Next ‘Mortal Kombat’ Will Innovate, Possibly on Next-Gen Systems

Sep 6, 2012 by  

Mortal Kombat Xbox 720 PS4

NetherRealm is hard at work on Injustice: Gods Among Us, and the comic book nerds in everyone are excited to finally suit up as their favorite DC heroes/villains and pummel each other. Still, it’s hard not to think about another renown franchise that put the development NetherRealm on the map in the first place. Mortal Kombat, the franchise in question, is one of the most recognizable gaming series still around today, and gamers have been wondering when they’ll be getting a second dose of franchise after 2011′s iteration.

Mortal Kombat‘s creative director assured anxious fighting game fans that, even though the next MK is not currently in production, he plans on bringing innovation to the next title.

Speaking with CVG, Boon stressed the importance of providing fans with a fresh experience that does more than just expand upon the existing roster. Bringing innovation to every new installment of a well-known franchise is crucial to prolonging the profitability and demand of any property, and it’s good to see that some developers know this in a time where annual franchises reign supreme.

“Just philosophically, I don’t think we could take the approach of doing the same thing but adding new characters in our next Mortal Kombat game. We definitely want to do something new with it, we feel we have to introduce something into the mix.”

“I’m a big fan of fighting games, but some of them I’ve seen are just a re-skin of the same game with much prettier graphics and new characters. Effectively it just delivers the same experience, and over the course of time these games sell less and less and less and less. I think you need to offer something that hasn’t been done before. Like with Injustice, no one has done what we’re doing with the game’s backgrounds, and I think that’s a big part of why it will appeal to fans.”

This is where the interview became interesting. As previously discussed, Ed Boon plans on making the next Mortal Kombat more innovative than its predecessor, and apparently plans on doing so by developing the game on a next-gen console.

“If you introduce another edition of your game on the same console, you cannot provide a radically different experience. I’m sure, if we were to do a new Mortal Kombat game on next generation systems, I think we would be able to provide dramatically different experiences.”

Mortal Kombat isn’t a series that Warner Bros. Interactive or NetherRealms Studios will let fall by the wayside and everyone knows that, but there’s still a certain level of excitement that comes with any drop of new info on the game. With the next generation of consoles on the not-to-distant horizon, there will be plenty of innovations within the industry.

Now, let’s see how well Boon and his team do at appealing to their core fan base, while still innovating a genre with some spectacular new tech.

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Follow me on Twitter @TheRileyLittle.

Source: CVG

19 Comments

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  1. mk is overrated. its popularity came from blood and even though its a good game its really easy and after a while can get boring.

    • thats also the reason why im conflicted in getting Injustice. i will get it but im waiting for the price to go down.

    • yea thats why it won best fighting game of the year you have no idea what your talking about. MK is where its at

  2. i bet he’s talking about tekken and street fighter when he says most fighters are the same bs re-skinned with a couple of new characters :P

    mk has always been hard for me to get into partly b/c i hate memorising and timing super long chains of attacks (that’s why i hate tekken but like DOA and SF). design wise, the mk games has always been out there and in terms of fluidity and variety, i would say that it is also pretty good, it’s just not noob friendly and there always seems to be one ‘go to’ character that most people tend to use (in every figher).

    • Have you played the new MK? It is completely noob friendly. Just because your too lazy to practice and get good doesn’t mean new players cant do good. MK has a combo list and a super move list with a practice tutorial and mode. SF or Tekken on the other hand is for people who play that constantly. If your new, you have zero chance to win I rented SFxT and I couldnt do anything. I had a 100% combo done on me. I didn’t even have a chance to get a punch off. SF is not noob friendly what so ever.

      • Yeah, I agree. The way capcom makes their fighters, there’s a real sense of ‘**** off’ to casual fighter players. I can almost never finish a story mode in Street Fighter or Marvel vs Capcom, but with Mortal Kombat, on Medium, I’ve finished quite a few times.

    • maybe you shouldn’t be a noob and you wouldn’t have that problem

      • Its hard not to be a noob when the game is not noob friendly. In other words, you cannot become good because the game is designed so you pretty much can’t.

  3. I guess the next gen consoles need to GET OVER HERE!

    …sorry, I had to say it XD

    • I bow before your awful joke prowess, good sir. :P

  4. I like how Boon thinks. He’s trying to do new things all the time and its great. I cant wait for Injustice and later the new MK.

  5. Mk was always a better fighter though. Netherrealm(midway) studios was always ahead of their time. You could get a 6 hit combos and 7 hit combos without having difficulty not jus that but wen u punched someone into a new environment that was extremely new. I don’t remember a mk game that didn’t ever have something new besides characters. Their control scheme now is based off of a whole s*** load of martial arts that can be changed into almost unlimited combos when SF and Tekken and KOF still have stiff control schemes since they made em. Never say such a game is overrated. SF is everybody’s game as well as Tekken. I think bloody roar had more combos and new things for an early PSone game despite dat it jus didn’t sell. Anyway Netherrealm b doin their thing plain and simple

  6. Mk was always a better fighter though. Netherrealm(midway) studios was always ahead of their time. You could get a 6 hit combos and 7 hit combos without having difficulty not jus that but wen u punched someone into a new environment that was extremely new. I don’t remember a mk game that didn’t ever have something new besides characters. Their control scheme now is based off of a whole s*** load of martial arts that can be changed into almost unlimited combos when SF and Tekken and KOF still have stiff control schemes since they made em. Never say such a game is overrated. SF is everybody’s game as well as Tekken.

  7. Mk was always a better fighter though. Netherrealm(midway) studios was always ahead of their time. You could get a 6 hit combos and 7 hit combos without having difficulty not jus that but wen u punched someone into a new environment that was extremely new. I don’t remember a mk game that didn’t ever have something new besides characters. Their control scheme now is based off of a whole s*** load of martial arts that can be changed into almost unlimited combos when SF and Tekken and KOF still have stiff control schemes since they made em. Never say such a game is overrated.

  8. Do people really care about interactive stages as much as Boon? It’s not that cool…

    • i agree with you

    • It is if no one else has thought of doing that.

  9. Interactive stages are wat make a game real dude, dats da same as if u were playing a first person shooter. Would you not like to b able to blow up an object or something on one of your enemies? No. you would love to plus dats how u gain leverage into becoming a great gamer. Interactive stages are wat make a game useful, unless u jus enjoy doing combos over and over? Smashing somebody wit a ship or car or busting them thru walls and buildings is jus as good as doing a continuous combo over and over. Once again new age of gaming learn to appreciate it. U would be mad if a game didn’t have anything special nor different to offer other than a new story or something.

  10. I honestly hope Ed Boon at least continues the new time line they made with the MK 2011 remake cause it drops off right at were 4 would start. The ending is a cliff hanger from hell :\ and I think the way they did the story mode was actually awesome compared to the older ones with the Bio cards. They teased us with CG endings in MK4/Gold which had a story like arch to them but after that it was back to the Bio Card/Single Picture with text endings. Yes they had animated endings for Arcade mode but unlike other MK games you had an actually “Story” mode and didn’t have to piece it together and the alternate time line was a cool idea.

    I am all for adding new features or even new chars to the next MK cause with the new time line they can now but I hope if they do wait until next gen they don’t make another “reboot” and leave the 2011 one with a giant cliff hanger. Also now they will have no exscuse not to have CG or at least in game render ENDINGS for Arcade…no more picture plains Ed! If you could do it in 1997 you can do it now.

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