‘Knights of the Old Republic’ Storms onto iPad

Published 1 year ago by , Updated September 20th, 2013 at 8:58 pm,

Knights of the Old Republic iPad Screenshots

Released in the summer of 2003, Bioware’s Knights of the Old Republic didn’t just buck the trend for shoddy Star Wars titles; it opened up a whole new universe of possibility. Unblemished by the sins of the prequel saga, this seminal RPG attracted scores of Skywalker-wannabes, eventually shifting over 2 and a quarter million copies on the Xbox and PC. With the game’s 10-year anniversary fast approaching, Mac developer Aspyr has unveiled its latest take on the title — an iPad port that’s already receiving plenty of positive buzz online.

What won’t, and needn’t, ever be updated for this mobile port is the game’s stellar approach to storytelling. Star Wars: Knights of the Old Republic features a space opera so enthralling it rivals the scope and intrigue of the old school saga itself. Wading through reams of pre-existing lore, ‘KotOR’ transplanted players back to an age of galactic antiquity, a time of ‘Old Republics’ and endless conflict.

Knights of the Old Republic iPad Screenshots

An even longer time ago in a galaxy far, far away, you might say. Cast in the role of an unknown force-sensitive, players are surrounded by a cast of colourful characters, ranging from the Han Solo-lite antics of Carth Onassi to the murderous musings of breakout star HK-47. With galactic turmoil in the offing and an arguably better-than-the-Death-Star super weapon falling into Sith hands, gamers undertook a perilous mission to stop the villainous Darth Malak and uncover their own secret identities.

From following your destiny, to training as a Jedi, piloting your own ‘bucket of bolts’ to raising a ragtag bunch of heroes, Knights of the Old Republic nailed everything about the Star Wars experience to a tee. Its 2004 sequel The Sith Lords sold well but failed to inspire quite the same fervour as its predecessor, a fact that owes as much to the games’ rushed development cycle as it does to the titles new home at Obsidian Entertainment. The series eventually re-emerged as the solid, if unspectacular 2011 MMO The Old Republic (read our review here).

Star Wars: Knights of the Old Republic is sure to find a whole new generation of fans with its iOS port, which has only just recently dropped out of Hyperspace. Fans can pick it up from the App Store now for $9.99 — baring in mind that it’s a 1.98GB download.

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Sources: Eurogamer

TAGS: BioWare, iPad, Knights of the Old Republic, Mobile, Obsidian Entertainment, Star Wars

6 Comments

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  1. Still waiting on KoTOR 3. MMOs have hold no interest for me. Hopefully this release pushes the franchise back into the limelight, but I doubt it.

  2. Nice! Love me some KOTOR!

  3. It is a fantastic port and has transferred amazingly well to the ipad. I’ve spent 2 days on it so far and it’s just as engrossing now as it was when it was first released. Well worth the money

  4. People keep saying they want KOTOR 3… and the world keeps turning.

    Not to say I don’t want KOTOR 3, its just that I’m worried about the story they would write.

    But in all honesty? Instead of a port, how about an anniversary edition of the original KOTOR?
    Just like what they did with Halo CE, keep everything the same, but give it a new coat of paint. I’d pay for that.

    As much as I would like a Full remake of the original, with way more content, it would probably would never add to the original, although a lot more customization would be nice. Anyone agree?

    • Good idea. Though honestly there are some elements that could use more than just a bit of visual enhancement.

      Problem is though that the original studio that created KOTOR doesn’t exist anymore. And I don’t trust the EA-controlled bioware-huskto handle this right. Same for KOTOR3.

      • uhhh…BioWare made the first KotOR?

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