Metal Gear Rising: Revengeance (formerly Metal Gear Solid: Rising) is, arguably, one of the most troubled titles that, in this case, re-debuted at the 2011 Spike Video Game Awards. First teased back at E3 2010, the title has long-endured talk of development troubles – and even speculation that Rising was flat-out cancelled at one point.
Now that Revengeance is back on our radar and, theoretically, on track for actual release, fan-favorite game developer, Hideo Kojima, as well as a few of his colleagues are going on-record about the title’s various set-backs and delays – flat out confirming that, at one point, the game was entirely scrapped.
According to AndriaSang, Rising producer, Yuji Korekado, appeared on the Hideraji podcast and was extremely frank about what happened in the months between the original Rising reveal and the Revengeance re-branding. In an abbreviated version of the story, Kojima and the team initially set-out to create a new gameplay experience in the series – the slice and dice anything mechanic that was shown in prior Metal Gear Rising trailers (and rumored to be designed specifically with Kinect and PlayStation Move in mind).
However, after creating the game – the combat mechanic alone wasn’t enough and, as the team experimented with different ideas, the experience became muddled and the developers lost sight of their core idea. As a result, Kojima cancelled the project entirely – until Platinum Games (Bayonetta and Vanquish) expressed an interest in completing the title’s development.
That said, many fans assumed that because the Bayonetta developer was in charge of carrying Revengeance across the finish line, that automatically meant that Bayonetta lead, Hideki Kamiya, was also working on the project – speculation that Kamiya has, once again, dismissed (this time via Twitter):
Hey everyone, I said 100000000000000000000000000000000000000000000000000000000000000 times that I have nothing to do with Metal Gear Rising.
“We’ve only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can’t say more than this.”
The fan-favorite developer also confirmed that, unlike the earlier version of Rising, Revengeance is set to run at 60 frames per second:
“I made one request of Platinum: a cool Raiden who moves nice and smooth at 60 frames per second.”
“The old Rising that was being prototyped at Kojima Productions looked visually like Metal Gear, but it was 30 frames per second and required complicated controls.”
Anyone who has seen the VGA Metal Gear Rising: Revengeance trailer will, no doubt, notice that 60 frames per second is practically a necessity – given the fast-paced action onscreen. That said, the title is a major departure from the traditional Metal Gear Solid gameplay and it will be very interesting to see how fans react. There’s no doubt that, despite franchise characters, Revengeance appears to have a lot more in common with the frantic button-mashing mechanics of Bayonetta than the calculated and methodical stealth play of Solid Snake.
Whether or not that change-up will be well-received or not definitely depends on what Platinum Games brings to the table before the game releases.
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Metal Gear Solid Rising: Revengeance is currently in development for PS3 and Xbox 360, scheduled for a Q1 2012 release.