Id Tech 5 Engine Not For Sale

Aug 15, 2010 by  

id tech 5 not for sale

In a recent interview with Eurogamer, id Software CEO Todd Hollenshead declared that the “id Tech 5″ engine, currently being used for id’s next two games, Rage and Doom 4, will not be sold to licensees as their previous engines were, and in fact will be reserved for use exclusively in games published by ZeniMax and Bethesda Softworks.

“It’s going to be used within ZeniMax, so we’re not going to license it to external parties.

It’s like, look, this is a competitive advantage and we want to keep it within games we publish – not necessarily exclusively to id or id titles, but if you’re going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing.”

This is something of a surprise move, to be sure, since id has ever been the stalwart industry 3D engine pioneer. Their Doom engine was, for a time, the only FPS engine being used during the mid-1990′s; and their Quake, Quake 2 and Quake 3 engines saw widespread licensing at the time of their popularity.

Conversely, id’s Doom 3 engine was not acquired by nearly as many developers, while shortly thereafter, Epic Games’ Unreal Engines 2 and 3 went on to enjoy mass license penetration success at levels never seen before in the industry.

“I think that [Epic] made a strategic choice to focus on the middleware service stuff, and we never pretended to be focused on technology licensing.

It was that we made the technology for our games, and the philosophy was that with the one team the technology was wasted if you’re just using it on one game, so we wanted to be able to license it out to a small number of developers.

Epic’s made a good business out of that so kudos to them, but I wouldn’t change the way we’ve done things.”

For id to restrict the engine’s availability to Bethesda-published titles only, they have potentially worked themselves out of a lucrative line of profit. However, I strongly doubt it was a decision made by id – Bethesda has too much to gain in this arrangement.

For Bethesda and ZeniMax, this is a win-win scenario. By offering id Tech 5 as leverage, they stand to attract a lot of attention from developers by having something substantial to offer along with just publishing power. Additionally, by tying the engine with their publishing deals, they can also reject applications to use the engine from applicants they feel won’t produce a lucrative enough product for them to publish, thereby ensuring that the engine will always be presented in the best possible light, thus gaining more interest from those developers currently not on board.

One would only hope Bethesda has compensated id for all that potential engine license revenue id Tech 5 would stand to rake in if they were still selling the license themselves.

Do you think id is doing the right thing here?

Source: Eurogamer

14 Comments

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  1. For me, this sort of furthers the impression that Rage is a “tech first, gameplay second” prospect, though I agree that it totally makes sense for Zenimax to want to keep this engine in-house.

  2. After the first reviews of Rage came pouring out, I’m a little concerned that Id only wants their engine to look great, even at a sacrifice to gameplay. So keeping outside developers from using the engine and showing off the areas it lacks would obviously be a smart decision by Id, but it definitely sheds light on the reasons thay are no longer the powerhouse they used to be.

  3. If this gets Bethesda publishing games better than Wet and Rogue Warrior it can’t be all bad.

  4. TES 5 using Rage anyone? (= win)
    I guess anything would be better than Gamebryo…

    • OOh, good point. yes, Elder Scrolls running on id Tech 5 please.

  5. Maybe they don’t want anyone to else to play around with it because it falls apart when it doesn’t make a game similar to Elder Scrolls or Rage.

  6. Think of the amount of work required by the texture artists on any game using id Tech 5 – welcome aboard, for the next 5 year you will be painting one texture. That lasts for 40 miles.

    • Awesome.

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