Whether it’s in its original game form or finding new ways to enter into the marketplace, Minecraft has proven that the brand has a seemingly endless selling power. From appearing in The Simpsons couch gags, to releasing skins for memorable Sony characters, the reach of Mojang’s monstrous creation seems almost endless.
While the game found its roots on computers, it’s arguable that the mobile edition of Minecraft has proven the more impressive beast. It may not be as feature-heavy as its PC or console brethren, but the low price of entry and portability of Minecraft: Pocket Edition has helped it make its way onto mobile devices all over the world. According to Mojang’s Jens Bergensten, lead Minecraft developer, the title has recently managed to surpass a staggering 21 million copies sold.
MC:PE has sold over 20 million copies (actually, over 21M), so we're going to have a live broadcast on Monday: https://t.co/5p38eaIaqm— Jens Bergensten (@jeb_) April 9, 2014
Not to be outdone by its mobile counterparts though, the console editions of Minecraft have also received their next batch of improvements, aptly named ‘Title Update 15â€² (Patch 1.05), now available on Xbox 360 and coming soon to PS3. While ‘Title Update 14‘ introduced a multitude of new items to play with, 4J Studios‘ newest update instead focuses on improving the game’s stability and gameplay through the following bug fixes:
- Fix for blocks reappearing after they are mined.
- Fix to random fall damage issue.
- Fix for slow chunk loading speed.
- Fix for Maps not correctly display at the game start.
- Fix for splitscreen audio issues.
- Fix for blocks not always showing damage in splitscreen.
- Fix for Enderdragon sounds.
- Changed Zombies rare loot drop to be Carrots, Potatoes or Iron Ingots.
- Fix for problems spawning Chickens, Wolves & Mooshrooms.
- Fix for problem causing first item in the quickselect bar to sometimes move to the inventory on opening the inventory.
- Changed repairing tools in the Inventory to only allow tools that are not enchanted (since you’d lose the enchantment).
- Fix for villager eggs in a dispenser not producing random professions.
- Fix for Iron Golems not stopping their attack when they’ve killed a skeleton.
- Fix for issue when players teleported while riding a pig or a minecart
- Fix for animals climbing Cobblestone walls.
- Fix for attaching fences to cobblestone wall.
- Fix for Invisibility potion not making sheep completely invisible.
- Fix for gamertag being visible when using an invisibility potion.
- Fix for tamed wolves with invisibility becoming visible when swimming in water.
- Fix to let bonus chests spawn in pre-TU14 worlds.
- Fix to issue causing stationary network players to oscillate between two slightly different positions.
- Fix for unsynchronised audio.
- Fixed chatpad input on Anvil.
A good deal of these changes are simply aimed at fixing smaller, isolated issues, but improvements to chunk loading speed and glitched blocks reappearing are sure to provide gamers with a much smoother block-building experience. With the game’s Xbox One version “really close” to being done, it’s possible that this focus on squashing the game’s existing bugs could be leading up to the game’s anticipated next-gen release.
Next-gen or not though, Minecraft is showing no signs of slowing. With over 100 million registered users, it’s safe to say that the game has even managed to transcend the term “phenomenon.” Not only are gamers recreating popular games like Flappy Bird within it, but the reverse is even true with intrepid fans attempting to recreate Minecraft within Super Mario 64. Whether the voxel landscape is to your taste or not, it’s hard to deny that Minecraft is here to stay.
Do you think Mojang will continue to slowly add new content to Minecraft or could they have a followup in mind? What changes would you like to see in the console version?
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