‘Mass Effect 3′ Citadel & Reckoning DLC Announced

1 year ago by  

All good things must come to an end, even a series as profitable and popular as Mass Effect. Today – as promised – the minds behind Mass Effect 3 have announced the price and release date for both the Citadel DLC, adding new content to the singleplayer portion of the game, and the Reckoning multiplayer expansion.

A return to the Citadel will bring new locations and crew interactions (with new threats and enemies), but sadly, players won’t be discovering them alongside their friends. Well, their real-world friends, anyway.

Rumors of story-based cooperative missions being introduced with the DLC had surfaced some time ago, but it seems Mass Effect 3‘s story will remain a singleplayer experience.

Forgetting what we had hoped for, here’s what we know: the Citadel DLC sends Shepard back to the seat of galactic government to uncover the minds behind a conspiracy with him and his crew in their crosshairs. Finding out the truth will involve exploring the Citadel’s wards, and the new clandestine Council Archives (and probably a good amount of combat).

Mass Effect 3 Citadel DLC Wrex

The fight will be reuniting Shepard with characters from the first two games of the series, most notably Urdnot Wrex (pictured in the DLC’s screenshots). When the action is over, the new locations unlocked on the Citadel remain to be explored at the player’s leisure. Shepard’s new living quarters, a combat arena and of course, the Silversun Casino (previously seen in the teased artwork) are all confirmed, even if they have yet to be shown in detail.

The chance to “reconnect” with returning characters is being heavily emphasized by BioWare – a wise move, considering that the lack of closure (apart from a phone call) in ME3‘s final act was one element fans took particular issue with. And as it happens, we’ve been meaning to reconnect with Miranda for some time now. Hopefully the conversations and romantic opportunities are what the series’s best writers returned to the project for, since a meaningful conversation can go a long way with the series’ most devoted fans.

With the announcement of both DLC packs comes new screenshots, so have a look at the new threats in store for both Citadel’s campaign and Reckoning’s multiplayer insanity:

BioWare has yet to confirm the new locations and variant maps rumored to be packaged with Reckoning, but new playable classes – The Geth Juggernaut, Female Turian Raptor, Talon Mercenary and Alliance Infiltration Unit – are all included, along with the Biotic Hammer, Geth Spitfire Assault Rifle, Venom Shotgun, Lancer Assault Rifle, Geth Scanner and Assault Rifle Omni-blade

Reckoning will be released free of charge (as expected to increase multiplayer activity) on February 26, with the Citadel story DLC launching for $14.99 across all platforms (except Wii U) come March 5.

As the last work that the development team will put into Commander Shepard’s tale before moving full steam ahead into Mass Effect 4 and beyond, Mass Effect 3: Reckoning is certainly something to be remembered. As series lead Casey Hudson explains, the release is one of mixed emotions:

“The team has poured heart and soul into Mass Effect 3: Reckoning and Mass Effect 3: Citadel. As the launch of these chapters near, the feeling around the studio is bittersweet…We have always been humbled and driven by the passion of our fans for the Mass Effect trilogy. We hope fans will enjoy spending more time with some of their favorite characters — we have certainly enjoyed spending time creating them. We’re excited to release this final sendoff for the trilogy and move forward into the future of the Mass Effect universe.”

Where the future of the Mass Effect series will head is unknown to all but a few, but we’ve certainly got some ideas for the next chapter. For now, we’ll wait with bated breath for Commander Shepard’s ‘final send-off,’ and hope this DLC turns out to be more impressive than either Leviathan or Omega.

Which of the DLC offerings are you looking forward to the most? Any lingering ME questions you hope will be answered? Leave us your hopes in the comments.

Mass Effect 3: Reckoning and Citadel release for the Xbox 360, PS3 and PC on February 26 and March 5, respectively.

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Follow Andrew on Twitter @andrew_dyce.

8 Comments

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  1. Indeed, Miranda deserves a better romance.

  2. How many dlc packs are there holy crap.

  3. Have they come up for a new name for “Mass Effect 4″? I would really like to stop calling it that, in fact I would really appreciate it if it didn’t have the any of those words in it at all. The idea of another “mass effect” game has me on edge. Please don’t screw it up Bioware! Keep the dialogue and the choices!

    As for Citadel DLC: I’m glad I can talk to more people from the past before the game dies out (mind you, I was an IT, but since it doesn’t exist I’m just crazy and there were that many mistakes). It sounds exciting!

    • The Indoctrination Theory has never been debunked. Neither by the ME team, nor by the content of either of the DLC.

      It is still as viable an interpretation of the story as it has been since the release of ME3.

  4. Cool and awesome!
    And i’m saying that because we get a dlc for singleplayer that involves Shepard and his crew being targeted in a conspiracy and we get to explore the Citadel’s Wards and the sercret Council Archives and most likely some combat and finally a new exploreable area on the Citadel complete with casino,shooting range and apartment/living area for Shepard.
    Can’t wait!

  5. I love the mass effect games I own 1,2, and 3, as well as most of the DLC’s. But I feel unsatisfied with the end of the third. Since BioWare is going to continue the franchise anyway why dont they just confirm the indoctrination theory and recreate all three games into one game. I know that it would be a huge undertaking, But tink about it 1,2, and 3 rolled up into one title. Remove the pointless side missions like looking 20 for random things scattered across the universe. make loyalty missions a central theme but have crew members have their own opinion that may not go alongside yours (DragonAge). and finaly give us a new ending, where shepard awakes from the harbinhers blast rises from the rubble and Shows the reapers the strength of the alliance.

    • *Harbinger’s blast*

    • The ending is open to interpretation. Essentially, it’s up to you to decide whether the ending was indoctrination, not Bioware.

      Sadly, most people need to be told what to believe, so saying something silly like “Yes, Shepard was indoctrinated” or “ending was indoctrination”, or “Harbinger tried to indoctrinate me” after Shepard wakes up, would make it so obvious it destroys the point in having an ending which is open to interpretation in the first place.

      If they did that, people would know that there is only one real ending and the other three endings were fake (the refuse is essentially submitting to the Reapers, giving up. Saren says “is submission not preferrable to extinction?”. That is what refuse is).

      People would probably go on about “well, there was 4 endings, now there’s only one ending”. Even though the game as a whole is the ending, and not the last 5 minutes as most people upset over the game see it.

      https://twitter.com/JessicaMerizan/status/180135137944670208

      As for “lack of closure”, people were told before the game launched that the game wouldn’t end with “beat Reapers, proceed with closure”. So as much as people demanded closure, they said there wouldn’t be any after you defeated the Reapers.

      http://www.youtube.com/watch?v=r4B_MkzXMMk&t=7m1s

      Least, until the fans went crazy and started demanding closure and creating petitions to have the ending changed. Not just expanded upon, they wanted a completely new ending. Which, IMO is completely 100% out of line. It’s one thing to say people didn’t like the ending. It’s another thing to demand a new ending or have the writers make you an ending exactly how you see fit.

      I know, people say, “we were promised 16 different endings”, but like I said (as well as the people who made the game (see tweet link above), the entire game is the ending. Sooner people realize that, the sooner we can go home.

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