
Let’s face it, Killzone 2 had a lot of problems, none of which were more frustrating than the controller lag. For a first person shooter, especially one that is supposed to be the flagship of a console, failure to reflect the precise movements of a controller is a real problem. Thankfully, Killzone 3, as promised by some of the game’s creative team, feels much more fluid as compared to Killzone 2. Problems like controller lag are in the past.
The lack of controller lag was already present in the multiplayer beta and in various hands-on experiences with the game. Still, it should calm the fears of those yet to experience the game to know the lag really is gone, particularly given the problems it caused for anyone brave enough to venture into the first game’s multiplayer arena.
In a conversation with EDGE magazine, Killzone 3 director Mathijis de Jonge put his reputation on the line, admitting both the problems with the last game and promising that those flaws have been ironed out.
“[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly. Also, the adjustments we made to lean-and-peek – you can actually slide into cover now, vault over, brutally melee your enemies – it feels more fluid, stutters less. There’s fewer points of irritation.”
Gamers might be thinking that improving upon the control and performance of the game is all well and good, and even the addition of 3D sounds neat, but Killzone 3 is still, first and foremost, a video game. Guerrilla head honcho Herman Hulst promises that this time around, players will be treated to a venerable feast of single player missions that will feature unique environments throughout.
“A big improvement over Killzone 2 is that we’re looking to have pretty much a unique setting for each level… We’re going from the Helghast interpretation of jungle to very Killzone-esque scrapyards, and at the end we go into space. It’s a big departure from Killzone 2, where the first five levels were all urban settings.”
Another common complaint for the Killzone series has been its color palette and lack of variety. Choosing to exist in a muted brown, Killzone 2 never really showcased the graphical power of the PlayStation 3 like it should have.

As indicated by this screen and other trailers for the game, the level variety has certainly been improved as players will be exploring everything from water-based oil rigs to snowy tundras. Level design isn’t all that is being inventively overhauled, as new gameplay mechanics including the jetpack will be making an appearance this time around.
It might not completely squash any fear that Killzone 3 will repeat the problems of Killzone 2, especially coming from the developers themselves, but combined with what has previously been shown and experienced, it looks like there is going to be a ton of entertainment derived from the title. Whenever a developer can acknowledge their mistakes and move forward with innovation and confidence, the result is usually something pretty spectacular.
Has Guerrilla Games acknowledgment of Killzone 2’s problems and their claims of having fixed them for Killzone 3 increased your interest in the title? Does the level variety take away from the general aesthetic of Killzone or is it a welcome change of pace?
Killzone 3 releases February 22, 2011, for the PlayStation 3.
Source: CVG









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Can anyone tell me why they were allowed to release a game with controller lag. I don’t know about you but the lag made the game unplayable for me.
i agree 100% the controller lag made me go trade the game in and it makes me nervous about the next one i want it but if it’s the same as the killzone two i won’t get it thats why i hope they release a demo or something so i can get a feel for the game
Killzone 2s control lag was something that is meant to be there in order to seem as realistic as possible and not like other twitch shooters where you can turn on a dime and shoot at a Target accurately 50 metres off. Every game isn’t suppose to be the same, not everyone likes the same things. If someone likes something else then they should go play that and stop complaining about how they would like to change something.
Anyway, I can’t wait for killzone 3 because being in the beta was amazing.
Xbl/psn- dylantalon
Agreed i liked the heavy feel of Killzone 2 its realistic i don’t want a killzone game with COD gameplay never…
I didn’t know it was on purpose. I thought it was just an issue with the game. My mistake. Either way I am happy they removed it,I really wanted to play the whole game but I couldn’t bare the lag.
I wasn’t a huge fan of the controller lag “realism” in KZ2. It did make the game a bit more of a chore to play, but outside of that, I had no problems with it and thoroughly enjoyed it. I’m glad they’re getting rid of it and from the kinds of improvements they’re putting in for the third game, Guerrilla Games might actually be able to compete with the CoD series.
I hated the controller lag in KZ2. It may have been a design choice, but it was tweaked to the wrong side of ‘realistic’ into ‘annoying as hell’. I also disliked the fact that the entire thing was browns, greys and blues and despite what they say, I haven’t seen anything different from the KZ3 screenshots or videos yet.
“Choosing to exist in a muted brown, Killzone 2 never really showcased the graphical power of the PlayStation 3 like it should have”
Um… really?
It was and still is a fantastic looking game, A dash of green and blue would do nothing to change that. It has a distinct art style and definitely showcased the PlayStation 3′s graphical prowess. It was one of the first “wow- only PS3 can do this” moments. Whether you agree with the sentiment or not it was a compelling argument for those that did.
Really a recycled article claiming to have news about Killzone 3. Killzone’s controls are meant to be that way, just because you wan’t every game to be a twitchy shooter doesn’t mean it should be. Review the game the way it’s meant to be not by what you wan’t it to be.
Protip: if you want more responsive controls – there is a high precision mode.
It wasn’t intentional, it was broken, even the menus had input lag, justify that fanboy.
When talking about KZ2, ‘twitch shooter’ is a derogatory term used to describe games that work when you tell them to.
And ‘realism’ is defined as some sort of time delay between body and mind where, if you want to look around or move, you can, but wait just a second.
KZ2 was hyped beyond belief and turned out to be one of the worst games I’ve played this gen, regardless of controller lag… I won’t fall for the hype again