Deathstroke the Terminator Targets ‘Injustice: Gods Among Us’

Published 2 years ago by

After making a debut appearance on the CW’s new superhero drama, Arrow, Deathstroke the Terminator is accepting a new batch of assassination contracts – the heroes and villains of Injustice: Gods Among Us. Following the recent unveilings of key DC Comics character, The Joker and Green Lantern, the gun-toting/sword-wielding hitman is another welcome addition to the character roster.

In order to showcase Deathstroke in action, NetherRealm Studios has released an all-new Injustice: Gods Among Us trailer – revealing that not only does the character bring some heavy-hitting combo power, he’s also set to be one of the game’s chattier combatants.

The version of Deathstroke depicted in the game follows closely with the character’s New 52 armored design – where the assassin is often drawn with a sleek combat suit (with certain elements reminiscent of Christopher Nolan’s Batsuit) instead of traditional orange and blue scaled spandex. In terms of gameplay, the combat armor appears to be primarily cosmetic – with the majority of Deathstroke’s special attacks focused on swordplay and gunfire. Of course, compared to his cloth mask, Deathstrokes new plated cowl certainly gives that headbutt attack an extra bit of oomph.

Deathstroke has a passionate following, and many  passion DC Comics fans were hoping he’d be included in NetherRealm’s DC fighter but compared to iconic heroes and villains like Superman, Wonder Woman, and The Joker, the character’s inclusion was never a sure thing. That said, it’s easy to understand why the studio would be drawn to a character like Deathstroke – given that The Terminator draws plenty of comparisons to Ed Boon’s own creations, Kano especially.

Deathstroke in Injustice Gods Among Us

So who else can we expect to see turn up in the final Injustice roster? The game is supposed to feature over twenty characters (with more to come as DLC) and Deathstroke makes number thirteen. Boon has previously stated that the final lineup will have a mix of familiar (Batman) and obscure (Solomon Grundy) participants – so fans should get some interesting additions in the final seven (or more) reveals. After the initial game announcement (and the unvieling of the first batch of fighters), we put together a “25 Characters That Need to Be in Injustice: Gods Among Us” feature and it’s been spot-on (including Deathstroke) so far. As a result, it’s likely that at least a few our remaining suggestions could be announced as official combatants in the coming weeks.

Here’s a round-up of the characters we previously mentioned in the list that have yet to be announced. Make sure to click the link above for in-depth descriptions of each potential fighter and how their powers/abilities could make for fun Injustice gameplay:

  • Wildcat
  • Black Adam
  • Comet
  • Azrael
  • Darkseid
  • Black Canary
  • Red Hood
  • Arsenal
  • Lex Luthor
  • Aquaman
  • Lobo
  • Kilowog
  • The Tattooed Man
  • Big Barda
  • Captain Boomerang
  • Atrocitus
  • Black Lightning
  • Hawkman
  • Firestorm

What other characters would you like to see join the Injustice: Gods Among Us fight?

Follow me on Twitter @benkendrick.

Injustice: Gods Among Us releases April, 2013, for Xbox 360, PS3 and Wii U.

Source: GameSpot [via Ed Boon]

TAGS: Injustice: Gods Among Us, NetherRealm Studios, PS3, Warner Bros. Interactive, Wii U, Xbox 360

  • jwalka

    really diggin’ the mask 😀 i just wish the game didn’t feel so much like MK9 and really hope that the combat is noob friendly as opposed to mk9 which required memorising long strings of commands just to shoot fire out of your hands. if it’s accessible then this might be my next favourite fighter next to DOA.

    • COREY_1993


      have you played the game? there are so many different mechanics in this thats its nothing like MK. Just the visuals!

      “memorising long strings of commands just to shoot fire out of your hands”

      im sorry mate. is down, forward, P too difficult to remember?

      • jwalka

        how are there ‘so many different mechanics’ when they took out features and only added one new addition that doesn’t really seem that cool (environment moving or whatever) ?

        up, down, up down punch followed by another 400 commands just for one chain is tedious and annoying to remember, then you have to time it 100% otherwise it doesn’t work, where as with games like SF and DOA, all you need to know is a couple of basic ‘natural’ movements with the stick.

        • COREY_1993

          MK had the easiest combos of any 2d fighting game. Its not hard at all especially because the combos chain. Unlike street fighter where it takes skill because they have links. You have to have perfect timing. If you find MK hard dont bother picking this up because there is far more larger combos as ive seen in game play.

          As for mechanics there are so many and one of the biggest is that there isn’t a button block. That is the biggest change from mk because pushing back on the d-pad changes everything. You can now cross people up which is impossible on MK.

          For a fireball all you need to do is B, F, P… if you find this hard don’t buy Injustice because you will be disappointed! 400 commands? all the combos are essentially there, look at the characters guide. mix up the combos and add special attacks. its not hard at all because they are chains and not links.

      • Matt

        I agree with jwalka that it’s hard for a fighter noob to get into MK9 due to its necessary combo-memorizing. Each character has like 10 basic moves, and you somehow have to remember all of them, figure out ways to chain them together, and execute them flawlessly to make them work. Then there are the more advanced moves, and those have even more commands. And that’s all just for one fighter. That’s not noob-friendly at all, and that’s why I couldn’t get into MK9, despite all the times I’ve played it. I haven’t played a fighting game that’s noob-friendly (apparently SF and DOA are), but I’d be willing to purchase Injustice if it didn’t require so much combo-memorizing. However, I think that aspect will remain very similar to MK9.

        • jwalka

          give DOA 5 a shot, they’ve apparently made it even more accessible, plus it runs at a beast 60fps which makes everything look super smooth. i personally haven’t played it (DOA5), but i played a lot of DOA 2 and 3 (have 4 but have yet to play it properly) so i speak from experience and knowledge not as a fanboy (though i do like the series).

          sf is a little more complex, but the directional movements all feel natural with the way the character moves (quarter circle (starting from back) followed by punch simulates the hadouken move if you think about it), which makes performing moves a little easier for those of us who dont get abbreviations etc :)

        • COREY_1993

          combos are in the character guides in the game. its not hard at all, they are chains which makes it one of the easiest fighting games out there. if anyone here wants to try a game that is hard for noobs then go play Super Street Fighter 4

          • Jak Frost

            Hey Corey Jwalka I was a fighter noob when I got in to mk9 now im a beast with kitana, kung lao and smoke Its not supposed to be noob friendly your supposed to learn find who and what you like. Its a game as well as a learning experience. And seriously jwalka don’t be a noob

  • The_Mad_Titan

    Wow that was beautiful. Now give me some Green Lantern and Joker trailers and I’ll be happy!

  • Big Baby Jesus

    Point… Blank…

    And Green Arrow is still standing? Wow. This is why I never got into fighting games. But that is just me, looks beautiful though.

    • jwalka

      by that token, every game in existence turns you off…

      • Big Baby Jesus

        Never said that, fighting games do though.

        BTW, games do not “turn me off” or on. Maybe you should talk to someone about that? It may cost $100 an hour, but it will be worth it.

        • jwalka

          d***head you’re the sad virgin that needing help for interpreting what i said as crude. by your token someone saying ‘i’m turned off from doing my assignment b/c of how hard it is’ is sick and they need therapeutic help.

  • George

    They MUST include Bane!

    • Red

      After The Dark Knight Rises, they’d be stupid not to. That movie sold a LOT of people on how great Bane is.

      • jwalka

        and it didn’t even portray him properly 😛

  • Alexander Von Rethrix

    I’d like to see Metallo. as he gets damaged he would lose bits of flesh revealing his cybernetic body sort of like scorpion and his skull, with an alt costume that’s completely cyborg that would become dented and broken in like sektor or cyrax when damaged.

  • gfunkapalace

    If they are doing Power and Gadget characters, then they should add Bane as a power character (which would help TDKR because it could give Bane some street cred). They could also do Poison Ivy (gadget), Penguin (gadget), Lex Luthor (ultimate gadget: I would even make him some unique DLC gadget that a player could earn or purchase that would be specific for fighting different players. It would give him an edge, but then again he is a mastermind Villianaire). Swamp Thing (Power), Animal Man (gadget).

    I agree with SR that they should add a Red Lantern, Dark Seid and at least another female character like Zatanna (gadget).

  • dan

    Is it just me, or do I foresee a lot of noobs using deathstroke for his spamming abilities?