EA Still Wants to Work with ‘Kingdoms of Amalur 2′

Jul 13, 2012 by  

Kingdoms-Amalur-Reckoning-Sequel-2

When Kindgoms of Amalur: Reckoning released this February, reviews, like our own, were fondly receptive of the fantasy-action RPG. Reinforced by sales exceeding 1.2 million copies, the specious state of developer 38 Studios‘ well-being lead to the company kickstarting pre-production of Kingdoms of Amalur 2.

But we all know what happened next: One of the more disheartening downfalls in the industry’s recent memory saw 38 Studios defaulting on millions in loan dues to the state of Rhode Island, its founder, Curt Schilling, left to pick the pieces after abolishing the company and laying off his entire staff. The studio’s assets becoming property of the state, the sequel – along with the 38′s upcoming MMO, Project Copernicus - was squandered.

Now, though, new support for Kingdoms of Amalur 2 has been expressed by EA Labels president Frank Gibeau. Videogamer reports that Gibeau spoke to Game Informer about the beleaguered state of 38, and demonstrated hopes that the KoA sequel would someday find its way into development. He even intimated that EA would be an eager partner – the company was the publisher of the original Amalur:

“I think it’s unfortunate how everything worked out [for 38 Studios]. At the end of the day we saw a lot of creativity and vision in the team that Curt [Schilling] put together. We thought the game was terrific. It reviewed well.

“We built a good business there and hope there’s a sequel to it someday. We’d love to be a partner for that.”

Initially, Gibeau’s well wishes might come across as, well, wishful; how would Kingdoms of Amalur 2 possibly find life when the IP remains in the ownership of 38 Studios – a hypothetical 38 Studios?

The answer may lie with 38 subsidiary Big Huge Games. Much of the talent behind Kingdoms of Amalur – the animators, the programmers, the principle design vision of Ken Rolston – fell to Big Huge, and that cohesion was preserved when the company was acquired this June by Epic Games and re-branded as Epic Baltimore. It’s entirely possible – as Kingdoms of Amalur demonstrated, its design being a product of an unfinished Big Huge RPG with THQ – that Epic Baltimore could combine the resources at their new digs with the knowledge from their old gigs and create a Kingdoms of Amalur 2 in spirit.

Kingdoms-Amalur-2-Electronic-Arts

The colorful art style would keep its sheen. The expansive mythos would feel instantly familiar. Maybe our character’s shield will still only appear out of thin air upon being summoned into combat. OK, we kid about the last one; we wish for nothing but the best from Epic Baltimore’s first outing. And if it just so happens to be oddly reminiscent of the Faelands fable we enjoyed this year, it might even see EA slap one familiar logo back on the box (for better or worse).

Ranters, how intrigued are you by the idea of Kingdoms of Amalur 2 – either in name or in gaming effigy? Could the comments from Frank Gibeau hint at some behind-the-scenes chatter between Epic Games and Electronic Arts?

Kingdoms of Amalur: Reckoning is currently available for the Xbox 360, PlayStation 3, and PC.

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Follow me on Twitter @Brian_Sipple.

Source: Videogamer [via Gamespot]

10 Comments

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  1. if they want a sequel then wtf didn’t they help the studio out f***ing greedy/selfish f***wits. EA may not be as f***ed as retards make them out to be (or as bad as activision) but they’re still pretty bad >:(

  2. Oh good. Now EA can add the star child to this sequel as well… **** EA so hard…

  3. Nice job EA, show an interest AFTER the developer just went through a financial catastrophe where they are no acquired by a company that doesn’t even own the license. *shakes head*

  4. Why would EA want to buyout a poorly managed studio that was in financial disaster? That’s not being greedy. That’s making smart business decisions. You all need to take some business classes.

  5. I like the idea of epic making this sequel. They need a good rpg in their repertoire

  6. I bought KOA and didn’t find it interesting at all. You could close your eyes and hit the attack button and play the game. Why bother with a sequel ? They won’t be making any money off it.

    • Perhaps toughening up the combat in the sequel will help but more importantly, ditch the corridors for a more open world environment as seen in the Elder Scrolls game and above all, LET MY CHARACTER JUMP!!

      Anyway, if a sequel, comes about, I am really hoping for the above. Outside of that, it was a fantastic experience overall. Very rarely do action RPG’s have such a fluid combat system. It’s very often hindered by slow attack speeds and/or boring auto-attack mechanics.

      • My thoughts exactly.

  7. I, for one, hope Kingdoms of Amalur 2 gets made. Reckoning was a great game, albeit similar to other open-world RPGs, and I think a fresh sequel to it could be just what the genre needs.

    P.S. Like the others above me, I think it’s retarded that EA is now hoping for a sequel when they weren’t very supportive of 38 and they never really commented on 38 shutting down.

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