Crytek Talks ‘Homefront 2′ Purchase & Progress So Far

Published 1 year ago by , Updated July 17th, 2013 at 3:37 pm,

Homefront 2 Crytek Call of Duty

It’s been difficult to know what to expect from the currently in-development Homefront 2, the follow-up to THQ’s near-future shooter set in the Korean-occupied United States. Despite mixed responses to the original Homefront (which dropped the company’s stock 21%), the game sold well enough to guarantee a sequel. But in an interesting twist, the sequel wouldn’t be coming from the same studio, but Crytek UK instead.

When THQ declared bankruptcy and was forced to sell off its properties and studios to outside bidders, Crytek Studios snagged the rights to the Homefront name, claiming the fate of the sequel for themselves. A move that made sense, but as Crytek now explains, one that could result in more than a single release.

Previous comments from Crytek spoke to their optimism in the potential of Homefront‘s setting and story above all else. It’s hard to disagree that the plot behind the original Homefront was its strongest element, even if it wasn’t utilized as much as some had hoped. But following the purchase of the property, Crytek UK general manager Nick Button-Brown explained to VG24/7 that it was this optimism for the sequel that drove them to buy the rights themselves:

“The main reason we wanted to purchase the IP was because the game is coming along so well. The team in Crytek UK has put their heart and soul into the game, and the progress is great — [our] last milestone was excellent.

“The worst case scenario for us was that this situation meant that all that work just ended up being thrown into the bin, so we wanted to buy the IP to make sure the team can finish off the game they wish to make. But we always have and will believe in the potential of the IP. This is why we agreed to work on it in the first place, so it’s now beneficial for us to have control over the IP’s destiny.”

Bold promises aren’t exactly new for the sequel, as THQ had previously boasted that Crytek was taking the property to brand new heights, crafting an experience that was “5x the game” its predecessor was. For what it’s worth, Crytek is expecting Homefront 2 to turn some heads themselves, pairing a promising premise and core gameplay with the technical prowess and polish that gamers expect from the minds behind Crysis.

Homefront 2 Development Unaffected By THQ Woes

Unfortunately, Button-Brown confirmed that with Crytek fully in control of development from here on out, delays are to be expected. Homefront 2 had yet to receive a specific release date beyond the first half of 2014, so it’s anyone’s guess when the project will be completed. In this case, delays mean the developers want more time on the game prior to release, so take that as a promising sign for the finished experience.

On the bright side, that prolonged development doesn’t mean that details or updates will become less frequent. Despite THQ keeping the game relatively under wraps, Button-Brown sees a much more open and interactive relationship with fans in the studio’s future:

“Currently we are trying to get all the paperwork closed on this, but we would like to be a little more open than if we were working with a publisher… Also, right now we are talking about how we should and would like to work with the community, and we will try to let everyone know what we are doing as soon as we can.”

Certainly a mixed bag of good and bad news, but Crytek and THQ both consistently maintained that the publisher’s financial woes never impacted their work on Homefront 2. And given that most of our issues with that game stemmed from a technical standpoint and symptoms of cost-cutting (read our review), Crytek’s name definitely goes a long way in drawing us back; we’d imagine the same will be said for many other disappointed players.

What are your thoughts on Crytek taking over control of the game’s fate? Do you think delays and more publisher freedom is what this franchise needs, or is it a lost cause? Share your thoughts in the comments.

Homefront 2 is expected to release sometime in 2014.

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Follow Andrew on Twitter @andrew_dyce.

Source: VG24/7

TAGS: Crytek Studios, Homefront, Homefront 2, PC, PS3, Xbox 360

7 Comments

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  1. I hope they improve on the story and gameplay so it doesn’t suck like the first one… I had such high hopes for it, a First-person Red Dawn, but was majorly let down…

    • the ‘korea invades america’ concept was really cool, especially since they got professionals to research the plausibility of it all, but the execution of the story/game sucked. unfortunately you cant make a game where america doesn’t win and white people dont slaughter the ‘bad guys’ in the end, though the game gid shave some grisly imagery, which put a smile on my face :P

  2. I didn’t think the game sucked, it just felt really unimpressive. Too short, not enough polish, and poorly executed good story.

    • the multiplayer was very good i must admit, very balanced and intense. if it had dedicated servers internationally (not just within US) i’m sure it would have been even more successful then it was (it sold something like 600k copies in one week).

      plus the day one glitches and bugs didn’t help the game either, there was one bug that would freeze the game before the title screen even came up and that wasn’t fixed for at least 2 weeks.

  3. Maybe this one will be longer than five hours!

    • five hours? it was more like 3.

      but hey this sounds great but personally….id rather see them redo Red Faction and bring that series back to its roots.

  4. I thought the story was damn good. Even the game wasn’t that bad. Sure it could of been better. The idea of fighting in suburban areas in America for freedom that was taken is awesome. I’m sure Crytek will make a excellent sequel.

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