‘Killzone: Shadow Fall’ Story Trailer; Guerilla Games on New Main Character

Published 1 year ago by , Updated July 17th, 2013 at 3:37 pm,

Known for some of the most jaw-dropping visuals of the current console generation, it was not a complete surprise to see Sony introduce a new Killzone franchise entry alongside the PS4. Aside from a few obvious basics – like better graphics – details are still relatively scarce for Killzone: Shadow Fall. Understandably, that lack of concrete information about the project led viewers of the PS4 live stream to shirk the title off as just another shooter and, consequently, not the mind-blowing evolution into the next console generation that certain fans might have expected.

Yet, for those in actual attendance at the event, Shadow Fall‘s visuals alone were an impressive feat and we expect Guerilla Games is hard at work on gameplay ingredients that will help showcase fresh PS4 features – features that were teased in a new interview with the developer.

For anyone who missed the Sony live-stream event – and doesn’t have time to watch the full Shadow Fall gameplay demo, Sony has released a new teaser trailer for the game that sets up the story via in-game footage seen at the PS4 event. Think of the teaser as an abbreviated version of the aforementioned demo – this time with Helghast voiceover narration.

Killzone Shadow Fall Trailer

As previously reported, Killzone: Shadow Fall will take place 30 years after the events of Killzone 3 – allowing the developers to keep the trademark franchise gameplay while evolving/refining the core campaign story and character roster. Killzone games have enjoyed critical and commercial success but, relative to Sony’s expectations, the series has  underperformed – meaning that Guerilla Games needed to change-up the formula. Prior Killzone titles were notorious for underwhelming and downright unlikable characters as well as bland storytelling – a criticism that the developer looks to addressed. We don’t know yet whether or not protagonists Sev and Rico, not to mention Helghast arms manufacturer Jorhan Stahl, will still be around (in some form) – but it’s very likely that fast-forwarding the story thirty years (as opposed to ten or less) was designed to help free-up the franchise from less-likable story-related baggage and reestablish the IP on a better foot.

Speaking about the new installment, Guerilla Games co-founder Hermen Hulst hints at a much richer core narrative – where the player takes the role of a “Shadow Marshal” – tasked with keeping the piece between Vektans and the Helghast. When Helghast forces attack Vekta City, the player character must fight to restore order.

“We’ve put in a lot of effort over the last couple of years and this is a brand new direction for the game. It’s a new hero, a new conflict, it’s an all new world that we’re creating. We’re trying to create this living, vibrant world that people want to be in and want to have a reason to fight for, so that’s kind of the premise that we started with.”

Killzone Shadow Fall Execution

Hulst’s comments should also please critics who have regularly slammed Killzone for its dirty and bland environments – a problem the developer overcompensated for in their jet-setting Killzone 3 adventure. As for what other refinements players can expect, Hulst indicated that Shadow Fall isn’t, as some people assumed by the demo, simply a cover-based first person shooter:

“The thing is, when you demonstrate a title for launch you want to do something that’s in your game and is part of the core experience. So we picked something that’s very central in our game, with Vekta City, this futuristic city which is at the heart of the game experience, and obviously we picked something that demos reasonably well. There’s going to be – and we’ll talk about this at later events – a lot of player choice and things like that, but some of those things don’t demo as nicely, so we picked something that has a beginning and an end while at the same time shows off some cool new features.”

At this point, we can only speculate on what “cool” new features Hulst and the Guerilla Games team are planning to reveal. That said, player choice is typically a welcome addition – especially in a story where the main character sounds as though he will be confronted with moral grey areas on both sides. Hopefully the next generation of consoles will handle morality and player choice with more options than simply “good” and “bad” decisions – with little effect on the larger narrative. Of course, player choice could also mean larger battlefields with different approaches for completing objectives and neutralizing threats – a gameplay feature that worked well for Black Ops 2.

Killzone Shadow Fall Jump

For the time being, we’re excited for more Killzone – especially since the developers appear to have addressed fan feedback and refreshed the brand for the next generation. Expect more Shadow Fall information to trickle out in the coming months – ahead of major reveals at Sony’s E3 2013 Conference in June.

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Follow me on Twitter @benkendrick.

Killzone: Shadow Fall is currently in development for PS4.

Source: Sony & CVG

TAGS: Guerrilla Games, Killzone, Killzone Shadow Fall, PS4, Sony

15 Comments

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  1. I hope they can live up to what they’re saying. There are already more than a few people who are writing the game off as ‘just another shooter’ with nothing more to offer than good looks. What a pleasant surprise it would be to not only have a great looking game with solid FPS gameplay but a better story and features people didn’t expect. However, I don’t think I really need to mention that, just like any other FPS, Killzone: Shadow Fall’s success will ultimately be decided by how good the multiplayer proves to be.

    • I disagree. Killzone is not a multiplayer game. People play for the story. It’s like Far Cry 3. The whole game was for the story. The MP was just an add on. Nothing special. That is also what happened in KZ3. The MP was simply just there.

    • @ Varteras

      “There are already more than a few people who are writing the game off as ‘just another shooter’”

      - Damn right, It’s unfortunately looking that way at least for the vocal members that make up the real KZ Community. The ones whom participate and voice out their thoughts on the Official KZ message boards. The Game/Gun play displayed at the Sony event was unlike that of a KZ game and more along the lines of current popular shooters..

      Yes, I agree about the multiplayer as well. Especially for this game…

      @Shalkowski

      “I disagree. Killzone is not a multiplayer game.”

      - Even though KZ’s Online community is miniscule compared to most current FPS’s, there is one driven solely to its frantic, chaotic & explosive multiplayer. Unless you were part of the messege boards in Feb 2011 when KZ3 released, you wouldn’t understand..

      To put it into perspective, the KZ3 multiplayer created such a negative impact(Due to its obvious influences) on the KZ Community that as a result created a civil war between those who opposed the KZ3 multi to those who supported it(Mostly newcomers) and those who stood in the middle. The end result was that it divided the already small community…Permanently..

      So in a way yes, it is. Its just not as popular, Big, publicized or talked about as much as other FPS’s..

  2. I really hope they give us an Helghast campaign… One of the reasons the franchise as a whole has been a bit disappointing is that all the trailers and the other adds for all the previous games have been highlighting the Helghast, the whole reason I got into the franchise in the first place! As much as I have enjoyed the games so far, I’m tired of being forced to play the ISA side of the story and being trolled by GG, who know playing as the “bad guys” would not only be epic… but also rare for most FPS!

    • WARNING – POSSIBLY SPOILERS AHEAD.

      I wouldn’t say Killzone is a franchise with a set bad guy really, I mean the Helghast were fighting to win back their planet. Long story basically the Helghan corporation rightfully bought Vekta and started taxing EDF Ships for going through their section of space, so the EDF sent the ISA in to sort them out eventually having the human race claim the planet as their own, sending Helghan Corp to a second planet nearby (that well to put it nicely sucked the big one).

      The people there become the Helghast through well changing to adopt to the harsh conditions of Helghan. So really in the first game the Helghast are fighting to reclaim their planet, the ISA are the guys who stole a planet and then followed the people they stole from to their second planet and then accidentally killing their leader and nuking the aforementioned second planet. So yeah when you put things into perspective, we were playing as the bad guys.

      • Well said, Well said indeed. It’s unfortunate but there used to be a KZ timeline on the site that chronically listed all of the events from the very beginning of the first extra solar war all to the present(At the time, KZ3). It was educational to say the least…

    • There is more to it than that. Read about the Helghan Corporation on the Killzone wiki. They were essentially monopolizing everything and it probably wouldn’t be very long before they tried to just own everything humanity set foot on. Plus, many suspected the corporation of shady deals and planning in advance for certain things to happen so they could be guaranteed to win the rights.

      When the UCN engaged them in talks to try and make things fair the Helghan Corporation refused to budge on the very important issues. They wanted to maintain their monopolies, make everyone dependent on them, and be capable of fighting a war to see those ends met. Granted, the UCN wasn’t acting simply for the benefit of the people. They had their motives but the Helghan Corporation certainly wasn’t a “good guy” faction.

      Plus, the Helghast government of the Second Extrasolar War time period (Killzone 1, 2, and 3) were NOT good guys in the least bit. They were warmongers who had staged a coup, took over the Helghan people and won their support by a fake assassination attempt, and then decided they were going to conquer the rest of humanity. They did some very heinous things in this time period including attempted genocide.

      The events of the Killzone games are about 150 years after the First Extrasolar War so much of what happened then can’t be blamed on those who exist in the time periods of Killzone to Killzone 3. Granted, the UCN didn’t help by maintaining crushing sanctions but again, to call one side good or bad is to take a way too “black and white” stance.

  3. I don’t understand that if they are starting “brand new”, why not let us play as the Helghast? That would prove to be a lot more interesting story than playing as the ISA(humans) again.

    • @ Kendrick

      “especially since the developers appear to have addressed fan feedback”

      That truthfully remains to be seen Kendrick. Nothing that has been shown so far has seemed to have addressed anything. On the contrary, It’s raised more ‘WTFs’ than anything. It’s great visuals are expected however. Unfortunately, GG is a developer that goes unaccredited/unmentioned when it comes to game artistry, level/map design, graphics and overall visuals. Everything that they have shown is to be expected. I will expect no less from GG…

      • That “addressed fan feedback” line was in direct reference to only two common criticisms of the game – not the overall project: specifically unlikable/bland main characters and empty/underwhelming environments.

        I think it’s pretty clear that they are attempting to address feedback in those areas – by shifting the setting to a more vibrant locale as well as ditching the Rico and Sev characters.

        The article is pretty clear that a lot of details are still up in the air but I do think Guerilla is addressing those past problems. Whether or not people respond positively to the changes (as well as the final game offering) does, as you say, remain to be seen.

        • Hmm…I see what you mean now. Thanks for the clarification..

  4. Looks great. Lots of potential. Hopefully we don’t have to mash “X” every five seconds to play a five hour game.

  5. I hope Stahl is alive he made the game more intense with new weapons and technology and he was such a bad ass. And I reckon he would make a hep’s more better leader than Visari.I hope he’s still alive on Planet Helgan making it his own new world and getting revenge on all ISA and council and the old helgans who now share Planet Vekta. I reckon Visari daughter is the leader of Helgan on Vekta. And Stahl is leader of Helgan. He never really like Visari over he’s father was killed by Visari and his council for trying to lead Helgan when he was around.

  6. Stahl has to be still alive I hope sooo this game should be a victory to Helgan for once. Stahl has to get revenge on this one sick of ISA

  7. Yea the game looks soo much better this one only time will tell when we get to play it.Yea I agree with you Stahl has to be alive there is still a story about him that is untold about he’s father and about he’s revenge on ISA and some of the council leaders.Orlock was just s*** person to lead a army he had something special.Stahl’s got high tech weapons and brains he knows how to get the ISA.He really never like Visari he still hates it that he’s father didn’t rule Helgan so he tried to do the same thing.that’s why Orlock said just before stahl kill him just like father like son, it seems failure is the family business.Yea Stahl has to get revenge

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