‘The Legend of Zelda: Ocarina of Time 3D’ Review

Jun 20, 2011 by  

The Legend of Zelda: Ocarina of Time 3D Review

Game Rant’s Riley Little reviews The Legend of Zelda: Ocarina of Time 3D

The Legend of Zelda: Ocarina of Time originally launched on the Nintendo 64 in 1998, and is heralded by many as the best game ever made. Because of its extreme popularity amongst gamers everywhere, it wasn’t a huge surprise when Nintendo announced that they would be remaking the game for their most recent handheld, the Nintendo 3DS. The Legend of Zelda: Ocarina of Time 3D is one of the main reasons that early adopters of Nintendo’s handheld picked up the unit in the first place, and it has finally hit retailers.

The story in The Legend of Zelda: Ocarina of Time 3D is still exactly the same as when it was first told 13 years ago. The main character, Link, learns that he will fulfill an ancient prophecy, and embarks on an adventure to save Hyrule and Princess Zelda. There is absolutely no revised story arch that changes the game’s original plot, and that’s the best part about this remake: Nintendo has done so much to assure that the game feels new, while still maintaining everything that gamers loved about the original.

The gameplay in Ocarina of Time 3D has remained basically unchanged from its predecessor, and that’s the smartest move Nintendo and developer Grezzo could have made. The game’s graphics have seen a notable upgrade from the N64 classic, and the developers didn’t just shine up the characters models and backgrounds. Ocarina of Time 3D looks completely new, and it easily brings an old setting back to life in a way that everyone who has played the original is sure to enjoy.

Upgraded visuals are great, but if those aren’t good enough reason to purchase the game, then the 3D effects should be. If Nintendo ever wanted to use a game to demonstrate how gorgeous 3D can look on their handheld, then this is the game they should be using. Everything just seems to come alive in the land of Hyrule now that it’s in 3D, and it adds a whole new level of immersion to the game that Zelda fans will love to death.

The Legend of Zelda Ocarina of Time 3D Review Link Riding Epona

The game may have received a complete overhaul in terms of its substantially enhanced appearance, but it still plays and feels exactly like it did over ten years ago. Of course, the Nintendo 64 controller had a few more buttons than the 3DS does, specifically the the four C-buttons that were used to switch between various items in Link’s inventory and chat with his guide, Navi. Some of these functions have been swapped to the 3DS’s touch-screen, and while it works well most of the time, it can become a little annoying/awkward to jump between the two screens in the heat of battle.

Ocarina of Time 3D also makes use of the system’s gyroscopic capabilities, allowing players to move the camera in-game by physically shifting the actual 3DS. This is used when Link is looking around an area in first-person, or even when he’s aiming his slingshot or grapple hook. The problem is that the gyroscope feature messes up the game’s stellar 3D effects. As a work around, there is an option to either turn off the 3D for a second, or to just use the circle pad instead of the gyroscope.

While most of the game remains extremely similar to the original, there are still a few new features that have been added to the 3DS instalment. The first becomes apparent within the first few seconds of starting the game, and it comes in the form of Sheikah Stones. These offer a “Help” option in the form of short videos that show players what they have to complete next in order to progress in the game. This is a great way to help guide Zelda virgins through the some of the game’s tougher challenges, and will ensure that players avoid getting stuck and keep progressing through the story.

Legend of Zelda Ocarina of Time 3D Review Combat

Master Quest mode is obviously the big feature that Nintendo has been hyping to Ocarina of Time veterans, and it’s a great addition that adds some longitivtiy to the game. It’s essentially a mirrored version of the original game, and I mean that in the most literal of senses. Each dungeon has been flipped around, so that one lava pit that use to be on the right is now on the left. The baddies also deliver twice the punch that they used to, which makes staying alive a lot harder.

On top of the Sheikah Stones and Master Quest, there’s also a new Boss Gauntlet mode. This mode allows Link to (hey, what do you know) battle bosses. The mode is accessible from Link’s treehouse, and bosses are unlocked as players defeat them in the game’s main story. Defeating boss monsters in Boss Gauntlet will set a record time that players can then try to trample at a later date. The times that are set can’t be posted online — which is easily the biggest misstep in this mode — but it’s still a nice option to keep things feeling fresh.

The Legend of Zelda: Ocarina of Time 3D is exactly what everyone wanted it to be, and those who went out and bought a 3DS just for this game surely won’t be disappointed. It does so much to feel like the same game that a completely different generation of players experienced 13 years ago, but adds enough new things to make it feel completely fresh. This is the only must-have 3DS game on the market, and regardless of whether you’ve experienced the game before or not, The Legend of Zelda: Ocarina of Time 3D is easily the best game currently available on the Nintendo 3DS.

Our Rating:

4.5 out of 5

13 Comments

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  1. Ocarina of Time 3D absolutely should have launched alongside the 3DS, and there should be a bundled package of the system and the game (and yes, that system should be gold). Still, despite getting all those details wrong, Nintendo have finally delivered a system selling title. If you haven’t yet (and, in all honesty, I haven’t), it looks like it’s time to get a 3DS.

    • I saw that Best Buy will take $100 for your DS Lite as a trade in towards a 3DS. It has now become super tempting to take the plunge.

      • Someone must work for Best Buy… made me look at the trade in deal. The journalist in me will lay out the details “up to $50 gift card for DS Lite, up to a $75 gift card for DSi, or up to a $100 gift card for DSi XL trade-in.”

        Made me panic, cuz i sent in my DS Lites at Amazon for $50 credit each.

        Still love Rob and GameRant!

        • Good to know. The circular yesterday said “up to $100 for your DS trade in!”, so this make a lot more sense. Here I was thinking I could take my 2 DS Lites in and get $200 trade in credit, but I suppose that’s just me being way too optimistic.

  2. The only thing I’m not so sure about is the help features. I guess I get why they’re there, but being stuck in a spot every now and then encourages new ways of thinking about situations. There’s nothing in Ocarina of Time that is so difficult that you can’t progress, so it’s not like people will get so frustrated they’ll stop playing. This dumb down feature is becoming all too prominent in games today…

    • Well, it’s not like you’re required to use it, but I do agree that it it’s there it will be a lot easier to just give in and cheat.

      • Yeah, I suppose anyone could just look it up online anyways, but this feels like the game is saying “don’t bother thinking too hard, if you can’t figure it out for yourself I’ve got THESE”. It just drives me crazy when people cheat when it comes to puzzles. My wife secretly checks out walkthroughs for games all the time because she knows I’ll yell at her for not using her brain.. of course this is the same woman who asked me which button switches guns, and when I told her “Y” she replied with “Because I need to switch guns”.

        • Haha, that’s adorable.

  3. Another “this game is a classic 5/5 and the new version is improved, 4.5/5 for the new” review. Just proof that game critics have become cynical and pointless constructs.

    • Why would I give a 13 year old game a 5/5? Sure, the original Ocarina of Time raised the bar, but video games and the industry as a whole have evolved significantly since then.
      Also, Game Rant has never reviewed Ocarina of Time in any of its forms, so I don’t know where you’re getting this “the original was a 5/5″ nonsense from because we never said the original was a perfect game.

    • @ Matt,

      If a complete re-release of an older game brings with it LESSER controls, it cannot get the same review score.

  4. Oh my god – DO WANT, all over the place.

  5. not got enough money to buy the game never mind a 3DS to play it on :’( ah well, time to get the original out of its shrine in my attic

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