
Mass Effect 3 is getting a hefty patch (1.03) in the coming days, one that should fix many of the nagging issues players have been encountering on both the multiplayer and the single player side of the experience. While it’s not the Extended Cut DLC that gamers are still greatly anticipating this patch does show that BioWare is committed to keeping Commander Shepard’s swan song as polished as possible.
Among the fixes included with the patch are many instances where the game would lock up or appear generally odd (i.e. audio out of sync) based on one circumstance or another. During my specific play through of Mass Effect 3 there were several moments where either progression was halted or powers didn’t quite act as intended, some of which are addressed as part of the patch.
There is even a fix for an issue with the Rebellion DLC, which doesn’t release until later today, whereby those new items that come as part of the pack would unequip after a multiplayer match. It’s really a comprehensive patch, one that is hard to sum up as targeting one specific area, so rather than do that here’s the full list:
Common to all Platforms:
-Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
-Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
-Fixed Action mode so it will now respect difficulty if set in the main menu
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
-Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
- Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
-Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
-Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
-Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
-Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
-Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
-Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
-Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
-Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
-Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
-Fixed game hitching of 1-2 seconds at start of waves
-Fixed clients occasionally seeing nonstop firing visual effects
-Fixed evaded projectiles having an erratic course
-Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
-Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
-Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
-Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
-Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
-Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players
-Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
-Fixed a crash in conversations after Investigate Sanctuary mission
-Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
-Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
-Fixed the Memory Leak going in and out of Multiplayer Menus
-Added feature to remove AFK players after a set amount of inactivity
-Added a cooldown to Ops Survial consumable
-Made ammo consumables insta-reload and damage bonusPS3 Only:
-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main MenuXbox Only:
- Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menuPC Only:
-Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
-Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
-Fixed an issue where users could not scan on galaxy map when right-click is rebound
-Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active
As was mentioned, the patch is set to release for the PC later today, but doesn’t hit the Xbox 360 or the PS3 until Thursday. The Rebellion DLC, however, is supposed to launch for all consoles tomorrow. Since that issue with the items unequiping is fixed by the patch, maybe it would be best to hold off on picking up the DLC until Thursday.
Later today we should also hear the results of Operation Shieldwall, a much easier operations event for Mass Effect 3 that ran over the weekend. Operation Silencer, the first operation to have been a failure, didn’t go quite as planned, and therefore BioWare is hoping to bring good news on multiplayer character promotions.
Which of the many patch fixes are you most pleased to see addressed? Are there any egregious Mass Effect 3 errors that have yet to be fixed by BioWare?
Source: BioWare Forums









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“-Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret”
YYYYYEEEEEEEESSSSSSSS….!!!!!!
Thank God! I was so tired of the engineer not even bending down yet and me killing him and the turret sliding off his back and self setting up anyway!
I still want a fix that lets me IMPORT MY MY MASS EFFECT 1 SHEPARD INTO THE GAME! I’m sorry for shouting but this really upsets me.
I’m a long time fan and all I want to do is experience the game with the Shepard I’ve had since 2007.
I’m playing on PC. Yes I’ve tried everything I can think of. The only option left to me is to try and re-make my Shepard which just makes me angry.
Come on Bioware….please
Did you even play Mass Effect 2? WTH man? You import your save from Mass Effect 1 into Mass Effect 2, then you umm let’s see here PLAY Mass Effect 2, then you import from Mass Effect 2 to Mass Effect 3.
Look, I know you think you’re being helpful but I’m not retarded. There is a bug in ME3 that allows you to import your Shepard’s decisions but not his actual face.
This bug only affects people who’ve imported their Shepard from ME1 into ME2 and then into ME3.
They claim to have fixed it in the last patch but mine, and many other peoples still doesn’t import correctly. It is insulting because this bug ONLY affects people who’ve imported their Shepards right from the beginning.
They knew about the bug and didn’t care. It’s a s***** way to treat die hard fans.
I apologize for coming off as rude, I wrote that comment as I was mad about something else LOL.
Oddly enough I didn’t encounter that bug.
Of the three of my ME (1&2) characters only one can be imported into ME3 because of this bug. Good thing I don’t care to play the game again though.
No worries. s*** happens
It’s an annoying bug but I should stop being a baby and just re-make a new, better Shepard
“Fixed various multiplayer maps where a player could fall through the map during multiplayer gameplay” thank god this has happened to me so many times
Thank you! They finally fixed the vanguard bug that drove me insane from too many wasted games!
i would like them to fix some of the charachters hair colors that have been done wrong like ambasader odinas who in mass effect 1 had grey hair and now in 3 has black hair or baley who had blond hair in mass effect 2 and now has brown hair