While it may look like a Dreamworks production, rest assured that Knack was built from the ground-up to be an accessible PlayStation 4 title. Revealed today at the PlayStation Meeting and directed by the PS4′s Lead Architect, veteran designer supervisor Mark Cerny, Knack tells the tale of a robot designed to fend off an invading horde of goblins.
Knack is a very versatile robot who is able to pick up particles from around the environment and form himself into different bodies, though his face and central energy sphere remain consistent through his various forms. He is able to quickly disconnect all these particles – letting gravity drop them down and scatter the pieces – at any time, so that his smaller body may proceed through tinier areas. The reveal of Knack came just after Cerny gave an example of the PS4′s ability to handle large quantities of particles, indicating that Knack may have initially been born as a tech demo of sorts (remember Milo, anyone?)
Saying Mark Cerny is a veteran game designer would almost be an understatement, as he’s responsible for bringing several staple fan-favorites to PlayStation fans. With a resume that includes games like Crash BandicootÂ andÂ Spyro the Dragon, only time will tell if Knack will be as memorable as Cerny’s previous work.
Utilizing Dreamworks-esque cartoon graphics, the gameplay keeps things relatively simple and light-hearted. Knack looks like it will be throwing players through action and stealth sequences with simple punch-based combat. It hasn’t been revealed why the goblins are invading, but anybody bringing tanks into your territory must mean business.
Knack is evidently a title suitable for all ages, and would make a logical launch title to appeal to families with younger gamers. Though no release date has been announced, it wouldn’t be surprising to see it launch alongside the new console – after all, it was the first PlayStation 4 game ever revealed.
What do you think of Knack, Ranters? Is it a viable game option, or does it warrant a pass?
Knack is currently in development for PlayStation 4.
Follow me on Twitter @Makelevi.