Last week the big 1.6 update released for Minecraft, bringing with it a vast amount of bug fixes, tweaks and even some added content. From maps to tall grass and working multiplayer portals, the Minecraft 1.6 update also came with a few bugs so Notch and co. at Mojang have been working away at adding incremental updates.

Below is the list of what's been altered/added in the 1.6.1 to 1.6.6. updates, with the latter releasing just this morning. There's still more to come but for now, check out if any of the bugs you've noticed since the update have been rectified.

Below is the complete list of detailed fixes since 1.6 came out and Notch tweeted that he's already working away on 1.6.7., releasing what they can quickly to get as many bugs out of the way as possible.

On his official blog however, was something far more interesting. Like 11 of us here at Game Rant, Notch and crew will be flying out to Los Angeles this weekend for E3. He says he's bringing his laptop to keep developing while there (what a trooper!), but this added line is a worthy discussion point:

ONWARDS TO THE ADVENTURE UPDATE! *holds up sword, poses dramatically*

Adventure update? Could that be a hint of something we've been waiting for since Minecraft first hit it big? Could this mean NPCs, quests, larger dungeons/castles and other similar fantasy adventure goodness?

1.6.1:

  • Fixed a visual item duplication bug when trying to pick up items while the inventory is full

1.6.2:

  • Fixed an ACTUAL item duplication bug while picking up some items

1.6.3:

  • The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames
  • The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping
  • The “limit framerate” option has been reset to “off” for all players, enable it again if you want it
  • Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6
  • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads
  • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back

1.6.4:

  • Fixed 1.6.3 using more CPU despite it claiming to use less
  • Totally professional

1.6.5:

  • Tweaked the connection reading code a lot. Hopefully this helps.
  • Changed the “limit framerate” option to a “framerate cap” option.
  • Added “Advanced OpenGL” again
  • Players riding anything or sleeping in anything will stop doing so when they leave the game now
  • Removed the minecraft version number from the main game window. It’s still available in the title screen
  • Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so)
  • Fixed the server sometimes thinking the player hit a corner when walking when they didn’t
  • Fixed dropped damaged items vanishing after a single use after being picked up
  • Fixed dropped items not getting ejected from blocks properly
  • Fixed the achievements window rendering some graphics outside the clip window
  • Fixed players saving while sneaking being loaded too high up
  • Fixed shift+click transferring items causing a crash when the target container is full
  • Fixed lighting updates sometimes not happening correctly
  • Fixed the players health appearing to be full when entering/exiting the nether
  • Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug

1.6.6:

  • Added a new use for bonemeal
  • Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it.
  • Made glowstone drop more loot
  • Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3
  • Re-introduced unlimited FPS, renamed the option again
  • Fixed beds not working very well at all in SMP
  • Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground
  • Boats float up to the surface quicker
  • Boats falling down into water lose their vertical momentum very fast
  • Removed Herobrine

Minecraft exits beta status on November 11, 2011 and the 90-minute Minecraft demo is available now.

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Follow me on Twitter @rob_keyes.

Source: Notch