In the midst of all the E3 craziness, many new games have been announced and we have gotten a deeper glimpse into games we previously knew little about. Often the higher profile announcements tend to overshadow some of the smaller, yet equally exciting games. Namco Bandai’s Inversion is a game that could easily be overlooked, but definitely deserves gamers’ attention.
Inversion is a third-person shooter developed around the idea of manipulating gravity and dealing with the residual effects. The game has been in development for quite some time and was originally supposed to debut in 2010, but was delayed to improve its quality. For a game that has been in the works for so long, not much is known about Inversion, but Namco Bandai is slowly pulling the curtains back, and more and more details are starting to emerge.
The underlying theme behind Inversion is turning the genre upside down — literally. Instead of the typical third-person shooter fare, Inversion creates a world that constantly challenges your notion of which way is up. Players take command of Davis Russel, a young father and cop whose wife is killed and daughter is missing after an unknown enemy thrusts a once peaceful city into war. In order to save his daughter, Russel teams up with his partner Leo Delgado to figure out a way to defeat the Lutadore in a world where traditional weapons and tactics have been rendered mostly useless. The pair are forced to not only defy gravity, but command it.
Throughout the game, Russel can use his Gravlink device to increase or decrease the amount of gravity influencing targeted objects. Players will be able to crush obstacles in their way, send enemies flying through the air, and even grab large objects like cars for cover. The gameplay possibilities are staggering and the developers claim that in addition to the Gravlink itself, the city’s gravity will also be in a constant state of flux. Get ready for a heavily destructible environment where firefights on the side of a skyscraper seem normal.
Check out the gravity-defying new trailer below.
After watching the trailer, it appears the extra time in development has paid off. Inversion looks great graphically, and the gravity mechanics are promising. The storyline doesn’t seem very unique, but the selling point of Inversion is its crazy action, and I don’t think an average story will hurt it much.
The campaign storyline can be played through in solo, co-op, or competitive modes. Additionally, multiplayer matches can accommodate up to 16 players at once and offer a wide range of game types. There are traditional deathmatch-style modes, as well as gravity-based modes that focus on how well gamers can master the control of gravity. I can only imagine the mayhem of 16 people simultaneously messing with gravity during a battle.
If Inversion delivers an experience where players feel in control of the environment, and the gravity mechanics don’t feel gimmicky, we may be in store for an awesome ride.
Inversion will be available in North America on February 7, 2012, and in Europe on February 10, 2012, for both the Xbox 360 and PlayStation 3.
Stay tuned to Game Rant for more news and updates as E3 2011 continues through the week.