trigger-finger, or do you feel this is a case of one FPS too many?