‘Mass Effect 3: Leviathan’ DLC Review

Aug 29, 2012 by  

Mass Effect 3 Leviathan Review

It’s been a long time coming, but the first chance to see what BioWare has planned to extend the life of Mass Effect 3 via single player downloadable content is here. Promising to send Shepard across the galaxy and into the depths of the ocean to uncover a lost secret, the Mass Effect 3 Leviathan DLC is now available for all platforms.

To get to the bottom of the mystery surrounding the eponymous being, Shepard will need to take on old foes in new settings, travel to the game’s first fully water-logged world, and live through a claustrophobic nightmare. All this is done in the name of discovering the history of the Reapers, and the Leviathan’s place in that lost account. The only question is whether the secret is worth the chase, or more importantly, the price tag.

Considering the fallout that Mass Effect 3 experienced when its endings were deemed ‘unsatisfying’ by a vocal portion of players – and the Extended endings appeased some – we’ll assume that those who are seriously considering picking up the DLC found enough of the game’s mechanics and gameplay entertaining enough for a return trip. That is to say, if the combat and traversal in Mass Effect 3‘s existing campaign wasn’t enjoyable, then Leviathan certainly won’t be either. The extra content is structured around three separate combat missions, with each offering a somewhat new twist. Whether it’s scaling a cliff-side facility in the midst of collapse, repelling enemies on a rain-swept vessel in the middle of the ocean, or just some good old-fashioned Cannibal shooting range, the actual combat arenas and pacing (wave after wave of enemies) will be extremely familiar to every player. A little too familiar, for some.

Mass Effect 3 Leviathan Combat

Stepping back into Shepard’s boots will be a welcome proposition for many players who have yet to play the game since completing it months ago but for those who have completed the singleplayer campaign more recently, or have been keeping active in the multiplayer portion of the game, the action contained in Leviathan is somewhat likely to disappoint. No new enemy types, no new enemy tactics, and familiar chest-high-wall populated facilities and installations generally provide more of the same.

Since the moment-to-moment combat of ME3 was the best the series had seen, that in itself isn’t condemnation. For one thing, the DLC proved a popular theory among us here at Game Rant that given our time with ME3‘s multiplayer, our approach to the campaign might be vastly different a second time around. Whether the complete lack of real difficulty in dispatching wave after wave of Brutes and Cannibals in our case is representative of everyone’s experience can’t be known, but if any fans were hoping Leviathan would be upping the difficulty or challenge, don’t count on it.

The most intriguing proposed gameplay that was prominently featured in the DLC’s marketing was Shepard’s first underwater adventure, sending the player to the crushing blackness of the ocean as opposed to the vacuum of space. Unfortunately, those hoping for extensive mech combat against great underwater beasts are again in for some disappointment, since the depths of the water-world’s….water hold not massive enemies, but great secrets. And that’s where the real purpose of the Leviathan DLC rests.

Mass Effect 3 Leviathan DLC Review

Shepard (who in this DLC, has yet to take on the Reapers and meet his possible end) is determined to uncover the current location and nature of the mysterious ‘Leviathan of Dis.’ Exactly what the Leviathan is, and why it has remained hidden is completely unknown, what is known is its ability to kill a Reaper. Power like that should be harnessed, but unearthing the nature of the Leviathan means uncovering the being’s tie to the Reapers – a story that goes back millenia.

Expanding on the series’ fiction and galactic history are the main goals of this content, so repeated gameplay is somewhat acceptable, given the excellent writing and voice performances from actors both old and new. In a strange twist, the DLC focuses on one character who possesses facial animations and overall modeling that eclipses any other character in the series. The wooden faces of the other cast members may be more to thank for that bonus, but it is a pleasant surprise nonetheless.

The actual exposition and new story insights that the DLC provides won’t be explored here for the sake of those who have yet to complete it, but the additions to the fiction are ones that fans will certainly want to hear. The question at the heart of the DLC – ‘where did the Reapers come from?’ – is answered, even though the explanation is one of the most recycled in science fiction in general, and the Mass Effect series in particular.

The actual delivery of the reveal BioWare crafted is satisfying, even if the explanation and insight offered is less than groundbreaking, and sure to draw the ire of fans who will once again find paradoxical reasoning and inconsistency being used for the sake of an (undeniably) ‘cool’ twist.

Mass Effect 3 Leviathan Story

Ultimately, the Leviathan DLC offers gameplay that doesn’t stand out from what the games have previously featured, saddled with a few clumsy scenes to boot: like searching the same game environment for clues not once, but twice. The actual story reveal trivializes much of Mass Effect 3‘s conclusion, but is told fairly well given the circumstances and hype. Had the missions appeared within the campaign of Mass Effect 3, the information imparted to Shepard could have carried serious weight, and resulted in a fairly epic payoff. As it stands, it bears little impact on the overall plot, and given the implied gravity of the twist, the experience falls flat, more likely to garner a grunt of approval from fans than applause or exclamations.

For players hoping to have a bit more of the Mass Effect universe explained clearly, and hints at a few unanswered questions dropped here and there, Leviathan does accomplish the task. But if expanded gameplay, new mechanics, new enemies or challenging battle stages were the hopes, then the story reveal is just as easily looked up online. As it stands, only fans who want to personally experience the explanation of the Reaper origins – yes, we mean the actual origin and mission of the Reapers – for themselves will find the experience worth the price of admission.

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The Mass Effect 3 Leviathan DLC is available for $9.99 on Xbox 360, PS3 and PC.

Follow me on Twitter @andrew_dyce.

Our Rating:

2.5 out of 5

18 Comments

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  1. I heard that the auto dialogue in this was just as bad as the rest of ME3. Is that the case?

    • You mean the dialogue outside of scripted cutscenes? The dialogue between main characters in big scenes was done fairly well, but the in-game, prompted exchanges are still clunky, even if they do the job.

      • I mean Shepard saying something for a line or two without my input or deciding to say something that my Shepard would never say. I had this problem a lot in ME3 with Shepard saying sorry or something else that I would never pick for him to say. My female Shepard was a paragon so saying sorry wasn’t out of character for her but still certain times she said things that really didn’t mesh with my ME1/2 Shepard. Especially her interaction with Ashley, my femshep hardly ever acted in character or personality I gave her in ME1/2.

        • Oh, I understand. Those responses are definitely still here (I can only remember half a dozen opportunities to choose either one or the other, aside from getting additional information in conversation) but at least make more sense. Since the story of the Reapers and Leviathan is the focus, Shepard’s path is kind of laid out pretty clearly, and exposition comes as just an info dump.

          I don’t think it’s as much of a crime here since the player is likely only interested in getting answers as well, so just having Shepard ask questions makes sense. If the entire game had been at this pace I would be disappointed though, very on-rails.

          • That being said, I don’t think any of Shepard’s comments seemed particularly extreme in one direction or the other, unless you were allowed to choose to do so. Plus the three Paragon/Renegade ‘c’mon-and-press-me-press-me-quick-PRESS-ME’ trigger prompts.

          • I watched it on youtube. Far to much auto dialogue for me. Going to have to pass on this DLC. But then again I expected the DLC wouldn’t be able to interest me.

  2. I enjoyed it very much. The little hint you get in Mass Effect 1 about the incident has always had me curious about what happened. Wasn’t expecting this. I did it with my most recent character transfer, and did it early in the campaign. Does doing it later on say after you completed afew of the other main missions, change any of the dialogue at all? I haven’t even done the Turian/Krogan mission.

    • None of my dialogue referenced the rest of the campaign, and I tried it out immediately before taking on the Illusive Man’s base.

      So glad I wasn’t the only one who read that planet codex entry in ME1 and thought “Whoa….I wish they would explore what that was about.” :)

  3. I started over and havent even completed the Palaven mission yet and have not had the option to start the DLC (ie. No email) Is there a certain point in the game when it becomes a playable mission? If I load my game before the ending its available but I want to use my experienced character after beating the game. Please help?

    • It is possible to access anytime after Palaven, once EDI takes a human form. She’s fairly integral to the DLC so it can’t be started until she’s one of your possible squad selections.

      • Ahh that sucks I hated taking EDI on missions or talking to her at all. I only used three people throughout the game unless BioWare forced me to use em.

        • Haha can’t blame you. You don’t have to take her into combat, but she is, sadly, necessary for the exposition scenes.

  4. I can’t believe anyone would pay ten bucks for something story-related that has no effect on the ending. Ten bucks? Better off reading the wiki.

    • Or watch it on youtube like I just did. Even though the guy playing sucks its better than getting what I feared I’d get if I’d gotten it. That is more auto dialogue and no effect on the ending(s?).

    • It had to have some effect on the ending, even if it’s just subtle… why else would the early files for this dlc have been included in the extended cut?

  5. ME. Such a shame, it used to be such a good franchise. Then ME3 came out, and so came the dark years for the franchise.

  6.  I had hoped for something that would coax me back into the Mass Effect universe; Leviathan did an outstanding job of disappointing me.  The only thing that did change was a few “honorable mention” questions during that dreadful ending that already has plagued this game.  

    The animation of the key NPCs made them look like a 1970′s Disney “wax faced” animatronic show.  The overall graphics wasn’t too bad and the game play was pretty good, and couple of times the facial animation was actually acceptable (the look of the indoctrinated was quit effective in making the hairs on the back of my neck stand up)  Sadly though…

    That was about it.

    I am now about as disappointed as I can be with this disastrous game.  A story isn’t anything without a good ending–that can either be the monument for a great work of art…or the weakest link in a chain. Leviathan didn’t make the game any better, it just sprayed a bit of Rustoleum® on the link in question.

    Thanks, Bioware!

    Class dismissed.

  7. don’t judge the gameplay… DLC’s are just missions… they’re not part of the game’s main core…

    if you know how a software works you are surely to understand what I’m saying…

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