
Friends, Miners, Countrymen – the time is almost upon us where the Minecraft 1.8 Update will be available as an automatic upload when we log in to our accounts. In the meantime however, Notch and Jeb have released the pre-release version for bug testing, allowing those who want early access to the tasty build to jump right in. While it’s not an automatic upload, you can bring it to your computer manually through this link.
For those of you still left, we’ve got some tasty tidbits in our full-on virtual preview, based on a really handy 60 second video that does its best to detail all of the new update. Including the likes of Endermen, NPC Villages, Abandoned Mineshafts, Creative Mode and much more, this version is sure to delight – and terrify – all fans of Minecraft. Let’s take a look at Minecraft 1.8 in 60 Seconds as well as the first part of a preview from our friends at the Yogscast.
Covering all of the basics in the Adventure Update, the video is still chock full of enough new features to satisfy all types of players. With several new meat types (and let’s not forget about the new forage-able food coming, like watermelons and edible pumpkin), killing cows and chickens has become all the more important. Remember, cooking food helps restore more health, though if your hunger bar is full then you’ll slowly regenerate any lost health anyhow. Bring snacks on your mining trips – getting lost now means you face starvation as well.
Silverfish, which come in packs, are just another somewhat terrifying danger that the world can bring you. Sometimes spawning straight from a block you have broken, it’ll demand that you pay attention as you dig deep into the tunnels of your worlds. Imagine running from a zombies and silverfish, turning, then putting a reticule right on an enderman – you know that somewhere, it’s already happened.
The new lighting changes are gorgeous, allows the engine to have more nifty features like an adjustable field of view, a quick day-to-night transition mode, and optional brightness settings which help out people with darker monitors. From a technical perspective, Mojang has done a good job making the game perform better while limiting the strain on computers at the same time.
Biomes are now much larger, and the introduction of a swamp biome will lead to more unique areas to run into during your explorations. Of course, the addition of having long rivers and streams which can stretch through entire biomes mean worlds will now appear much more fluid and natural, giving a more realistic look for a blocky world – that is, when it doesn’t spawn random floating blocks. The pre-release build is full of such little errors, but that’s exactly why they want people to play it and report such things.
The full 1.8 Adventure Update will be released on Monday, September 12th – so book the day off and prepare yourself for a day of crafting, exploring and fighting like a madman (jump-attacks give critical hits!). We’ll have a Minecraft 1.8 Guide ready to help you traverse the new world, full of more dynamics creatures, areas and well, who knows what else Mojang will eventually put in.
What do you think of the 1.8 Update Pre-Release Build? Is there anything you extremely liked or disliked? Did you like it the update itself?
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I downloaded it last night.
AWESOME S**T!
you know it’s good when they have to release a beta version of an update to the beta version
best starting world ever
This update’s truly beautiful and picks up lots of little details.
My problem, though, is with the world itself. Half the time, I’m dumped into an ocean bigger than some biomes.
Yesterday my first 1.8 world was almost strictly ocean, and when I sought wood from an underwater abandoned mineshaft, I in turn drowned and was dumped back where I started.
well it is still unfinished, but i have heard people say that starting points were a bit messed up. i was lucky enough to spawn on land, almost in the middle of a mountain/swamp/desert biome. i did have trouble finding trees at first since the mountains where massive and the swamp/desert were pretty bare as well. my only other observation was that mobs (good and bad) spawn in massive numbers. at night i looked out of my tower window and saw at least 6 creeps in a pack roaming the area, and that was only in a small 10×10 area! and during the day i was exploring and came across about 10 chickens and 7/8 cows swimming a pond. so i have and abundance of food and craft items, but its really scary to go outside at night. oh and i didnt notice a small amount if lag, nothing major, and it hasnt crashed on me yet. cant wait for the full 1.8 update this week!
Glad to see gamers coming out with happiness from this update!
Man, those guys at Yogcast really had me rolling when I watched all their videos..
Downloaded the pre-release and quickly descended into the depths of underground to quickly find my self in a deep underground ravine and a scary ol’ mineshaft that seemed to go on forever.
I quickly got lost, disoriented and had to fight my ways through waves of spiders, zombies, and skeletons. As my supplies and food ran low I had to make a decision. I took my last pick and desperately dug my way straight back to the surface.
Great patch, Notch.
The most irritating bug is whe you use the furnace the game frezes and it stands saving chuncks and you get nowere. My english might be bad.
one thing i have a problem with is that there is a bug where when you cook something in the furnace, the game ends up crashing every time you cook something.