Kojima: ‘Metal Gear Solid 5′ Story Will Have Some Franchise Inconsistencies

Nov 13, 2013 by  

Metal Gear Solid 5 Story Inconsistencies

With a storyline as rich (and arguably as convoluted) as Metal Gear‘s few could fault creator Hideo Kojima for having a tough time juggling it all. Yet, with a fan base that’s solely devoted to the franchise, and who know its every in and out, we have some troubling news.

According to Kojima, the latest entry in the Metal Gear franchise, Metal Gear Solid 5: The Phantom Pain, will feature some franchise “inconsistencies.” He’s admitting it now, lest fans jump on him for it later.

While Kojima wouldn’t go into specifics, he explained that in trying to create a story set after the events of Metal Gear Solid 3: Snake Eater (release date: 2004) and Metal Gear Solid (release date: 1998) the writing team might have slipped up here and there. He likens the experience to George Lucas’ writing of the Star Wars prequels, in that “when you try to write something that was supposed to be in the middle there will be some inconsistencies when you go into very small details.”

Now, to compare Kojima’s own work to that of George Lucas’ is one thing, but to draw comparisons between Metal Gear and the Star Wars prequels is never a good idea. It doesn’t matter how rich the universe is, those movies are considered by most fans to be poorly thought out regardless of their place in the larger Star Wars canon.

Phantom Pain Trailer

Nevertheless, it’s understandable that Kojima would miss a minor detail or two, and he acknowledges that, and is at least trying to get in front of the backlash. However, if he suspects there might be backlash, maybe these “inconsistencies” aren’t as minor as Kojima implies.

And let us not mention the ravenous Metal Gear fan base that poured over The Phantom Pain teaser for hours, discovering even the most minute, seemingly insignificant details. If there’s anything out of sync in Metal Gear Solid 5‘s story, trust us the fans will find it.

Just the same, the end goal with a game like Metal Gear Solid 5: The Phantom Pain, as with any game, is to deliver an engaging experience – a goal to which Kojima adhered. It may mean some slight deviations from the canon, but if Phantom Pain‘s story as a whole works then fans might be able to let some little issues slide.

“The most important part is writing something that is fun, something that is impressive, something that is better than it was before. So sometimes in the interest of doing this, of having a better experience, we sacrifice some consistencies in the story.”

Metal Gear Solid 5: The Phantom Pain, and next year’s prequel Metal Gear Solid: Ground Zeroes, looks to be Kojima Entertainment’s biggest undertaking yet. A brand new next-gen engine, a story that will certainly rival all of the franchise’s past iterations, and Kiefer Sutherland as the voice of Big Boss – what more could fans ask for?

Are you concerned that Metal Gear Solid 5: The Phantom Pain will have some inconsistencies? If the game and story are entertaining does that matter?

Metal Gear Solid 5: The Phantom Pain currently has no release date, but is in development for the PS3, PS4, Xbox 360, and Xbox One.

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Source: Kotaku

11 Comments

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  1. Okay this goes beyond the stage of failure. Inconsistencies to the franchise really, and you have been working on the game for….lets just say….for a while now? So what happened did you just get so lazy to say screw it game looks perfect no need to look over anything everyone is doing a great job shlick and now is when you notice a few mistakes!? If I was to go to my boss at work and hand in a paper with a fancy note saying “there are some inconsistencies oops sorry my bad” I would be instantly fired no excuses whatsoever. It sounds like the writing team isn’t passionate about the franchise or the character to notice these some amall possibly important details which worries me.

    • LMAO! I think theres a slight difference from working on some client report with a few spellers in a small office, as opposed to trying to retain the story continuity of a blockbuster franchise that started back in the 80′s (with the original Metal Gear top down games). Give the guy a break. He probably never imagined it would make it so big :)

    • Have you ever played an MGS game?

  2. What more could I ask for? David Hayter as Snake

    • + 1 million

  3. I don’t think is the first time. in MGS when Naomi tells the story of grey fox, in the images is very clear that doctor Clark is a man; later in MGS4 we learn that doctor Clark was actually paramedic, a woman. Don’t know is I’m mistaken but that’s how I remember things.

    • You are right, but no reason paramedic didn’t marry?? Husband and wife combo maybe

  4. Not really a surprise, the longer any kind of franchise goes on for the more likely it is that inconsistencies will pop up, especially with something like Metal Gear that has jumped back and forth with it’s releases.

    • Damn, meant to add: As long as we don’t get anything that completely contradicts the main events of any of the other games then it’s not too big a deal.

      • Completely agree Imateria, The biggest mistake they could make would be to make such an event change that it makes a previous games obsolete.

  5. He has much bigger flaws to apologize for, like naming an antagonist “Hot Coldman” unironically.

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