Nintendo Network ID Tied to Single Wii U; Parents Charged for Consent

Nov 19, 2012 by  

Wii U Network ID Locked

While many of the Wii U‘s important features have already been covered extensively – be it the new online infrastructure, the Wii U game pad, or any of the 50+ launch window games – there are still some important details to explain now that the console is out in the wild. In fact, many gamers with online pre-orders should start receiving their consoles well into the late hours of today, or hopefully tomorrow, but before they do they should be aware of two rather quirky “features.”

The first, and most important, is that the Nintendo Network ID, essentially Nintendo’s version of the gamertag for the Wii U, is tied to a single console. That means that once a Network ID has been registered with a Wii U, it cannot be transferred or reactivated on another console.

Nintendo has confirmed the news as well, saying that there are plans to use the “Nintendo Network Account with future Nintendo consoles and other devices, such as PCs,” but for now the ID is tied to the console.

This might not seem too problematic on the surface, but considering the Network ID is also tied to stored game progress and digital purchases it complicates the issue even further. If for example, a gamer were to break their console, they would essentially have to start from scratch.

There’s a hope that as Nintendo works out the kinks in the Wii U, starting first with the console-bricking update and day one hacks, they will address the Network ID issue, but for now gamers should be very careful when first registering anything on the Wii U.

Wii U Miiverse

Although the Network ID has freed gamers from the burden of the friend codes, it has by extension opened younger gamers to the perils of online gaming. To help combat that issue, or more specifically, to render themselves free from blame in the matter, Nintendo has created a new consent system for the Wii U, which allows parents to allow children under 13 to create a Nintendo Network account.

Unfortunately, in order to provide consent those parents will need to pay a one-time fee of $.50. Luckily for multi-child households this one-time payment will thereby act as universal parental consent.

It’s a smart way to prevent minors from accessing the Wii U’s online services without permission, but to have to enter credit card information just for a $.50 charge seems like a hassle. The console doesn’t, however, keep credit card information on file after the purchase, or any eShop purchase for that matter, so parents who are concerned about sensitive information needn’t worry. Gamers who make purchases frequently, though, will find the lack of credit card saving is its own hassle.

And, as if gamers aren’t already getting the impression this is the first online rodeo for the Wii U, reports are coming in that Netflix users are having trouble signing in to their account. Not because the online is failing, mind you, but because the service does not offer the ‘@’ symbol when entering a password.

So gamers who know a thing or two about password security, and like to include a healthy dose of letters, numbers, and symbols in their password are unable to access the Watch Instantly service. Hopefully Nintendo or Netflix, whoever is responsible, fixes this issue quickly.

Have you discovered any other small quirks about the Wii U‘s online registration process? How do you feel about the Nintendo Network ID?

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Source: CVG, Gamespot

 

Tags: Nintendo, Wii U

6 Comments

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  1. So as long as I have no symbols in my Netflix account password, am 13 or over, and use the same console I’m set? Nintendo has to fix the first and third part, but the second one is fine.

  2. ” Unfortunately, in order to provide consent those parents will need to pay a one-time fee of $.50.”

    I know it isn’t much, but this is ridiculous. Plus, it being such a small amount makes it even more pointless. Am I missing something?

    • I’m willing to bet that it was originally envisioned as a one-time confirmation that would be refunded (I have seen numerous other companies use this tactic to verify age/consent)…but as costs for Wii U rose, it became an easy way to make a buck; despite nickel & diming customers.

  3. There used to be a flaw that if you wanted to exit miiverse,but pressed X instead,you could then see private messages,delete accounts,see other peoples passwords and more admin only stuff.dont try it though.Nintendo patched it.and even if it worked,the last person who tried it was in legal trouble.

  4. There used to be a flaw that if you wanted to exit miiverse,but pressed X instead,you could then see private messages,delete accounts,see other peoples passwords and more admin only stuff.dont try it though.Nintendo patched it.

  5. im trying to figure out how to get around something … a friend of mine made a Nintendo ID after I got the Wii U. so I deleted his account.. only to find he cant use it on his ..

    now I only have two user accts on my console …mine and my sons … well I paid the 50 cents last night so I could have a second call of account online … but now I find out it wont let me use his account for online games ….WTF Nintendo … so now what I need to create a bogus account for a guest ? that is an adult aged?

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