Michael Pachter Says On-Disc DLC Is ‘Plain Greed’

May 28, 2012 by  

Michael Pachter Says On-Disc DLC Is Plain Greed

Downloadable content is a concept that has helped extend the replay value of many games in the current generation. It also saves developers the time and effort of making an entirely new game to use any new ideas they may have. However, some companies – such as Capcom with Street Fighter X Tekken - have been abusing this concept by locking content on the game discs and asking for more money to unlock them. Is this really fair? Gamers who say “no” can take comfort in the fact that industry analyst Michael Pachter agrees with them.

Though it isn’t the first time Capcom has had content locked on their game discs (see: Resident Evil 5), ever since it was first discovered that Street Fighter X Tekken had it, Capcom has come under a lot of fire from gamers for continuing to do this to their games. Game analyst Michael Pachter commented on this situation in a recent episode of his webshow Pach Attack where he said that the recent trend of on-disc DLC is due to the success of DLC as a whole, and developers wanting to get their content ready to go as fast as possible – therefore, locking the content on the disc and unlocking it whenever they like seems to be the optimal solution for them.

He also brought up the company Take Two and their pioneering of DLC, in particular with Red Dead Redemption. Before then, most DLC didn’t come out until about six months after the game had been released, due to developers creating the content after the game was out. However, Take Two had released the DLC for Red Dead Redemption only a month after the game first came out, and it proved to be a huge success. As such, other companies started to rush out their DLC as fast as possible to capitalize on the players’ desire for more gameplay.

He then went on to suggest that, if a gamer was to crack the codes on the disc and unlock any DLC on there – as some had done so with Street Fighter X Tekken - then it should be considered their property. Is it new content if it was built for launch and locked out?

“The stuff on the disc, some gamers feel entitled to because they bought the disc, so they should have a right to anything that’s on the disc. And that’s a dicey one. You actually do own the disc and I think, theoretically, if you could crack the code on the DLC, you probably would be allowed to access it without paying. And I’m not even sure that’s stealing because you did, in fact, buy the disc. That’s about as close as you can get to legal piracy.”

Despite so many gamers coming out against on-disc DLC, unless Capcom suddenly changes their minds on the idea, it doesn’t seem like this problem will go away any time soon.

Source: GameTrailers

6 Comments

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  1. He finally says something that makes sense!

    • Dogs and cats, living together! Mass hysteria!

  2. Gamers shouldnt buy any games that contain on disc DlC. That would show companies how they are ripping us off. Life is hard and costly enough that when we can actaully afford a game it should cost us more to get what should have been there in the first place

    • But if every game has on-disc DLC then gaming is dead as we know it. Even iPhone apps have locked things on them. I say forget AAA titles because so far these two year, they’ve all sucked balls. ME3, Diablo 3, MW3, BF3. Just get good games like Metro 2033 or Witcher 2. They are absolutely perfect. Support indie publishers or just ones that don’t have greed as number one priority. Rockstar and Ubisoft either don’t practice fast- DLC or just don’t rub it in our faces like Capcom or EA.

  3. …but we don’t call it greed anymore, we just call it “business” and everyone is supposed to forget that it’s the exact same thing and respect it.

  4. It’s going to be a moot point when the physical discs go away. It’s the concept at large that people should be annoyed with, because it’s going to be harder to argue or even perceive when it’s literally all data.

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