‘MechWarrior Online’ Open Beta Begins Next Week [Updated]

Oct 10, 2012 by  

GENERAL

  • User Data: We will NOT be resetting any user data this patch.  (i.e. you keep all your Mechs, XP, CB, MC as is).

CryEngine 3.41

  • All levels have had a lighting pass done for 3.4.1
  • Performance improvements (both client side and server side)
  • DirectX 11 disabled for now
  • 3D Vision disabled for now

FRONT END

  • Dummy equipable items for Open Beta : Cockpit Command Console, Beagle Active Probe, Guardian ECM Suite
  • Please note that these items do not yet affect gameplay; their functionality will be coming soon in a future patch
  • Added minimal support for equipping skins and cockpit items to support the PC Gamer Skin and the Coconut Monkey.
  • Fixed Error dialog message visibility.
  • Launch mode retained when returning from match
  • Ready Button exposed to Chat-Group interface
  • Restrict PostMSAA to either on or off (fixes jitter)
  • Prevent duplicate bindings on same control. Also prevent invalid rebind data from being saved.
  • Added Info button to Advanced Options

NEW TRIAL MECH ROTATION:

  • Raven RVN-2X
  • Centurion CN9-AL
  • Dragon DRG-1N
  • Awesome AWS-8T

GAMEPLAY

  • Weapon particle effect updates
  • Holding “Q” will show the known targeting information of all visible targets.
  • Default weapon groups system enabled
  • Powered down Mechs no longer relay target information
  • LRM15 and LRM20 have a reduced chance of hitting the ground when fired at a near target
  • Target will no longer be lost when target Mech shuts down due to overheating
  • Can no longer target Mechs when you are shut down
  • Autocannon 2,5,10s have had their rate of fire increased.
  • All Autocannons have had their ammunition count increased.
  • LBX/10 has had its grouping tightened slightly.
  • Night Vision effect updated

BUG FIXES

  • Allied units on the minimap will no longer sometimes behave like enemy markers
  • Thermal should now appear on variant textures
  • Enabling Chain-fire on a Mech with no weapons will no longer soft lock the game
  • Destroying components after a teammate disconnects no longer rewards XP
  • Chain fire will no longer hiccup when trying to fire disabled weapons
  • LRMs no longer lose tracking when fired just off of a close locked target
  • Cooldown bar will no longer jump around after firing during high ping/lag situations
  • AMS will no longer keep firing when the fire button remains held
  • Suicide will provide no end of match rewards.
  • Internal structure will show proper damage levels on the paper doll at round start
  • Reinstating the Founder’s Mechs front page.
  • Reset Launch Mode when logging out
  • AutoRepair/Rearm doesn’t reset when options do
  • Fix resolution switch after login
  • Terminate Friends-List on logout & Connection Loss
  • Fixed inactivity timer
  • Fixed Match Summary layout

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