If the responses to Game Rantâ€™s most anticipated games of 2011 are any indication, then there are a ton of inFAMOUS fans out there, and just to get those fans a little bit more excited about inFAMOUS 2, Sony has released information regarding how the gameâ€™s morality choices will be decided.
In the first game, there were several moments where protagonist Cole McGrath was forced to either be good or bad. As a result of his decisions, the player would be able to decide which of various lightning-based powers Cole could utilize. It was a very rudimentary mechanic, something seen in a ton of video games before, but one that helped players create their own version of Cole.
This time around, the morality decisions will be rooted in interactions between Cole and two different NPCs. On the good side there is Kuo, an NSA agent who hopes to work with Cole in order to take down the Beast, the big bad of inFAMOUS 2.
On the negative spectrum of things is Nix, a resident of New Marais, the New Orleans-inspired locale of inFAMOUS 2. Her motivation is taking down the Militia, the group that has taken over New Marais in an effort to keep the infected from running rampant.
Which one would you side with?
Rather than have the player experience Coleâ€™s morality decision by way of an inner conflict, Sucker Punch has decided to give real-world representations to his choices. At each juncture, Kuo will be attempting to see Cole do the right thing, while Nix will be trying to coax Cole into getting the immediate job done at any cost.
It is still too early to tell how deep these morality choices will run, but Sucker Punch has indicated that they will drastically impact the world of inFAMOUS 2. However, like all things in video games, Coleâ€™s morality choices will not be permanent, as players will, through opposing decisions, be able to re-attain some sort of balance.
As part of a London PlayStation event, attendees were able to experience one of these morality choices as they could either assault a compound head on or round up a posse of police officers in order to exact a more strategic and coordinated infiltration.
Care to see how the mission plays out if gamers go with the positive option? Check out the scene below:
While certainly a bold choice on Sucker Punchâ€™s part to drastically reinterpret a feature from the first game (we all know how redesigning Cole’s look worked out), this new morality decision has both positive and negative elements to it. On the surface, it seems like an easier way for the player to acknowledge which decisions will net them negative karma and which will give positive, but underneath it has the potential to really challenge the playerâ€™s line of thinking.
If Sucker Punch executes their plan correctly, these connections formed between Kuo and Nix could lead to some very tough decisions down the line, as both are working toward a goal that Cole would like to see realized. Letâ€™s just hope that Sucker Punch can deliver some genuine â€œhead scratcherâ€ moments when the game releases.
How do you feel about Sucker Punchâ€™s decision to root inFAMOUS 2â€™s morality choices in two opposing characters? Which NPC do you see yourself siding with based on their motivations?
inFAMOUS 2 is set to release some time in 2011 for the PS3.
Source: PlayStation Blog