‘Knights of the Old Republic’ Storms onto iPad

Published 1 year ago by , Updated September 20th, 2013 at 8:58 pm,

Knights of the Old Republic iPad Screenshots

Released in the summer of 2003, Bioware’s Knights of the Old Republic didn’t just buck the trend for shoddy Star Wars titles; it opened up a whole new universe of possibility. Unblemished by the sins of the prequel saga, this seminal RPG attracted scores of Skywalker-wannabes, eventually shifting over 2 and a quarter million copies on the Xbox and PC. With the game’s 10-year anniversary fast approaching, Mac developer Aspyr has unveiled its latest take on the title — an iPad port that’s already receiving plenty of positive buzz online.

What won’t, and needn’t, ever be updated for this mobile port is the game’s stellar approach to storytelling. Star Wars: Knights of the Old Republic features a space opera so enthralling it rivals the scope and intrigue of the old school saga itself. Wading through reams of pre-existing lore, ‘KotOR’ transplanted players back to an age of galactic antiquity, a time of ‘Old Republics’ and endless conflict.

Knights of the Old Republic iPad Screenshots

An even longer time ago in a galaxy far, far away, you might say. Cast in the role of an unknown force-sensitive, players are surrounded by a cast of colourful characters, ranging from the Han Solo-lite antics of Carth Onassi to the murderous musings of breakout star HK-47. With galactic turmoil in the offing and an arguably better-than-the-Death-Star super weapon falling into Sith hands, gamers undertook a perilous mission to stop the villainous Darth Malak and uncover their own secret identities.

From following your destiny, to training as a Jedi, piloting your own ‘bucket of bolts’ to raising a ragtag bunch of heroes, Knights of the Old Republic nailed everything about the Star Wars experience to a tee. Its 2004 sequel The Sith Lords sold well but failed to inspire quite the same fervour as its predecessor, a fact that owes as much to the games’ rushed development cycle as it does to the titles new home at Obsidian Entertainment. The series eventually re-emerged as the solid, if unspectacular 2011 MMO The Old Republic (read our review here).

Star Wars: Knights of the Old Republic is sure to find a whole new generation of fans with its iOS port, which has only just recently dropped out of Hyperspace. Fans can pick it up from the App Store now for $9.99 — baring in mind that it’s a 1.98GB download.

Sources: Eurogamer

TAGS: BioWare, iPad, Knights of the Old Republic, Mobile, Obsidian Entertainment, Star Wars

  • dan

    Still waiting on KoTOR 3. MMOs have hold no interest for me. Hopefully this release pushes the franchise back into the limelight, but I doubt it.

  • boogoo

    Nice! Love me some KOTOR!

  • Coops

    It is a fantastic port and has transferred amazingly well to the ipad. I’ve spent 2 days on it so far and it’s just as engrossing now as it was when it was first released. Well worth the money

  • Commissar Daniel D99

    People keep saying they want KOTOR 3… and the world keeps turning.

    Not to say I don’t want KOTOR 3, its just that I’m worried about the story they would write.

    But in all honesty? Instead of a port, how about an anniversary edition of the original KOTOR?
    Just like what they did with Halo CE, keep everything the same, but give it a new coat of paint. I’d pay for that.

    As much as I would like a Full remake of the original, with way more content, it would probably would never add to the original, although a lot more customization would be nice. Anyone agree?

    • doc

      Good idea. Though honestly there are some elements that could use more than just a bit of visual enhancement.

      Problem is though that the original studio that created KOTOR doesn’t exist anymore. And I don’t trust the EA-controlled bioware-huskto handle this right. Same for KOTOR3.

      • Gabeler

        uhhh…BioWare made the first KotOR?