Key Creative Personnel on ‘Rainbow Six: Patriots’ Replaced

Published 3 years ago by

Rainbow Six Patriots New Creative Director

When the trailer for Rainbow Six: Patriots hit during the Spike Video Game Awards last year, many fans were taken aback by the direction this next entry was headed. Rainbow Six has always been a team that deals with domestic threats, but typically those threats never felt as visceral, or as real, as the ones depicted in the trailer.

It seemed like a huge gamble for Ubisoft, but one that could bring a new sense of realism to the shooter genre, something gamers haven’t seen for some time. There was so much promise contained within that trailer, but, if recent events are any indication, that just might be all gamers will receive: promise.

According to Game Informer, many of the key creative staff responsible for Rainbow Six: Patriots are no longer working on the project, including the game’s Creative Director David Sears. From what we’re hearing this restructuring will result in a complete do-over for this title, leading us to believe that the controversial trailer is the last gamers will see of this new direction.

There’s no word on if the tone of the game or its content factored into this corporate restructuring, but based on how the trailer was received it seems a real possibility. Some, on the other hand, thought this new direction for Rainbow Six would bring a greater sense of urgency to the game’s events, and could have possibly made for an experience that rivals the best the film world has to offer. The core of the Rainbow Six series was still there — stop a terrorist organization — but experiencing that story from a wide variety of perspectives, including civilians’, caught our attention. Unfortunately, those ideas just couldn’t be made a reality.

But all hope isn’t necessarily lost either, as it has not been confirmed that the current direction was scrapped altogether, only key creative personnel. Perhaps Ubisoft was simply looking to place David Sears on another of their projects. Who’s to say?

All that’s clear is there was a lot of potential contained within the Rainbow Six: Patriots concept, and we still hope that Ubisoft is sticking to the spirit of that idea. They do promise to reveal more details about the game at a later date.

Do you think that Ubisoft should take Rainbow Six: Patriots in a new direction after that VGAs trailer? Did such a bold choice scare the publisher away from an intriguing concept?

Source: Game Informer

TAGS: PS3, Rainbow Six, Rainbow Six Patriots, Ubisoft

  • ATG

    They should keep the new look and feel of it but bring back the planning and tension.

  • CrowMagnumMan

    Well, this sucks.

  • jwalka

    from what i have read thus far, this change shouldn’t really effect alot of the production, most of the base code etc is done, the visual style is just there for the visually obsessed eggs that think graphics > gameplay. hope this goes back to the old school rainbow six games and is more realistic and strategic, maybe then those of us who like to think and plan ahead instead of just running in spraying everything will get some recognition 😛

    • Ken J


      Yah, but unfortunately I think gamers now are too ADD and lack the patience and intelligence to play something like that. I’m sure most of these gamers will complain that it’s too involved and is too boring… *sigh*

      • jwalka

        true, heck even bf3 is mostly run and gun with little strategy (planning always gets ruined by cheap skates that exploit garbage like the mortar or don’t play the objective and just run around like it’s tdm thus ruining strategy).

        the latest and oldest rainbow six game i’ve played is the original RS3 on xbox, that was one hell of a hard game (i played it when i was young and not so patient yet loved it heaps). the reason dev’s don’t go for tactical/realistic is b/c the minority (us) wont make them enough money in the long run, and little kids will jump on youtube and forums trashing the game b/c when they reload they loose all the bullets in the clip (a feature i just loved in rs3) or crying about how realistic the game is and that they don’t play games for realism (yet the call CoD the most realistic game out there:P).

        all we can do at this stage in time is just pray that a dev team out there is listening to us all and is moving to make a game for the fans not money (lie most companies are doing now). btw have you read one of the more recent issues of game informer, that featured an article about the new rainbow 6, they really hint at some neat tactical gameplay elements (that will be ruined/exploited by kids).

    • ATG

      Maybe they took the strategic approach away because these guys react on the fly (for some missions). They need to act fast and don’t have time to sit around looking at a map lol just a guess. Would be nice though.

      Can’t wait till Arma 3 comes out, I need a military sim.

      • Ken J

        You can still make variables change during a mission to force that, but I honestly doubt a team like this would rush into a situation head first without any planning…

      • Ken J

        What they can do to give that sense of urgency is to instead of having a separate planning phase before it loads the mission and map, maybe you can be brought into a situation via helicopter, or truck or whatever, and they’ll be like a briefing area right outside where if you choose to you can go there and “use” a table that will then show you a map of the place and any known intelligence regarding the number of enemies, hostages (if any), access points, and things like that, and you can do the planning phase right there, and when you’re done, it just unzooms from the table and you take it from there. I think that will give it more immersion and retain that sense of urgency without taking away from the planning phase…

        And maybe to add to the experience, things can still happen while you’re there planning, so let’s say you’re making a plan, but all of a sudden you hear gunshots and screaming, or an explosion, you can then “unuse” and look around, and you’ll see that the situation has changed, you can then charge head-first to meet this new urgency, or maybe take this change into account and change up your plan…

        But regardless, none of this will ever make it into a Ubisoft game. Most likely, you’ll be a small group of four guys that will take on an entire terrorist force by yourselves with magic ammo boxes along the way like in Vegas…

  • Ken J

    Um, no, the “core” of Rainbow Six is not just to stop a terrorist organization… There are a million other games with that plot line… the core of Rainbow Six is an uncompromisingly realistic tactical first-person game. Something that Rainbow Six haven’t been since Ubisoft took over…

    • jwalka

      the narrative is pretty cool in this one, penning american’s against one another, by making the ‘bad guys’ american extremists. but like you said RS is known for its strategy not narrative (which from what i recall has always been about getting rid of the bad guys).