‘Madden NFL 13′ Review

Aug 24, 2012 by  

Madden NFL 13 Review

For football fans across the country there are several key events that take place over the course of a single year – the Draft, the Super Bowl, and of course the release of Madden NFL. With the Draft already in the books, and noted college players already securing their starting spots, it’s time for gamers to begin their virtual seasons in Madden NFL 13.

This year’s iteration, as with every iteration, promises new improvements to the game’s core experiences – passing, defense, and animation among others – along with a new mode and a new presentation. Last year’s Madden 12, while still a suitable sports game, was a bit of a dud, but Madden 13, at least on paper, promises to be a big leap forward.

Part of that leap forward is displayed in the aforementioned presentation. Menus, player graphics, and animations have all been greatly improved, or almost completely reconstructed. Now gamers are treated to sideline commentary from CBS’ Jim Nantz and Phil Simms, who do a stellar job sounding natural amidst repeated stats and score lines.

Madden NFL 13 Review - Presentation

In addition to overall improvements made to the game’s audio presentation, the title looks much sharper visually. Snappy graphics for player’s season stats, helpful tidbits about their progress in the NFL, and your typical useless, but necessary, pieces of football trivia all make the game look as authentic as possible. The players themselves don’t look any more true to life than last year’s versions, or at least not until the game’s new Infinity Engine comes into play.

Part of Madden 13‘s biggest change rests with its attempt to recreate several key areas of the football experience, namely tackles and passing. Players will now interact with each other – whether it is a DB matching up with the offensive line, or a running back trying to break the last tackle – in an almost realistic fashion.

We say almost because there are still a few nagging collision issues, mainly in the run game, that emphasize the infancy of this engine. There were several times when a running back would only lightly graze a linebacker and, instead of brushing it off, they ended up toppling to the ground – as if four tacklers were on them. This minor hiccup doesn’t ruin the experience, but it adds a greater risk/reward to the running game, and actually makes it feel inauthentic in a lot of places.

Madden NFL 13 Review - Infinity Engine

On the flip side, the game’s new passing animations, trajectories, and mechanics make executing passes much easier. Gamers can now lead their superstar wide receiver, putting them in a position to catch the ball regardless of coverage – and on defense the AI will no longer be omniscient, only turning around to make a play on the ball if they truly know it’s coming.

When the roles reverse, though, and the gamer is controlling the defense, interceptions become far too easy. There’s no root cause that can be pointed out specifically, but the prevalence of picks and knockdowns was much higher than in past games. Not a deal breaker, but an area that could use some adjustments.

EA Sports did improve defensive play, that much is evident, but most of those changes were focused on eliminating the AI’s otherworldly awareness, meaning a ball won’t be swatted down or picked unless it’s actually seen.

All in all, the gameplay on the field is as markedly improved as fans would hope, with a few unexpected variables sending some of the experiences (namely running) in the opposite direction. Virtual football is still virtual football, EA Sports hasn’t lost their capacity to deliver that — there’s just the sense that a mad dash to improve led to a lack of fine-tuning.

Madden NFL 13 Review - General Gameplay

Gameplay is, of course, only 75% of the Madden experience, and in regards to that other quarter we have to give big props to EA for finding the perfect way to incorporate all of their various modes into one succinct experience. Yes, exhibition play, online play, and Madden Ultimate Team have returned but their presence is vastly overshadowed by the game’s new mode, Connected Careers. The mode ticks all the boxes — it’s a season mode, it’s a be a pro mode, and it even lets players relieve the exploits of Hall of Fame stars. It’s as diverse as any sports mode can offer, with tons of options to choose from.

Some of it feels like a little much, especially the mode’s implementation of XP to improve nearly every possible player ability, but it will give those die-hard Madden fans reason to play for another year. Those interested can even take Connected Careers a step further and bring them online, further fueling that competitive drive. It’s exactly what Madden needed – a way for every mode to feel a part of some central idea.

Xbox 360 owners should also know that, like nearly every EA Sports game released this year, Kinect support has been added. Players can call out audibles, switch receiver’s routes, or even predict the opponent’s play, but it all requires precise voice recognition, something Kinect struggles to deliver. Those that find they can use the feature will spend less time slogging through menus or struggling to execute several button presses before the snap, but its inclusion won’t fundamentally change anything.

Madden NFL 13 Review - Connected Careers

Recommending Madden 13 in the context of an annual investment is tough. This year’s iteration has a lot going for it — key improvements that make the experience more engaging to watch and smoother to play — but it also has a few faults that keep it from being “the one.”

Loyal Madden fans will appreciate the fusing of modes into a more inclusive experience, and players who have griped about finicky animations will like the new improvements – aside from some problematic collisions. It’s also worth noting that nearly every issue brought up on our ’6 Ways to Improve Madden’ list was addressed in some way – and the updates definitely make a difference. Madden 13 is good not great, but further improving on this year’s base formula could get it there.

Are you looking forward to the release of Madden NFL 13? Which of the new features are you most excited about playing around with?

Madden NFL 13 releases August 28, 2012 for PS3, Xbox 360, Wii, and Vita. Game Rant played the Xbox 360 version for this review.

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Follow me on Twitter @ANTaormina

Our Rating:

3.5 out of 5

11 Comments

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  1. Can’t wait to pick this up and play some online before the nano blitzers and toss players figure out the cheap plays.

  2. 3.5? Wow, is this the worst Madden you have reviewed?

    • 3.5 is not a bad score by any means. It represents an above average game with several key flaws that keep it from becoming a must-play or a general recommendation.

    • It’s probably the best Madden NFL 13 game to date, but that’s not that special considering the first game was released in 1988, the second released in 1990, and there have been annual installments since then. It’s just not special anymore. It hasn’t been for years.

      • I’m a huge football fan and get this every year. The yearly changes do make a difference. It gets ruined when all the cheaters figure out which plays are unstoppable. But there are few games these days that are more fun than madden to play with the person next to you.

        • But Madden NFL isn’t innovative anymore. It just improves things defense AI, offense AI, stuff like that.

  3. After buying it yearly for what seems like 1000 years.. I’m gonna pass and wait until it hits for next gen systems. Then maybe it’ll seem like the game really improved for me

    • 2nd year next gen. The first one on next gen will suck just like the first madden on this gen.

  4. I really enjoyed last years Madden and loved the franchise mode. So far I do not like the connected careers. I liked how the players progressed after the season in last years, this years they only progress from xp points that you get from practice and games, they barely progress after the points are awarded. The drafting is bad too they don’t give a potential grade like last years so there is no way to tell if the person you drafted is good or bad you just have to give them xp. Two thumbs down I played for two hours last night and was not impressed.

    • I hated the potential rating it sucked. You could cheat that way. keep all the players you know who are good and toss the crap. This is realistic. It’s about time!!!

  5. Don’t understand how the 49ers are pretty much unbeatable, and how almost ever player is at 90 power! Don’t like the fact that the computer plays more than I actually do on career mode! Truly lame for career mode! If I knew that, I would not have wasted money on this game. The only part of the game that is decent is online. Although intercepting is to easy, yet the running back is extremely fickle and gets tackled by his own team mates more often than the defense! The so called roster update and team rankings is a joke. Marshawn lunch is made out to be super weak, yet the lions running back has more power than marshawn. Overall I give the game a solid 3 out of 10. Horrible job this year on the game!

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